[64px & 256px] SharpNet Photo Realism
- Sharpik
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[64px & 256px] SharpNet Photo Realism
[64px & 256px] SharpNet Photo Realism
Last update: 2023.12.04
Licence: Free Licence / WTFPL (It's planed to be whole community work)
Partialy: CC-By-SA / GPL (Content from: "hdx-64-master" texture pack from "VanessaE" )
This texture pack support few popular mods.
Games support * Minetest Game (focused on) * MineClone 2 (partially) * Dreambuilder
Mods support: * Ethereal * Farming * More Trees * More Ores * Baked Clay * Flowers * Crops * Hardened Clay * Basic Materials and a lot more.. :)
Cooperative authors:
VanessaE
j0j0n4th4n
Download:
ContentDB:
https://content.minetest.net/packages/S ... _textures/
https://github.com/Sharpik/Minetest-Sha ... master.zip
GitHub:
https://github.com/Sharpik/Minetest-Sha ... turespack/
Experimental 256px version:
https://github.com/Sharpik/sharpnet_hd_256
Warning: this pack contains more than 8500 textures in 256px as PNG.. So this textures are really large (around 1.2GB)
Screen with 256px textures: https://user-images.githubusercontent.c ... g?raw=true
Gellery:
http://mc.sharpnet.cz/minetest/gallery/ ... 2020.02.04
I'm not author of all containing textures, but I made a lot of them and edited and polished them to work together.
Feel free to fork or pull request on Github.
http://mc.sharpnet.cz/minetest/gallery/ ... 214546.png
http://mc.sharpnet.cz/minetest/gallery/ ... 214757.png
http://mc.sharpnet.cz/minetest/gallery/ ... 214511.png
http://mc.sharpnet.cz/minetest/gallery/ ... 214333.png
Last update: 2023.12.04
Licence: Free Licence / WTFPL (It's planed to be whole community work)
Partialy: CC-By-SA / GPL (Content from: "hdx-64-master" texture pack from "VanessaE" )
This texture pack support few popular mods.
Games support * Minetest Game (focused on) * MineClone 2 (partially) * Dreambuilder
Mods support: * Ethereal * Farming * More Trees * More Ores * Baked Clay * Flowers * Crops * Hardened Clay * Basic Materials and a lot more.. :)
Cooperative authors:
VanessaE
j0j0n4th4n
Download:
ContentDB:
https://content.minetest.net/packages/S ... _textures/
https://github.com/Sharpik/Minetest-Sha ... master.zip
GitHub:
https://github.com/Sharpik/Minetest-Sha ... turespack/
Experimental 256px version:
https://github.com/Sharpik/sharpnet_hd_256
Warning: this pack contains more than 8500 textures in 256px as PNG.. So this textures are really large (around 1.2GB)
Screen with 256px textures: https://user-images.githubusercontent.c ... g?raw=true
Gellery:
http://mc.sharpnet.cz/minetest/gallery/ ... 2020.02.04
I'm not author of all containing textures, but I made a lot of them and edited and polished them to work together.
Feel free to fork or pull request on Github.
http://mc.sharpnet.cz/minetest/gallery/ ... 214546.png
http://mc.sharpnet.cz/minetest/gallery/ ... 214757.png
http://mc.sharpnet.cz/minetest/gallery/ ... 214511.png
http://mc.sharpnet.cz/minetest/gallery/ ... 214333.png
Last edited by Sharpik on Wed Dec 06, 2023 18:24, edited 42 times in total.
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Re: [64px] SharpNet Photo Realism
Looks cool. Which license are these textures under?
Also, I don't think flowing water is supposed to look like this.
Also, I don't think flowing water is supposed to look like this.
- Sharpik
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Re: [64px] SharpNet Photo Realism
Wow.. that's was quick response :Dsfan5 wrote:Looks cool. Which license are these textures under?
Also, I don't think flowing water is supposed to look like this.
<img>
Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).
It's first step for me to migrate my Minecraft server to Minetest.
But thanks for feedback :)
Re: [64px] SharpNet Photo Realism
I like!
Are you planning on supporting more mods?
Are you planning on supporting more mods?
Whatever I say is CC0
- Sharpik
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Re: [64px] SharpNet Photo Realism
Definitely Yes ! :)Bastrabun wrote:I like!
Are you planning on supporting more mods?
I'm going to replace Minecraft mods: Industrial Craft mod, Buildcraft mod, Power Red mod etc..
Too mods with pretty similiar content available in Minetest. So I'm going to retexture these Minetest's mods to be like my old Minecraft's mods (I already have textures for it.. but it needs some adaptations).
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Re: [64px] SharpNet Photo Realism
The ripples in the still water are large, while ripples in the flowing water are small and stretched.Sharpik wrote:Do You think that this isn't right? I'm pretty new in Minetest.
This struck me as odd, but it might be intentional.
Re: [64px] SharpNet Photo Realism
You need to make sure that you do not violate the license of the original texture pack. If you do not know what the texture pack license is, you cannot use it. I assume you understand basic copyright concepts - you can't just copy something from the internet and repost it without doing the necessary checks. (you need to do those, not me or anyone else).Sharpik wrote: Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).
So, go ahead and research this and update your post with an appropriate license statement, if you have questions, feel free to ask.
- Sharpik
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Re: [64px] SharpNet Photo Realism
It's my own texturepack. I made it few years ago for Minecraft.sofar wrote:You need to make sure that you do not violate the license of the original texture pack. If you do not know what the texture pack license is, you cannot use it. I assume you understand basic copyright concepts - you can't just copy something from the internet and repost it without doing the necessary checks. (you need to do those, not me or anyone else).Sharpik wrote: Do You think that this isn't right? I'm pretty new in Minetest.. This textures pack is converted from my Minecraft textures pack mixed with "hdx-64-master". I'm going to replace borrowed content from "hdx-64-master" in future (I had pretty much of this textures my own, but its time consuming to rename it (from Minecrafts names) and polished them).
