Changelog:
- Fix carpet workstation unable to create carpets
- Hide uncraftable tile nodes in crafting guide
- Fix some broken pedestal recipes
- Fix broken steel door dyeing recipe
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hades_sounds.node_sound_stone_defaults()Code: Select all
/minetest/games/hades_revisited/mods/hades_sounds/init.luaCode: Select all
hades_sounds = {}This is one of the dusty corners of the game that doesn't really work properly. You need Mesecons to activate the nodebreaker, but Hades Revisited doesn't actually include that mod. Wiki page. You can probably add Mesecons as a mod, but I can't guarantee the mese crystals will spawn underground.
(use the little arrow inside the quote to go to that post on the previous page, and see Wuzzy's response too)Blockhead wrote: ↑Thu Feb 01, 2024 14:35I've been wondering for a while why Hades Revisited includes parts of pipeworks and mesecons, but stops short of giving us the full versions of those mods. You would have had to actively select only those parts of the mods instead of the full ones, and I'm wondering what the rationale was.
I agree Hades is among my favourites, despite the barebones gameplay, it's just a unique idea so far. You have to approach it overall as a pretty chill and slow game though. Without automation features, trying to mass terraform is quite repetitive and formulaic: lay water pipe, plant trees in a grid, move on. (Edit: Looks like the pipes were removed with all of pipeworks? I'm not sure how water is transported any more... with the "water tank" item? looks like even more manual labour...). Also going to y=-1000 to collect all the stone and gem types isn't something to take on in an afternoon.lone_wanderer wrote: ↑Tue Jul 29, 2025 23:54I've been playing hades revisited on and off for about 6 years now. Its my favorite game along with mineclone2.
Even dead planets like Hades have a period of rotation on their axis that means each hemisphere faces towards or away from the sun more in their "years". For gameplay purposes, 3 days per season is not too long to plan around. HR isn't actually a hard game. It could have longer seasons and more mobs if it wanted to be.lone_wanderer wrote: ↑Tue Jul 29, 2025 23:54I just played it again now after a gap and found the implementations of seasons. Although technically seasons seem out of place in an alien plant, it is interesting nevertheless. Forces you to strategise food production. If you want a plate of potato tomato salad, you'd have to grow spice in fall, then tomoato and potato in summer. I guess in fall, you'll have to survive what you've grown in summer and spring (baring apples).
I looked at the code. I can see that grass seeds planted on top of a full dirt with grass node are what causes clumps to grow:lone_wanderer wrote: ↑Tue Jul 29, 2025 23:54But I'm a bit lost on how to craft seeds. Earlier you make grass clump from mossy coblestone and dirt, but now I only get grass seed - and they don't grow grass clump. It only makes dirt block grassy. Am I missing something here?
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elseif bnode.name == "hades_core:dirt_with_grass" then
-- grow grass clump on (full) dirt with grass
minetest.set_node(pos, {name = "hades_grass:grass_1", param2 = param2})
return
That's a bit incomplete. seasons are caused by the axial tilt of the planet.
Thanks. I was grow the grass clump now.Blockhead wrote: ↑Wed Jul 30, 2025 03:54
I looked at the code. I can see that grass seeds planted on top of a full dirt with grass node are what causes clumps to grow:Code: Select all
elseif bnode.name == "hades_core:dirt_with_grass" then -- grow grass clump on (full) dirt with grass minetest.set_node(pos, {name = "hades_grass:grass_1", param2 = param2}) return
Aaah. Yes. What I had meant that was the block has to be irrigated/wet before wheat can grow. Else It doesn't seem to germinate at all now. After the recent update, suddenly I had lot of wheat far away from a water source block not germinating as it was not irrigated. Placing dirt block just above a water source block won't irrigate it. It has to be in a horizontal range of about 8 blocks from a water source block.
Yes. Just got a tree that has charred tree trunk. Probably might be a aesthetic choice somewhere.lone_wanderer wrote: ↑Thu Jul 31, 2025 03:38Fun fact: Place a sapling next to lava, and it will grow into a fully burnt tree. Great if you want to farm those burnt blocks for some reason. ;-)
It follows it's own mapgen. Your experience sounds about right. Ore depths and other fun facts are listed in the README.md.Doesn't ore distribution follow mapgen v6?
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