[game]ultimatetest[beta]
- Diamond knight
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[game]ultimatetest[beta]
i have made a sub game that started out as a copied and pasted default game with some mods i customized that has grown to the epic ultimatetest.
You start out in a world that is wild (darn i stink at speeches). it takes forever to chop down trees with hands now (wich i will soon make to where you cant.
so you need an axe.
i modified pebbles from the plantlife modpack to be craftable into flint. twigs are craftable into sticks too. dirt is also craftable into flint. make a flint axe like this (nothing,group:flora,flint)
(nothing,stick,nothing)
(nothing,stick,nothing)
once you chop down a tree you will want wood planks.
you cant make them from just a tree anymore (default oak wood only until fixed) you need a crafting axe. make 10 with a flint axe. craft it to right of a tree block for 1 wood plank (4 blocks out of 1 block dont make no sense) the crafting axe isnt returned, thats why u get 10 from 1 flint axe.
there is more to do like going to my other planets too.
https://github.com/Diamondknight/ultimatetest/releases
You start out in a world that is wild (darn i stink at speeches). it takes forever to chop down trees with hands now (wich i will soon make to where you cant.
so you need an axe.
i modified pebbles from the plantlife modpack to be craftable into flint. twigs are craftable into sticks too. dirt is also craftable into flint. make a flint axe like this (nothing,group:flora,flint)
(nothing,stick,nothing)
(nothing,stick,nothing)
once you chop down a tree you will want wood planks.
you cant make them from just a tree anymore (default oak wood only until fixed) you need a crafting axe. make 10 with a flint axe. craft it to right of a tree block for 1 wood plank (4 blocks out of 1 block dont make no sense) the crafting axe isnt returned, thats why u get 10 from 1 flint axe.
there is more to do like going to my other planets too.
https://github.com/Diamondknight/ultimatetest/releases
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Last edited by Diamond knight on Sat May 16, 2015 00:50, edited 2 times in total.
My modding team: https://github.com/basilea-rhomaion
- Krock
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Re: [game]ultimatetest[beta]
Use external hosts to upload your subgame, GitHub is preferred.
F12 is the magical key to take a screenshot.
F12 is the magical key to take a screenshot.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- Diamond knight
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Re: [game]ultimatetest[beta]
how do i use github?
idk how to upload files to it.
idk how to upload files to it.
My modding team: https://github.com/basilea-rhomaion
- Diamond knight
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Re: [game]ultimatetest[beta]
version 0.9 realeased!!!!!!
and i think this would go good for a free for all server
and i think this would go good for a free for all server
My modding team: https://github.com/basilea-rhomaion
- Diamond knight
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Re: [game]ultimatetest[beta]
the better hud and hunger has been replaced by the wuzzy's hudbars version
better textures for kid npcs
bronze tools are now craftable using only a bronze ingot instead of 3
new ambient sounds
new textures for stone and ore (thanks vannessaE) (i don't recommend them for non windows 8 users)
here is the new link
https://github.com/Diamondknight/ultima ... /tag/0.9.5
and some screenshots
there are different files in the zip for different computing speeds raning from modern to slow
and could someone make a anarchy for the moderately new computing speed version of this subgame (with only the subgames in this mod (none modified) ) or tell me how to make a public server without port forwarding
My modding team: https://github.com/basilea-rhomaion
- programmingchicken
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- Diamond knight
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Re: [game]ultimatetest[beta]
yep, i got another update im working on with a modified ambeint sounds mod and some more modified mob mods
sometime ill be having mod versions like ulitmatetest ores, ultimatetest mobs etc. for other subgames
sometime ill be having mod versions like ulitmatetest ores, ultimatetest mobs etc. for other subgames
My modding team: https://github.com/basilea-rhomaion
- programmingchicken
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Re: [game]ultimatetest[beta]
formspecs are hard. -_- it seems to crash minetest every time i test a mod. anyways, i'm working on a pokeblocks mod (pokemon in blocks) and i was wondering, if i ever finish it, can you add it in?
<gamerdude> I apologize for the above content
- Diamond knight
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Re: [game]ultimatetest[beta]
probably not, it wouldnt fit in with my plan for this game, like care bears wouldnt fit in star wars
anyway, could someone make an aging mod cause i would probably use it
anyway, could someone make an aging mod cause i would probably use it
My modding team: https://github.com/basilea-rhomaion
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Re: [game]ultimatetest[beta]
Amazing! Your question and tips helpful for me. Thanks a lot!
- programmingchicken
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- Diamond knight
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Re: [game]ultimatetest[beta]
like where u start out as a little kid and age into an old man and die of old age (maybe some settings for starting out a certain age, immortallity, aging speed etc.)
also maybe some custom meshes
also maybe some custom meshes
My modding team: https://github.com/basilea-rhomaion
- programmingchicken
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Re: [game]ultimatetest[beta]
i dunno, that mod would have to work with skins... and also you would have to implement some sort of skills mod to fully use it.
<gamerdude> I apologize for the above content