[WIP][Mod]Facade[facade]
- TumeniNodes
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[WIP][Mod]Facade[facade]
Yet another quick n dirty mod...
Adds decorative nodes to Minetest Game for building.
texture license CC BY-SA 3.0
all other license info is in the license.txt
contributors: Napiophelios - Lua code clean-up for efficiency.
========= : Gundul - PR to add support for his fork of Don's MyChisel mod (see link below)
=========: h-v-smacker - PR to add a shaper (cnc) machine https://github.com/TumeniNodes/facade/pull/12
=========: panquesito7 - PR to use mod.conf correctly and a professional looking README.md https://github.com/TumeniNodes/facade/pull/13
repo https://github.com/TumeniNodes/facade
download https://github.com/TumeniNodes/facade/a ... master.zip
supported mods:
1 - bakedclay
2 - darkage
3 - nether
supported by these mods:
1 - MyChisel (Gundul's fork) viewtopic.php?f=9&t=19479
Videos: (listed by date release)
Some peeps are nice enough to do great review videos for mods, here are 2 for Facade (thanks guys)
1 - Richard Jeffries - https://youtu.be/hScU_tm3CSI
2 - Nathan Salapat (MinetestVideos) - https://www.youtube.com/watch?v=pbG5RdI ... 5513655027
This mod does use crazy-expensive nodeboxes created with Rubenwardy's NodeBoxEditor viewtopic.php?f=14&t=2840&hilit=NBE
I had to rebuild this from scratch, due to losing it when my HDD dropped dead about a week ago :P
The name "facade" was chosen under this definition: "an outward appearance that is maintained to conceal a less pleasant or creditable reality."
It goes well with the type of building nodes provided, as well as for my coding style :D
I will most likely add more over time. Hope you enjoy it.
Adds decorative nodes to Minetest Game for building.
texture license CC BY-SA 3.0
all other license info is in the license.txt
contributors: Napiophelios - Lua code clean-up for efficiency.
========= : Gundul - PR to add support for his fork of Don's MyChisel mod (see link below)
=========: h-v-smacker - PR to add a shaper (cnc) machine https://github.com/TumeniNodes/facade/pull/12
=========: panquesito7 - PR to use mod.conf correctly and a professional looking README.md https://github.com/TumeniNodes/facade/pull/13
repo https://github.com/TumeniNodes/facade
download https://github.com/TumeniNodes/facade/a ... master.zip
supported mods:
1 - bakedclay
2 - darkage
3 - nether
supported by these mods:
1 - MyChisel (Gundul's fork) viewtopic.php?f=9&t=19479
Videos: (listed by date release)
Some peeps are nice enough to do great review videos for mods, here are 2 for Facade (thanks guys)
1 - Richard Jeffries - https://youtu.be/hScU_tm3CSI
2 - Nathan Salapat (MinetestVideos) - https://www.youtube.com/watch?v=pbG5RdI ... 5513655027
This mod does use crazy-expensive nodeboxes created with Rubenwardy's NodeBoxEditor viewtopic.php?f=14&t=2840&hilit=NBE
I had to rebuild this from scratch, due to losing it when my HDD dropped dead about a week ago :P
The name "facade" was chosen under this definition: "an outward appearance that is maintained to conceal a less pleasant or creditable reality."
It goes well with the type of building nodes provided, as well as for my coding style :D
I will most likely add more over time. Hope you enjoy it.
- Attachments
-
- facade 2017-08-17.png (178.43 KiB) Viewed 4263 times
-
- screenshot2.png (308.19 KiB) Viewed 4263 times
-
- screenshot.png (517.09 KiB) Viewed 4263 times
Last edited by TumeniNodes on Thu Jul 11, 2019 12:59, edited 10 times in total.
A Wonderful World
- Andrey01
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Re: [WIP][Mod]Facade[facade]
Wow! It may be better than My... my... - forget how to call that mod!
- azekill_DIABLO
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Re: [WIP][Mod]Facade[facade]
make it default and build the parthenon!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [WIP][Mod]Facade[facade]
Absolutely beautiful - you are definitely living up to your name!
Re: [WIP][Mod]Facade[facade]
Thanks also for this mod!
Beautiful!!!!
R
Beautiful!!!!
R
- TumeniNodes
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- BirgitLachner
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Re: [WIP][Mod]Facade[facade]
Really nice ... oh my god ... did I have enough space on my server for another mod!?!?!
- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
Thank you Birgit (of course there's enough space.... right... ummm.... here) tumeni shoves it in with all his might, and nails the door shut.
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- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
Added centerstones,
and clay versions of all nodes.
and clay versions of all nodes.
