[Mod] Drinks [1.0][drinks]

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Nathan.S
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

I intentionally made the silo not fillable directly with using the press. Pipeworks support would be cool, but I'm not sure if that would be possible at all, everything is just stored as a numerical value in the barrel or silo. There is no 'inventory' that pipeworks could transfer between.
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

I just added support for D00med's fruit mod, so now those fruits can be made into delicious and nutritious drinks.
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Re: [Mod] Drinks [1.0][drinks]

by LouisCyfer » Post

Nathan.S wrote:I just added support for D00med's fruit mod, so now those fruits can be made into delicious and nutritious drinks.
WOOT WOOT! ty for that update!

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Re: [Mod] Drinks [1.0][drinks]

by Linuxdirk » Post

I just wanted to let you know that my xVessels mod from my WIP modpack now has support for your mod.

Image

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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

Cool! I'll update the first post with that information.
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Re: [Mod] Drinks [1.0][drinks]

by Akahyperion » Post

Hi Nathan,
Really cool mod that you made here.
I have an issue with pumpkin juice, using both pumpkin from mods crops and farming_redo the juicing operates but at the end I always get an "unknown object" either using a glass, bottle or bucket.
Can you please have a look on what is wrong or just tell me which part of the code I have to edit ? Thanks ;)

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

Would you make an auto-juicer? Just making 1 cup of juice at a time gets a bit monotonous.
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

Akahyperion; It doesn't look like I have support for the pumpkin from the crops mod. I'll update that in a few minutes. I discovered a spelling error in the word pumpkin, fixed that, and now the pumpkins seem to work just fine.

Chem871; there is an auto-juicer, place a juice press on top of a barrel, and use papyrus as the container. The press will then put the drink directly into the barrel.
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Re: [Mod] Drinks [1.0][drinks]

by Akahyperion » Post

Thank you! It works perfectly.
I also tried with pumpkins from the crops mod and it makes delicious juice ;). So you can add its compatibility alongside melons and tomatoes to your first post.

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Re: [Mod] Drinks [1.0][drinks]

by Chibi ghost » Post

Nathan.S wrote:Akahyperion; It doesn't look like I have support for the pumpkin from the crops mod. I'll update that in a few minutes. I discovered a spelling error in the word pumpkin, fixed that, and now the pumpkins seem to work just fine.

Chem871; there is an auto-juicer, place a juice press on top of a barrel, and use papyrus as the container. The press will then put the drink directly into the barrel.
thank you

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

Nathan S, thanks for the useful info!
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

Would you add the ability to push/pull more than 1 cup/bottle of juice out out of/into a silo/barrel/juicer?
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

Chem871 wrote:Would you add the ability to push/pull more than 1 cup/bottle of juice out out of/into a silo/barrel/juicer?
I'm not really sure what you mean. You mean having a stack of cups in the output that would all get filled one after the other? If you want to do that I suggest using the papyrus to fill a full barrel with juice.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

I mean having 2 input and 2 output slots, so yes, you can fill 20 cups at once, without heavy manipulation of the machines.
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

Chem871 wrote:I mean having 2 input and 2 output slots, so yes, you can fill 20 cups at once, without heavy manipulation of the machines.
I could try and do that, doing it with the barrels and silos would probably make more sense, as if you wanted to fill a lot of glasses you could just fill the barrel first. I think it should be easy to code, I'll try it out.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

Thx! Btw, would you add ethereal support? Banana juice sounds mighty tasty :P
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

Chem871 wrote:Thx! Btw, would you add ethereal support? Banana juice sounds mighty tasty :P
Sure, I actually already have bananas supported from another mod, so I just have to copy some code around.
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

Added support for Ethereal, you can make banana, coconut, strawberry and orange juice from that mod.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

Sweetness!(literally)
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

The drinks mod is having issues with the crops mod, it makes unknown items anytime I try to get melon juice with any container.
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Re: [Mod] Drinks [1.0][drinks]

by Chibi ghost » Post

check the spelling in the code and the image file
you know the usual misstakes

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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

Turns out it's just an issue with crops's melon slice, I haven't been able to fix it, making tomatoes and pumpkins into juice works fine.
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Re: [Mod] Drinks [1.0][drinks]

by Nathan.S » Post

I just tried using the melon slice and the full melon and they both worked. Of course using the full melons is horribly inefficient, as you use eight melons, when you could just be using 8 slices.
Could you drop one of the unknown items and let me know what the itemstring is. I'm not sure what the problem is if it's working for me but not for you.
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Re: [Mod] Drinks [1.0][drinks]

by Chem871 » Post

I'll test it tomorrow, and let you know.
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Re: [Mod] Drinks [1.0][drinks]

by Chibi ghost » Post

Nathan.S wrote:there is an auto-juicer, place a juice press on top of a barrel, and use papyrus as the container. The press will then put the drink directly into the barrel.
this sounds like lazy me but is there any chance of extending the auto filler into the silos
as well please

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