[Mod] Extra TNT blast effects [tnt_extras]
[Mod] Extra TNT blast effects [tnt_extras]
This mod adds extra TNT blast effects. It changes stone like nodes into gravel or rarely into lava source blocks, sand-like blocks into glass fragments and makes obsidian, obsidian brick, mese and diamond blocks resistant to TNT(they will still get damaged but only rarely)
If you have any ideas/suggestions post them here, make a Github issue or let me know on IRC
License
This mod is released under WTFPL
Dependencies
Required: default, vessels, nyancat (in default game)
Optional: xdecor
Download
Browse the Github repository
Download form Github
If you have any ideas/suggestions post them here, make a Github issue or let me know on IRC
License
This mod is released under WTFPL
Dependencies
Required: default, vessels, nyancat (in default game)
Optional: xdecor
Download
Browse the Github repository
Download form Github
My mods: Mute, Extra TNT blast effectsnyancats_plus and More charcommands
Example CSM mods:Chatlog and Formspec editor
Example CSM mods:Chatlog and Formspec editor
- Desour
- Member
- Posts: 1523
- Joined: Thu Jun 19, 2014 19:49
- GitHub: Desour
- IRC: Desour
- In-game: DS
- Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
Re: [mod]Extra TNT blast effects[tnt_extras]
That is a really good idea, but brick is made by a Person, you should add obsidian cobble or handle it like mese block
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
Re: [mod]Extra TNT blast effects[tnt_extras]
DS-minetest, good idea. I have added it.
My mods: Mute, Extra TNT blast effectsnyancats_plus and More charcommands
Example CSM mods:Chatlog and Formspec editor
Example CSM mods:Chatlog and Formspec editor
- benrob0329
- Member
- Posts: 1341
- Joined: Thu Aug 06, 2015 22:39
- GitHub: Benrob0329
- IRC: benrob0329
- In-game: benrob03
- Location: Michigan
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Re: [mod]Extra TNT blast effects[tnt_extras]
This is something that should have been in default long ago, at least now its a mod!
Thanks red-001!
Thanks red-001!
- TailsTheFoxDoes MT
- Member
- Posts: 415
- Joined: Mon Jan 18, 2016 20:50
- In-game: TailsTheFox
- Location: Mobius
Re: [mod]Extra TNT blast effects[tnt_extras]
Can you make it have this cool dropping effect that normally applies to Minecraft, so basically, it jumps up a little off of the block it is on and starts blinking and then explodes, can you make it do that, or is there another mod that has the effect i'm talking about.red-001 wrote:This mod adds extra TNT blast effects. It changes stone like nodes into gravel or rarely into lava source blocks, sand-like blocks into glass fragments and makes obsidian, obsidian brick, mese and diamond blocks resistant to TNT(they will still get damaged but only rarely)
If you have any ideas/suggestions post them here, make a Github issue or let me know on IRC
License
This mod is released under WTFPL
Download
Browse the Github repository
Download form Github
I'm the TailsTMM of minetest, in other words, i rock.
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
BRAAAAAZZZZAAAA!!!!!!!!!!!!!!!!!!!!!!!!!!!
BTW it means TailsTheMeseMinecart, but that isn't my name, it's just a way of saying that i basically do the same thing Dantdm does but i do it with minetest And you problably can't see the invisible ink.
My mods:
My first mod:tails_boss
Mob_pack now has voice acting! Do you want YOUR VOICE included? Look in my posts for the thread!
Re: [mod]Extra TNT blast effects[tnt_extras]
I think red-001 and me will be overhauling the TNT mod in the upcoming period... This effect is one of the things we may indeed add.TailsTheFoxDoes MT wrote: Can you make it have this cool dropping effect that normally applies to Minecraft, so basically, it jumps up a little off of the block it is on and starts blinking and then explodes, can you make it do that, or is there another mod that has the effect i'm talking about.
Re: [mod]Extra TNT blast effects[tnt_extras]
I will think about it, but it might mean copying large parts of the TNT source code. It should be easier to do it in the (hopefully) near future when TNT finally has an API, I am currently working on a pull request to minetest game to add that.TailsTheFoxDoes MT wrote:
Can you make it have this cool dropping effect that normally applies to Minecraft, so basically, it jumps up a little off of the block it is on and starts blinking and then explodes, can you make it do that, or is there another mod that has the effect I'm talking about.
My mods: Mute, Extra TNT blast effectsnyancats_plus and More charcommands
Example CSM mods:Chatlog and Formspec editor
Example CSM mods:Chatlog and Formspec editor
- Desour
- Member
- Posts: 1523
- Joined: Thu Jun 19, 2014 19:49
- GitHub: Desour
- IRC: Desour
- In-game: DS
- Location: I'm scared that if this is too exact, I will be unable to use my keyboard.
