I got the update through the game - I guess that means via ContentDB though I'm not entirely clear on most of the back-end stuff.
Anyway, texture repaired now. Thanks!
[Mod] Drinks [1.0][drinks]
- Nathan.S
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Re: [Mod] Drinks [1.0][drinks]
Perfect, that would be via ContentDB.
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- xianjiro
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Re: [Mod] Drinks [1.0][drinks]
Another quick question: Is there a system reason why water can't be stored (instead of a fruit juice)? I've looked around at other mods and it seems likely there is something in the Luanti code about how water is treated.
I know I could use something like Pipeworks, but I haven't explored that as a solution. It's far easier to create a small pond (even inside) to hit for water when needed. lol
I know I could use something like Pipeworks, but I haven't explored that as a solution. It's far easier to create a small pond (even inside) to hit for water when needed. lol
- Nathan.S
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Re: [Mod] Drinks [1.0][drinks]
There is no technical reason why water couldn't be stored, I just never added support for water because what would you juice to get water?
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- Blockhead
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Re: [Mod] Drinks [1.0][drinks]
You juice ice to get water, or so I heard :^)
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- TumeniNodes
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- xianjiro
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Re: [Mod] Drinks [1.0][drinks]
Ice and snow make sense though one would expect that recipe to involve heat rather than a press, but both should naturally melt if kept in temperate to hot climates. While this makes 'mining' a volcano for obsidian easier, it doesn't really make sense that both are persistent when left out in the sun in the desert for days.
But mostly being able to transport a lot of water to a location that is a substantial distance away from water could be easier if there was a place to store it. Yes, creating a pond is an easy work around, especially when compared to making repeated trips to a water source, but it's always felt a bit too 'easy' to rely on the regenerative nature of water.
It's just a curiosity for me, but I guess for those who are playing survivalist games it would change the nature of the challenge.
But mostly being able to transport a lot of water to a location that is a substantial distance away from water could be easier if there was a place to store it. Yes, creating a pond is an easy work around, especially when compared to making repeated trips to a water source, but it's always felt a bit too 'easy' to rely on the regenerative nature of water.
It's just a curiosity for me, but I guess for those who are playing survivalist games it would change the nature of the challenge.
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