[Mod] Connected/Double/Big Chests [connected_chests]

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Hybrid Dog
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[Mod] Connected/Double/Big Chests [connected_chests]

by Hybrid Dog » Post

This mod allows making bigger default chests.
To make one, hold shift and place a chest onto another one's side.

ContentDB page: https://content.luanti.org/packages/Hyb ... ed_chests/

Image

If you got ideas or found bugs, please tell them to me.

How to install a mod?
Last edited by Hybrid Dog on Wed May 14, 2025 14:50, edited 7 times in total.

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Minetestforfun
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Re: [Mod] Connected Chests (or double chests (or big chests)

by Minetestforfun » Post

Have you fix the duplicate problems from the [chest] mod ?

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Hybrid Dog
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Re: [Mod] Connected Chests (or double chests (or big chests)

by Hybrid Dog » Post

Minetestforfun wrote:Have you fix the duplicate problems from the [chest] mod ?
I don't know the [chest] mod, so I don't know if there're problems.

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Re: [Mod] Connected Chests (or double chests (or big chests)

by Esteban » Post

Hybrid Dog wrote:
Minetestforfun wrote:Have you fix the duplicate problems from the [chest] mod ?
I don't know the [chest] mod, so I don't know if there're problems.
He is asking about this mod: [Mod] Double Chests [chest]
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Re: [Mod] Connected Chests (or double chests (or big chests)

by Hybrid Dog » Post

Esteban wrote:
Hybrid Dog wrote:
Minetestforfun wrote:Have you fix the duplicate problems from the [chest] mod ?
I don't know the [chest] mod, so I don't know if there're problems.
He is asking about this mod: [Mod] Double Chests [chest]
it's from 17 Sep 2014, 14:34, so it's fairly new and I didn't know it

My mod doesn't have a duplicate problem as far as I know.
I don't use the PilzAdam double chest code for it.

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Minetestforfun
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Re: [Mod] Connected Chests (or double chests (or big chests)

by Minetestforfun » Post

ok, thank you for your answer :)

Thank you also for your work and sharing your mods :D

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Re: [Mod] Connected Chests (or double chests (or big chests)

by RoseLite » Post

Very nice mod but what do we rename the file to? Thank you! C:
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Re: [Mod] Connected Chests (or double chests (or big chests)

by Hybrid Dog » Post

RoseLite wrote:Very nice mod but what do we rename the file to?
thanks,
the folder needs to be called connected_chests (after unpacking the archive if you downloaded it)

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Re: [closed] Connected Chests [connected_chests]

by mark_wr » Post

Thanks for this nice mod. Each time I start Minetest, I get the messages:

Could not load image "connected_chests_top.png" while building texture
Creating a dummy image for "connected_chests_top.png"

That pair of messages repeats for each connected chest that exists in my world.
The top of each connected chest looks pink on left, green on right (I assume that is the "dummy image" that minetest creates).

Any idea how I might fix this?

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Re: [closed] Connected Chests [connected_chests]

by mark_wr » Post

Never mind. I fixed it. I edited your Init.lua and replaced the 2 occurrences of the character string "connected_chests_top.png" with "default_chest_top.png". The result looks ok to me, even though there is the line in the middle of the top, the front that your designed still lets me know it is a connected chest, and the chest looks nice. Thanks again for this mod.

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Re: [closed] Connected Chests [connected_chests]

by Hybrid Dog » Post

mark_wr wrote:Never mind. I fixed it. I edited your Init.lua and replaced the 2 occurrences of the character string "connected_chests_top.png" with "default_chest_top.png". The result looks ok to me, even though there is the line in the middle of the top, the front that your designed still lets me know it is a connected chest, and the chest looks nice. Thanks again for this mod.
Sorry, l used a symbolic relative link for the top image, l think l used it to support texture packs. l copied the side texture, it should work now.

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Re: [closed] Connected Chests [connected_chests]

by BBmine » Post

Does connected chests work with locked chests?

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Re: [closed] Connected Chests [connected_chests]

by Hybrid Dog » Post

BBmine wrote:Does connected chests work with locked chests?
it also works for default locked chests

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Re: [Mod] connected chests [connected_chests]

by Akahyperion » Post

Hi,
Is this mod still up-to-date ?
On my private Minetest-server 0.4.16-Stable it crashes when I try to connect chests together. With Minetest 0.5-dev, it does not crash but chests don't stay connected...