Re: [mod]Extra TNT blast effects[tnt_extras]
the nuke mod adds jumping tnt, because it makes the tnt to an object, u cant do this with a nodeTailsTheFoxDoes MT wrote:Can you make it have this cool dropping effect that normally applies to Minecraft, so basically, it jumps up a little off of the block it is on and starts blinking and then explodes, can you make it do that, or is there another mod that has the effect i'm talking about.red-001 wrote:This mod adds extra TNT blast effects. It changes stone like nodes into gravel or rarely into lava source blocks, sand-like blocks into glass fragments and makes obsidian, obsidian brick, mese and diamond blocks resistant to TNT(they will still get damaged but only rarely)
If you have any ideas/suggestions post them here, make a Github issue or let me know on IRC
License
This mod is released under WTFPL
Download
Browse the Github repository
Download form Github
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)
- azekill_DIABLO
- Member
- Posts: 7507
- Joined: Wed Oct 29, 2014 20:05
- GitHub: azekillDIABLO
- In-game: azekill_DIABLO
- Location: OMICRON
- Contact:
Re: [mod]Extra TNT blast effects[tnt_extras]
nice!
looks like an exelent idea!
looks like an exelent idea!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
failed to load - Extra TNT blast effects[tnt_extras]
There seems to be an issue with the current module as of 2016-01-28 running on a local 0.4.14 dedicated server. I copied your module from the minetest-mods project.
There was no such issue with 0.4.13 and an older version of this mod if I recall correctly.
Thanks.
Code: Select all
2016-10-23 05:47:27: ERROR[Main]: ModError: Failed to load and run script from /Users/xxx/Library/Application Support/minetest/mods/tnt_extras/init.lua:
2016-10-23 05:47:27: ERROR[Main]: ...ry/Application Support/minetest/mods/tnt_extras/init.lua:40: Attempt to override non-existent item default:nyancat
2016-10-23 05:47:27: ERROR[Main]: stack traceback:
2016-10-23 05:47:27: ERROR[Main]: [C]: in function 'error'
2016-10-23 05:47:27: ERROR[Main]: ...inetest.app/Contents/Resources/builtin/game/register.lua:381: in function 'override_item'
2016-10-23 05:47:27: ERROR[Main]: ...ry/Application Support/minetest/mods/tnt_extras/init.lua:40: in function 'register_blast_resistant'
2016-10-23 05:47:27: ERROR[Main]: ...ry/Application Support/minetest/mods/tnt_extras/init.lua:76: in main chunk
Thanks.
Re: [mod]Extra TNT blast effects[tnt_extras]
Updated the mod, the issue should be fixed now.
My mods: Mute, Extra TNT blast effectsnyancats_plus and More charcommands
Example CSM mods:Chatlog and Formspec editor
Example CSM mods:Chatlog and Formspec editor
Re: [mod]Extra TNT blast effects[tnt_extras]
red-001 wrote:Updated the mod, the issue should be fixed now.
Thank you very much for the excellent support. Our mines and dungeons will get some blasts soon, I fear. :)snoopy wrote:Re: failed to load - Extra TNT blast effects[tnt_extras]
There seems to be an issue with the current module as of 2016-01-28 running on a local 0.4.14 dedicated server. I copied your module from the minetest-mods project.
Re: [mod]Extra TNT blast effects[tnt_extras]
Unfortunately there seem to be issues after the update and some side effects to other mods.
Some examples are:
Side effect with the xdecor mod: The default:cobble cannot be put into the 'cut by saw' field of the working bench when tnt_extras is loaded. This field would allow the crafting of the a.m. and other default nodes.
Presumably your mod makes redefinitions of several default nodes with unwanted side effects which cause the a.m. issues?
Some examples are:
Code: Select all
ERROR[Server]: Item "default:cobble_microslab" not defined
ERROR[Server]: Item "default:cobble_outerstair" not defined
Presumably your mod makes redefinitions of several default nodes with unwanted side effects which cause the a.m. issues?
Re: [mod]Extra TNT blast effects[tnt_extras]
Looks like xdecor doesn't allow cutting nodes that have on_blast callbacks. I added a workaround that makes sure xdecor is always loaded before this mod. That should fix the issue.
My mods: Mute, Extra TNT blast effectsnyancats_plus and More charcommands
Example CSM mods:Chatlog and Formspec editor
Example CSM mods:Chatlog and Formspec editor