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This is a basic tutorial for Luanti.
Understand the Luanti basics simply by playing.
Download: Tutorial version 4.0.1 (recommended for Luanti 5.10, but works down to 5.5.0)
Old download: 3.6.0 (for Minetest 5.5.0)
Old download: 2.5.1 (for Minetest 0.4.17)

https://i.imgur.com/5NteKaP.jpg
How to install and run:
- Go to "Content" tab in Luanti's main menu
- Search for "Tutorial"
- Install it
- Go to "Start game" and on the bottom, click on the icon that says "Tutorial"
- At the world list, click "New" and create a new world
- Select the world and click "Start Game"
In the Tutorial, you start in a nice and cozy castle which has lot of explanatory signs and stuff to play around with. It covers all of the basic rules common to all games for Luanti like basic movement, mining, building, items, etc.
Collect gold bars for completing each lection.
After completing this tutorial, you should be ready to play “real” games in Luanti. Have fun!
Principles of this tutorial:
- Be generic, teach stuff which applies to pretty much all games/mods/etc.
- Don't teach things that are too specific for any particular game, like Minetest Game
Info for developers
There is a Git repository. Clone URL:
https://codeberg.org/Wuzzy/Minetest_Tutorial.git
Spoiler
- default: from Minetest Game, stripped and modified for this tutorial.
- creative: creative inventory from Minetest Game. Only used for development purposes.
- tutorial: Tutorial signs and indestructable blocks. Developed by me for the tutorial.
- supplemental: A lot of example nodes and items, and some special switches, in order to “supplement” the default mod. Developed by me for the tutorial.
- arrow_signs (by addi): Signs that point into a direction. It has been modified for the tutorial.
- castle is a tiny fork of Castles+.
- darkage is a smaller fork of DarkAge
- cottages is a smaller fork of Cottages
- areas: Stripped down version of this mod: https://forum.minetest.net/viewtopic.php?f=11&t=7239
- mpd: Game background music, slightly modified
Spoiler
The mods “default” and “creative” falls under the GNU LGPLv2.1 for the code and the CC BY-SA 3.0 for artwork.
The mod “darkage” falls under the MIT License.
The mod “mpd” falls under the MIT License for the code and the CC BY 3.0 for the music.
The mod “castle” falls under the MIT License (the author allowed me an exception).
The mod “arrow_signs” falls under the CC BY-SA 3.0.
The mod “areas” falls under the GNU LGPLv2.1 (or later).
The mod “cottages” falls under the GNU GPLv2 (the author allowed me an exception).
Everything else falls under the MIT License.
See the README.md file in the tutorial itself and the respective mod directories for details.