So, go ahead and research this and update your post with an appropriate license statement, if you have questions, feel free to ask.
There are few exceptions on concrete textures.. That I used from diferent texture pack with author permission (long time ago on Minecraft).
There is one exception and its the mentioned "hdx-64-master" texture pack from "VanessaE" (GFDL because of the original images' licenses (most are either CC-By-SA or GPL), or WTFPL if you don't care about licenses. ;-) ). I'm going to ask her for permission to temporarily use few of her textures (It's simply because my own are not ready yet and without covering few more mods than base one.. game looks wird (not usable) ).
So big thanks to VanessaE.
So license should be OK -> Legal ("hdx-64-master -> WTFPL", others Mine).
I'll distribute this texture pack as licence free (I wont that everyone can use, modify, edit, reuse without limits).
- TumeniNodes
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Re: [64px] SharpNet Photo Realism
Edited, because I'm not even going to bother getting involved with this
A Wonderful World
- Sharpik
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Re: [64px] SharpNet Photo Realism
Sorry if I did something wrong. I'm just trying to make something for others that everyone can benefit.TumeniNodes wrote:Edited, because I'm not even going to bother getting involved with this
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Re: [64px] SharpNet Photo Realism
I edited because sofar already said it
It did not seem fair to make you feel ganged up on, that's all.
It did not seem fair to make you feel ganged up on, that's all.
A Wonderful World
Re: [64px] SharpNet Photo Realism
I would encourage you to pick a CC* license (any CC-BY is OK, the best is probably CC-BY-4.0 or CC-BY-SA-4.0) instead of WTFPL. We are actively trying to get Minetest developers to stop using the WTFPL due to various issues with it (because it isn't a license).
Content that is WTFPL can be relicensed to CC-BY-* licenses without issues.
Content that is WTFPL can be relicensed to CC-BY-* licenses without issues.
- Linuxdirk
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Re: [64px] SharpNet Photo Realism
Content that is WTFPL can be relicensed to whatever license one wants. Because this so-called "license" states exactly that: do whatever the fuck you want.sofar wrote:Content that is WTFPL can be relicensed to CC-BY-* licenses without issues.
Re: [64px] SharpNet Photo Realism
Very good looking textures, though some mod-related ones are needed to be updated, in particular, bakedclay (missing some plants), castles (missing stuff from the "castle_gates" submod), homedecor (missing furniture), and farming (missing plants).
Also, the bugs, torch has flying pixels above it. And the default stone block has a watermark on it.
Also, the bugs, torch has flying pixels above it. And the default stone block has a watermark on it.
- Sharpik
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Re: [64px] SharpNet Photo Realism
Hi, thanks for Your feedback.Getcorp wrote: ↑Tue Jul 28, 2020 18:40Very good looking textures, though some mod-related ones are needed to be updated, in particular, bakedclay (missing some plants), castles (missing stuff from the "castle_gates" submod), homedecor (missing furniture), and farming (missing plants).
Also, the bugs, torch has flying pixels above it.
BR1.jpg
And the default stone block has a watermark on it.
BR2.jpg
I'm slowly work on bigger mod support.
The last relase improve that a lot. But a lot of work need to be done.
ad: farming, bakedclay and 3D Armors mods have priority now
- Sharpik
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Re: [64px] SharpNet Photo Realism
Textures pack were hugely updated :)
I'll be glad if You'll try it again :)
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Re: [64px] SharpNet Photo Realism
Can you made new textures for the Advanced Trains mod please?
OneUnitedPower
Re: [64px] SharpNet Photo Realism
I think you should upscale it using an AI. this could make it even more relaistic. you could do 256px .
- j0j0n4th4n
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Re: [64px] SharpNet Photo Realism
I made a few textures for the bones node if you wish to use it:
https://imgur.com/gallery/JfaFnmX
https://imgur.com/gallery/JfaFnmX
cdb_894a100ddd76
- Sharpik
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Re: [64px] SharpNet Photo Realism
Hi, it looks awesome. I'd like to use it but I don't know name of the mod and name of the textures.j0j0n4th4n wrote: ↑Tue Aug 24, 2021 14:41I made a few textures for the bones node if you wish to use it:
https://imgur.com/gallery/JfaFnmX
Could You please provide more info? :)
THX
- j0j0n4th4n
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Re: [64px] SharpNet Photo Realism
I used the gravel texture from SharpNet Photo Realism but darken since the bones block is dark in color and the bones itself is a combination of many bones images from pexel ( their license is pretty lax so I don't think it can be a problem: https://www.pexels.com/license ).Hi, it looks awesome. I'd like to use it but I don't know name of the mod and name of the textures.
Could You please provide more info? :)
THX
I 'm not sure what you are asking by mod, could you clarify that?
cdb_894a100ddd76
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Re: [64px] SharpNet Photo Realism
It's part of minetest_game:
mod: bones
node: bones:bones
textures:
bones_bottom.png
bones_front.png
bones_rear.png
bones_side.png
bones_top.png
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- Sharpik
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Re: [64px] SharpNet Photo Realism
Thanks both of You @j0j0n4th4n & @Blockhead
Textures are already added :)
Textures are already added :)
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Re: [64px] SharpNet Photo Realism
Hi! Have you checked licensing already? I would also like to know if you plan to add some ethereal mod support. The biggest issue I have is that I use ethereal almost everywhere lol and it dont' look good when it mixes up with more realistic textures like yours.