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Re: [Mod] connected chests [connected_chests]

by Hybrid Dog » Post

Sorry, it stopped working since chests have a lid.
I updated it and it should work now. I don't have 0.4.16-stable, so I didn't test it for that version.

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Re: [Mod] connected chests [connected_chests]

by Akahyperion » Post

I did the update and it works perfectly on 0.4.16-stable !
Thanks a lot ;)
Really good mod by the way !

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Re: [Mod] Connected/Double/Big Chests [connected_chests]

by op55 » Post

Hello Hybrid Dog, love Connected Chests!
Support for Hoppers (Facedeer) has been done since v1.1.0. However, I'm unable to use Hoppers with Connected Chests. There's no error message per se. Items just get stuck in Hoppers when connected to the left Connected Chests.
I'm using the latest Facedeer's Hoppers mod (v1.7.1). Kindly instruct, anything else I should share, so you could pinpoint the issue.
Thanks for the wonderful mod again.
op55

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Re: [Mod] Connected/Double/Big Chests [connected_chests]

by Hybrid Dog » Post

v1.7.1 is an outdated version of Facedeer's Hoppers mod, which does not yet have the API functions required by the connected_chests mod. For a list of Facedeer's Hoppers mod versions, see https://content.luanti.org/packages/Fac ... /releases/. The releases list at GitHub is misleading in my opinion.

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op55
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Re: [Mod] Connected/Double/Big Chests [connected_chests]

by op55 » Post

Hybrid Dog wrote:
Wed May 14, 2025 15:15
v1.7.1 is an outdated version of Facedeer's Hoppers mod, which does not yet have the API functions required by the connected_chests mod. For a list of Facedeer's Hoppers mod versions, see https://content.luanti.org/packages/Fac ... /releases/. The releases list at GitHub is misleading in my opinion.
Ohh! Thanks for pointing it out. I've the latest version of Facedeer's Hopper mod nonetheless. The problem persists, whether I connect hopper chutes to the left or the right chest, or whether I connect hoppers. I even used Bob64's Hopper Compatibility mod, to no avail.
Thank you again,
op55

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Re: [Mod] Connected/Double/Big Chests [connected_chests]

by Nininik » Post

Do these support tubelib???
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Re: [Mod] Connected/Double/Big Chests [connected_chests]

by Hybrid Dog » Post

op55 wrote:
Sat May 17, 2025 04:32
Hybrid Dog wrote:
Wed May 14, 2025 15:15
v1.7.1 is an outdated version of Facedeer's Hoppers mod, which does not yet have the API functions required by the connected_chests mod. For a list of Facedeer's Hoppers mod versions, see https://content.luanti.org/packages/Fac ... /releases/. The releases list at GitHub is misleading in my opinion.
Ohh! Thanks for pointing it out. I've the latest version of Facedeer's Hopper mod nonetheless. The problem persists, whether I connect hopper chutes to the left or the right chest, or whether I connect hoppers. I even used Bob64's Hopper Compatibility mod, to no avail.
Thank you again,
op55
It works for me. If I drop an item into the funnel, it appears in the connected chest.
Spoiler
hopper_2025-02-10_on_connected_chest.jpg
hopper_2025-02-10_on_connected_chest.jpg (75.23 KiB) Viewed 1823 times
For debugging, you could execute lua code which shows the content of hopper.neighbours, e.g. with the luacmd mod:

Code: Select all

/lua minetest.log("error", "hopper.neighbors: " .. dump(hopper.neighbors))
The hopper.neighbours should exist and contain "default:chest_connected_left" among other nodes. In my case it shows the following:

Code: Select all

hopper.neighbors: {
	"hopper:hopper",
	"hopper:hopper_side",
	"hopper:chute",
	"hopper:sorter",
	"default:chest",
	"default:furnace",
	"default:furnace_active",
	"default:chest_locked",
	"default:chest_connected_left",
	"default:chest_connected_right",
	"default:chest_connected_left_open",
	"default:chest_connected_right_open",
}
Nininik wrote:
Sat May 17, 2025 16:27
Do these support tubelib???
The mod supports pipeworks and doesn't have tubelib-related code, so I doubt that it works with tubelib.

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