Version 3.9.0 released!
Version 3.9.0 has been released! Nickname: “The Update That Changed Sounds Forever”.
Highlights
- HUGE rework of almost all sounds. New place/dig/dug/footstep/fall sounds for blocks, usage sounds for items and new ambience sounds. Now there are over 350 sound effects in total!
- Player manual added online (feedback wanted)
- Village generation consumes less memory
Release announcement
In version 3.9.0, there is a
gigantic rework of most sound and ambience effects in the game. The old sounds were pretty awful, especially footsteps, so I replaced them. I went into great detail and this was a LOT of work, and there is now a total of over 350 sound files in the game.
Some of them were based on my own sound recordings, using my good old LS-10. While some other sounds are based on high-quality recordings/sounds from freesound.org and opengameart.org, but many of those still needed work from my side, cutting, adjusting, mixing, playtesting, etc. Only a small number of sounds I was able to add into the game unedited.
My personal favourite sound is the algae block which sounds really disgusting (exactly as intended). :D
Also, Repixture has now an
official Player manual. It explains how to play the game … roughly. It is NOT a walkthrough, however, and this is intentional, as the point of the game is that you still will discover things on your own. I believe the game is already mostly intuitive, but the existence of a player manual is a nice fallback, I hope. The manual is currently only online.
Full Changelog
Compability notes:
- In some villages that were generated in an old Repixture version, the door open/close door might be wrong in houses with double doors. This is because back then, the houses generated the doors with the wrong door state being stored. To fix this, just dig the door and place it again.
Sound features:
- New place/dig/dug/footstep sounds for: Dirt, swamp dirt, dry dirt, sand, gravel, stone, metal, spikes, lumien, glass, water, coal, straw, hay, grass, swamp grass, wood, planks, wool, cotton bale, alga block, leaves, cactus, sapling
- New fall sounds for: Sand, gravel, clam, ingot, jewel, bucket, campfire
- New place/dig/dug sounds for: Acorn, apple, clam, jewel, ingot, bucket, log boat, raft, book
- New special sound when placing something fails
- New armor equip/unequip sounds
- New sounds for using: Parachute, seed, fertilizer, net, lasso, book, sign, wooden door, stone door
- New ambience sounds: Birds, crickets, water flow
Other features:
- Add setting: mobs_spawn (to enable/disable mob spawning)
- Add setting: mobs_spawn_protected (to enable/disable mob spawning in zones protected by a protection mod)
- Net and lasso can now be used by punching
- Empty bucket is now a furnace fuel
- Wrought iron ingot is now magnetic
- Dirt path can now be crafted from 2 dirt path slabs
Balancing / cleanup:
- Wooden blocks can no longer be dug by shears quickly
- Reduced dig time for most smaller, non-cubic blocks
- Removed redundant tooltip for lumien
- Village generation is now less memory-consuming
- Captured animals now drop on the floor when there ware no room in the inventory
- Dirt path can now be crafted from 2 dirt path slabs
- Net and lasso can now be used by punching
- Remove the hidden per-ambience disabling settings (`disable_ambiance_*`)
Bugfixes:
- Fix some blocks being faster to dig by hand than by tool
- Fix falling nodes not falling if leaves decayed below them
- Fix falling nodes not falling if door or bed was removed below them
- Fix music box particles sometimes not being removed
- Fix incorrect footstep sound for rooted plants (seagrass, etc.)
- Fix ambience sounds playing more often if players are close to each other
- Fix bed, vine and sapling appearing for a split second when placing somewhere invalid
Info for developers:
- util.fixlight is now deprecated
- The source files for the player manual have been added under `manual_generator`
- Added many functions to rp_sounds
Closing
Please DO give feedback on this update (sounds and/or manual) as it means a lot to me. If the manual still leaves you confused or you have open questions, just ask!
Repixture’s sounds would not have been possible without sound files that were posted on the Internet (under libre terms, of course) by annstory4520, artisticdude, avreference, BitzHawk, CaptainYulef, Cheney777, Clearvavsound, datasoundsample, digisihmusic, Eelke, EminYILDIRIM, EugeneEverett, f3bbbo, firb, Fission9, fleurescence, ialSelar, indirect, InspectorJ, j1987, jobel0092, JustInvoke, kaltzlbt, kbnevel, kelsey_w, kelsey_w, Kenney, kyles, Little Robot Sound Factory, Loyalty_Freak_Music, Lunevix, lzmraul, mateusboga, MBPL, mitchanary, MPooman, NoxSound, one freesound.org user who was deleted for some reason, patchytherat, perrassin, RavenWolfProds, RSilveira_88, Sesom42, Sheyvan, SmartWentCody, SoundCollectah, soundscalpel.com, SpliceSound, spookymodem, timgormly, ValentinPetiteau and the Voxelands project. Wow, that’s a lot of names!
So yeah, technically the sounds are not 100% original. But at least I didn't rip them straight from Minetest Game! :D I believe it is quite unlikely you will recognize any of the sounds again. If you do, you get a gold star! XD Also, this update still contains a healthy number of my own recordings (esp. footstep) which
are original.