[Mod] Not So Simple Mobs [3.0] [nssm]
Update:
- Added missing settings to settingtypes.txt
- Fix Lava Titan shoot offset
- Fix Lava Titan shoot offset
- Chem871
- Member
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- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx whatever Touhou character I feel like
- Location: My Basement's Attic
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
AsyncErr: Lua: Runtime error from mod 'nssm' in callback luaentity_Step(): /home/name/.minetest/mods/mobs/api.lua:903: attempt to index global 'mob_object' (a nil value)
stack traceback:
/home/name/.minetest/mods/mobs/api.lua:903: in function 'is_node_dangerous'
/home/name/.minetest/mods/mobs/api.lua:944: in function 'is_at_cliff'
/home/name/.minetest/mods/mobs/api.lua:3209: in function </home/name/.minetest/mods/mobs/api.lua:3186>
stack traceback:
/home/name/.minetest/mods/mobs/api.lua:903: in function 'is_node_dangerous'
/home/name/.minetest/mods/mobs/api.lua:944: in function 'is_at_cliff'
/home/name/.minetest/mods/mobs/api.lua:3209: in function </home/name/.minetest/mods/mobs/api.lua:3186>
Living in the Human Village, Gensokyo
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
@Chem871 - The error points to an older mob api being in use and the global mobs:is_node_dangerous() function being used, which it isn't inside of nssm, so I assume you are using your own mob for testing purposes ?
- Chem871
- Member
- Posts: 1014
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx whatever Touhou character I feel like
- Location: My Basement's Attic
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
I'm using mobs redo 1.62 which is latest version, Idk why it's giving an error.
Living in the Human Village, Gensokyo
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
@Chem871 - Which mobs mods are you using so I can check them ?
Update:
- Updated nssm and nssm_extra mob definitions.
- Black scorpion and Salamander driver offsets fixed.
- Black scorpion and Salamander driver offsets fixed.
- Chem871
- Member
- Posts: 1014
- Joined: Sat Aug 19, 2017 21:49
- GitHub: Chemguy99
- In-game: Chem Nyx whatever Touhou character I feel like
- Location: My Basement's Attic
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
I'm only using mobs redo, mobs animal, mobs monster, nssm, and nssb.
Living in the Human Village, Gensokyo
Update:
- Simplify Morlu and Morvalar functions
- Have both adhere to {soulbound} when taking armor from player.
- Fix Morgut and Morvalar stealing food attack.
- Use initial_properties for bombs.
- New screenshot.
- Have both adhere to {soulbound} when taking armor from player.
- Fix Morgut and Morvalar stealing food attack.
- Use initial_properties for bombs.
- New screenshot.
Update:
- Changed stepheight to 0 for all swimming mobs, helps them stay in the water :)
Re: [Mod] Not So Simple Mobs [3.0] [nssm]
@MXB - I'm hoping so, the api has a few checks to stop swimming or flying mobs from going into the wrong area, and sometimes a mob with a high stepheight sometimes just jumps straight into it :P
Update:
- Tweak shoot_offset for mese dragon, spider duck, morvalar, tarantula, echidna and icelemander (nssm).
- Tweak shoot_offset for crystal slug, pumpkid, salamander (nssm_extra).
- Tweak shoot_offset for crystal slug, pumpkid, salamander (nssm_extra).
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