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local material = {
"default_cloud", -- Only used for the formspec display.
"default_wood", "default_junglewood", "default_pinewood", "default_acacia_wood",
"default_tree", "default_jungletree", "default_pinetree", "default_acacia_tree",
"default_cobble", "default_mossycobble", "default_desert_cobble",
"default_stone", "default_sandstone", "default_desert_stone", "default_obsidian",
"default_stonebrick", "default_sandstonebrick", "default_desert_stonebrick", "default_obsidianbrick",
"default_coalblock", "default_copperblock", "default_bronzeblock",
"default_goldblock", "default_steelblock", "default_diamondblock",
"default_clay", "default_ice", "default_meselamp",
"default_glass", "default_obsidian_glass",
"default_cactus", "default_sand", "default_desert_sand",
"default_snowblock", "default_dirt",
"default_gravel", "default_mese", "default_brick",
"farming_straw",
"xdecor_coalstone_tile", "xdecor_moonbrick", "xdecor_stone_rune",
"xdecor_stone_tile", "xdecor_wood_tile", "xdecor_woodframed_glass",
"wool_black", "wool_brown", "wool_dark_green", "wool_green",
"wool_magenta", "wool_pink", "wool_violet", "wool_yellow",
"wool_blue", "wool_cyan", "wool_dark_grey", "wool_grey",
"wool_orange", "wool_red", "wool_white",
"caverealms_glow_crystal", "caverealms_glow_emerald", "caverealms_glow_mese",
"caverealms_glow_ruby", "caverealms_glow_amethyst", "caverealms_glow_ore",
"caverealms_glow_emerald_ore", "caverealms_glow_ruby_ore", "caverealms_glow_amethyst_ore",
"caverealms_thin_ice", "caverealms_salt_crystal", "caverealms_mushroom_cap",
"caverealms_mushroom_stem", "caverealms_stone_with_salt", "caverealms_hot_cobble",
"caverealms_glow_obsidian", "caverealms_glow_obsidian_2", "caverealms_coal_dust"
}
local def = { -- Node name, yield, nodebox shape.
{ "nanoslab", "16",
{-0.5, -0.5, -0.5, 0, -0.4375, 0} },
{ "micropanel", "16",
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0} },
{ "microslab", "8",
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5} },
{ "panel", "4",
{-0.5, -0.5, -0.5, 0.5, 0, 0} },
{ "slab", "2",
{-0.5, -0.5, -0.5, 0.5, 0, 0.5} },
{ "outerstair", "1", {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0, 0.5, 0.5} } },
{ "stair", "1", {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5} } },
{ "innerstair", "1", {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, 0, -0.5, 0, 0.5, 0} } }
}
local function xconstruct(pos)
local meta = minetest.get_meta(pos)
local nodebtn = {}
for i=1, #def do
nodebtn[#nodebtn+1] = "item_image_button["..(i-1)..
",0.5;1,1;xdecor:"..def[i][1].."_cloud;"..def[i][1]..";]"
end
nodebtn = table.concat(nodebtn)
meta:set_string("formspec", "size[8,7;]"..xdecor.fancy_gui..
"label[0,0;Cut your material into...]"..
nodebtn..
"label[0,1.5;Input]"..
"list[current_name;input;0,2;1,1;]"..
"image[1,2;1,1;xdecor_saw.png]"..
"label[2,1.5;Output]"..
"list[current_name;output;2,2;1,1;]"..
"label[4.5,1.5;Damaged tool]"..
"list[current_name;src;5,2;1,1;]"..
"image[6,2;1,1;xdecor_hammer.png]"..
"label[6.8,1.5;Hammer]]"..
"list[current_name;fuel;7,2;1,1;]"..