- Attachments
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- centerstoneclip.png (22.49 KiB) Viewed 4263 times
A Wonderful World
- azekill_DIABLO
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Re: [WIP][Mod]Facade[facade]
it's very nice! but clay is a good idea? Shouldn't it be baked before?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
hmmm, maybe I will add support for the baked_clay mod
I decided to add clay due to my own visual appeasement, as it looks like marble :P
I decided to add clay due to my own visual appeasement, as it looks like marble :P
A Wonderful World
- azekill_DIABLO
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Re: [WIP][Mod]Facade[facade]
True, it looks like it! we can now build some greek temples in MT thanks to you!
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
Re: [WIP][Mod]Facade[facade]
Wow! this mod would be great for building greek/roman styled buildings and architecture
Hey, what can i say? I'm the bad guy.
- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
Added inner corbels (cuz I forgot them)
links in first post
links in first post
- Attachments
-
- inner corbel goofy.png (364.35 KiB) Viewed 4263 times
A Wonderful World
- BirgitLachner
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Re: [WIP][Mod]Facade[facade]
It's more or less only some little boxes, that need to be defined ... but it needs to be done ... Thanks! :-)
- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
This mod now just uses the original overlay textures,in place of the original custom textures.
This makes it compatible with any texture pack, and you can all thank the_raven_262 for giving me the idea, because I had not even thought of it.
Thanks raven : )
disclaimer: this does not guarantee that the nodes from this mod will look nice with every texture pack. :P
This makes it compatible with any texture pack, and you can all thank the_raven_262 for giving me the idea, because I had not even thought of it.
Thanks raven : )
disclaimer: this does not guarantee that the nodes from this mod will look nice with every texture pack. :P
A Wonderful World
- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
Notice: If you downloaded this mod prior to this post, you need to re-download... I forgot to add the overlay to the back face of the column nodes. (now fixed)
Sorry for any inconvenience, but this should not have any impact other than correcting this mistake.
Sorry for any inconvenience, but this should not have any impact other than correcting this mistake.
A Wonderful World
- azekill_DIABLO
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Re: [WIP][Mod]Facade[facade]
what about a pillar clock which would be thin (14 per 14 pixel) with horizontal lines instead?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- ManElevation
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Re: [WIP][Mod]Facade[facade]
matches alot with your profile pic TumeniNodes
My Public Mods! Discord: Rottweiler Games#3368
- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
Another change... (sorry folks) but this is what you get for following a fruit-cake's work :P
Napiophelios has taken the time to go through my ummm, "code" (strong emphasis on the parenthesis), and really cleaned it up nice and made it very efficient.
Thank you Napiophelios, I am extremely grateful for this... yet again : )
So, if you like clean code, and wish to keep this mod compatible as I continue to add anything more... sorry but, you'll have to re-download, yet again... because the new code is not compatible with any work prior to this post.
Again, sorry if this is a p.i.a. for anyone using it.
Napiophelios has taken the time to go through my ummm, "code" (strong emphasis on the parenthesis), and really cleaned it up nice and made it very efficient.
Thank you Napiophelios, I am extremely grateful for this... yet again : )
So, if you like clean code, and wish to keep this mod compatible as I continue to add anything more... sorry but, you'll have to re-download, yet again... because the new code is not compatible with any work prior to this post.
Again, sorry if this is a p.i.a. for anyone using it.
A Wonderful World
- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
Support added for the following mods:
+ bakedclay
+ darkage
+ nether
these all look really, really awesome
Thank you again, so much Napiophelios.
yep, this means re-download yet again :D
+ bakedclay
+ darkage
+ nether
these all look really, really awesome
Thank you again, so much Napiophelios.
yep, this means re-download yet again :D
A Wonderful World
- D00Med
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Re: [WIP][Mod]Facade[facade]
Beautiful!
Look! I have a signature :]
My subgame: viewtopic.php?f=15&t=14051#p207242
My subgame: viewtopic.php?f=15&t=14051#p207242
- TumeniNodes
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- TumeniNodes
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Re: [WIP][Mod]Facade[facade]
Update: Now with more nodes!!!!
added carved stone and carved stone corner...
looks like this
and this with the other stones in the mod
added carved stone and carved stone corner...
looks like this
and this with the other stones in the mod
- Attachments
-
- facade2 2017-08-17.png (124.81 KiB) Viewed 4263 times
-
- facade 2017-08-17.png (178.43 KiB) Viewed 4263 times
-
- carved stone a.png (31.85 KiB) Viewed 4263 times
A Wonderful World
- azekill_DIABLO
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Re: [WIP][Mod]Facade[facade]
why ther is the word clock in my post? xDazekill_DIABLO wrote:what about a pillar clock which would be thin (14 per 14 pixel) with horizontal lines instead?
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!