"list[current_player;main;0,3.25;8,4;]")
meta:set_string("infotext", "Work Table")
local inv = meta:get_inventory()
inv:set_size("output", 1)
inv:set_size("input", 1)
inv:set_size("src", 1)
inv:set_size("fuel", 1)
end
local function xfields(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local inputstack = inv:get_stack("input", 1)
local outputstack = inv:get_stack("output", 1)
local shape, get = {}, {}
local anz = 0
for m=1, #material do
for n=1, #def do
local v = material[m]
local w = def[n]
if (inputstack:get_name() == string.gsub(material[m], "(_)", ":", 1)) and
(outputstack:get_count() < 99) and fields[w[1]] then
shape = "xdecor:"..w[1].."_"..string.gsub(v, "default_", "")
anz = w[2]
get = shape.." "..anz
inv:add_item("output", get)
inputstack:take_item()
inv:set_stack("input", 1, inputstack)
end
end
end
end
local function xdig(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input") or not inv:is_empty("output") or not
inv:is_empty("fuel") or not inv:is_empty("src") then
return false
end
return true
end
local function xput(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "output" then
return 0
end
if listname == "fuel" then
if stack:get_name() == "xdecor:hammer" then
return stack:get_count()
else
return 0
end
end
return stack:get_count()
end
xdecor.register("worktable", {
description = "Work Table",
groups = {snappy=3},
sounds = xdecor.wood,
tiles = {
"xdecor_worktable_top.png", "xdecor_worktable_top.png",
"xdecor_worktable_sides.png", "xdecor_worktable_sides.png",
"xdecor_worktable_front.png", "xdecor_worktable_front.png"
},
on_construct = xconstruct,
on_receive_fields = xfields,
can_dig = xdig,
allow_metadata_inventory_put = xput
})
local function light(mat)
if (mat == "default_meselamp") then
return 12
else
return 0
end
end
local function sound(mat)
if string.find(mat, "glass") or string.find(mat, "lamp") or
string.find(mat, "ice") then
return default.node_sound_glass_defaults()
elseif string.find(mat, "wood") or string.find(mat, "tree") then
return default.node_sound_wood_defaults()
else
return default.node_sound_stone_defaults()
end
end
local function name(mat)
if string.find(mat, "default") then
if string.find(mat, "default") and string.find(mat, "tree") then
local newname = string.gsub(mat, "(tree)", "%1_top")
return newname..".png"
elseif string.find(mat, "default") and string.find(mat, "cactus") then
local newname = string.gsub(mat, "(cactus)", "%1_top")
return newname..".png"
elseif string.find(mat, "default") and string.find(mat, "snow") then
local newname = string.gsub(mat, "default_snowblock", "default_snow")
return newname..".png"
elseif string.find(mat, "default") and string.find(mat, "default_mese") and not string.match(mat, "default_meselamp") then
local newname = string.gsub(mat, "default_mese", "%1_block")
return newname..".png"
elseif string.find(mat, "default") and string.find(mat, "block") and not string.find(mat, "mese") then
local newname = string.gsub(mat, "(block)", "_%1")
return newname..".png"
elseif string.find(mat, "default") and string.find(mat, "brick") and not string.find(mat, "default_brick") then
local newname = string.gsub(mat, "(brick)", "_%1")
return newname..".png"
else
local newname = string.gsub(mat, "(default)", "%1")
return newname..".png"
end
elseif string.find(mat, "farming") then
local newname = string.gsub(mat, "(farming)", "%1")
return newname..".png"
elseif string.find(mat, "xdecor") then --if woodframed glass, rename.
if string.find(mat, "xdecor") and string.find(mat, "glass") then
local newname = string.gsub(mat, "xdecor_woodframed_glass", "xdecor_framed_glass")
return newname..".png"
else
local newname = string.gsub(mat, "(xdecor)", "%1")
return newname..".png"
end
elseif string.find(mat, "wool") then
local newname = string.gsub(mat, "(wool)", "%1")
return newname..".png"
elseif string.find(mat, "caverealms") then
if string.find(mat, "caverealms") and string.find(mat, "obsidian_2") then
local newname = string.gsub(mat, "obsidian_2", "obsidian2")
return newname..".png"
elseif string.find(mat, "caverealms") and string.find(mat, "stone_with_salt") then
local newname = string.gsub(mat, "stone_with_salt", "salty2")
return newname..".png"
else
local newname = string.gsub(mat, "(caverealms)", "%1")
return newname..".png"
end
else
return "default_"..mat..".png"
end
end
for m=1, #material do
local v = material[m]
local light = light(v)
local sound = sound(v)
local tile = name(v)
for n=1, #def do
local w = def[n]
xdecor.register(w[1].."_"..string.gsub(v, "default_", ""), {
description = string.sub(string.upper(w[1]), 0, 1)..
string.sub(w[1], 2),
light_source = light,
sounds = sound,
tiles = {tile},
groups = {cracky=2, not_in_creative_inventory=1},
node_box = {
type = "fixed",
fixed = w[3]
},
on_place = minetest.rotate_node
})
end
end
minetest.register_abm({ -- Repair Tool's code by Krock, modified by kilbith.
nodenames = {"xdecor:worktable"},
interval = 5, chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local src = inv:get_stack("src", 1)
local wear = src:get_wear()
local repair = -1400
if (src:is_empty() or wear == 0 or wear == 65535) then
return
end
local fuel = inv:get_stack("fuel", 1)
if (fuel:is_empty() or fuel:get_name() ~= "xdecor:hammer") then
return
end
if (wear + repair < 0) then
src:add_wear(repair + wear)
else
src:add_wear(repair)
end
inv:set_stack("src", 1, src)
inv:remove_item("fuel", "xdecor:hammer 1")
end
})