Post your mod requests/ideas here
Re: Post your mod requests/ideas here
[/quote]
Are you sure though? The ContentDB page for xmaps says that you can place them on the sides of nodes. Either you couldn't work out how to do that (possibly because it's obscure exactly how to) or it's false advertising.
[/quote]
Yes, I'm sure. Whenever I have placed it on a node it just shows an enlarged version of the hotbar icon
(cartography mod screenshot provided)
[edit]
I removed the xmaps inventory search since I figured it out. Xmaps gives you something like this
what I'm looking for is something like this:
Are you sure though? The ContentDB page for xmaps says that you can place them on the sides of nodes. Either you couldn't work out how to do that (possibly because it's obscure exactly how to) or it's false advertising.
[/quote]
Yes, I'm sure. Whenever I have placed it on a node it just shows an enlarged version of the hotbar icon
(cartography mod screenshot provided)
[edit]
I removed the xmaps inventory search since I figured it out. Xmaps gives you something like this
what I'm looking for is something like this:
Re: Post your mod requests/ideas here
I think something like my last screenshot in my previous post would be more decorative. And this is what I'm looking for.
Re: Post your mod requests/ideas here
Can someone please add support for the Ears mod by Unascribed? It makes small changes to the player model based on a "magic number" encoded in the skin texture itself, so no extra textures are needed. This would allow the player model to have furry ears and a tail, which would make MineTest way more appealing for a lot of my friends :3
Re: Post your mod requests/ideas here
Another suggestion of mine is a simple smoke mod (smoke by itself) so it can look like smoke is coming from chimneys and such. Similar to mc's campfire or burning hay effects
- Midnight
- Member
- Posts: 222
- Joined: Sun Dec 19, 2021 13:56
- GitHub: Midnightx756
- IRC: Dragon
- In-game: Dragon_Abysss
- Location: Dehradun, India
Re: Post your mod requests/ideas here
There are some mods which support what you're saying, I think you should try them out
Re: Post your mod requests/ideas here
The Nether mod has a Fumerole node that emits smoke and can be hidden below other nodes to make chimneys smoke :)
Re: Post your mod requests/ideas here
In chat type /giveme nether:fumarole
-
CatManiac333
- Member
- Posts: 46
- Joined: Sat Nov 18, 2023 01:24
- In-game: Crystal
Re: Post your mod requests/ideas here
Hi, I was just wondering if there was a mod that lets you build/destroy pixel by pixel.
- Blockhead
- Moderator
- Posts: 2989
- Joined: Wed Jul 17, 2019 10:14
- GitHub: Montandalar
- IRC: Blockhead256
- In-game: Blockhead Blockhead256
- Location: Land Down Under
- Contact:
Re: Post your mod requests/ideas here
CatManiac333 wrote: ↑Thu Nov 30, 2023 19:58Hi, I was just wondering if there was a mod that lets you build/destroy pixel by pixel.
- Install Resizeme
- Make and enable a 1px texture pack (sorry, most of the smallest ones I could find were at least 4-8px).
- Resize yourself to 16x bigger
- ...
- Profit!
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- TumeniNodes
- Member
- Posts: 2983
- Joined: Fri Feb 26, 2016 19:49
- GitHub: TumeniNodes
- IRC: tumeninodes
- In-game: TumeniNodes
- Location: in the dark recesses of the mind
- Contact:
Re: Post your mod requests/ideas here
There is a mod to build as you are looking for, but I can't recall the name.CatManiac333 wrote: ↑Thu Nov 30, 2023 19:58Hi, I was just wondering if there was a mod that lets you build/destroy pixel by pixel.
You can destroy the same but not as if you're breaking bits off a node if that's what you mean.
But I do remember it can become a burden on FPS after a while.
I'll try to find it
Ahh found it.
Micronodes by stu
viewtopic.php?p=136539#p136539
Mind you, I have no idea if it works with the current version of Minetest
A Wonderful World
-
CatManiac333
- Member
- Posts: 46
- Joined: Sat Nov 18, 2023 01:24
- In-game: Crystal
Re: Post your mod requests/ideas here
Thank you so much!TumeniNodes wrote: ↑Fri Dec 01, 2023 02:14There is a mod to build as you are looking for, but I can't recall the name.CatManiac333 wrote: ↑Thu Nov 30, 2023 19:58Hi, I was just wondering if there was a mod that lets you build/destroy pixel by pixel.
You can destroy the same but not as if you're breaking bits off a node if that's what you mean.
But I do remember it can become a burden on FPS after a while.
I'll try to find it
Ahh found it.
Micronodes by stu
viewtopic.php?p=136539#p136539
Mind you, I have no idea if it works with the current version of Minetest
-
CatManiac333
- Member
- Posts: 46
- Joined: Sat Nov 18, 2023 01:24
- In-game: Crystal
Re: Post your mod requests/ideas here
Hi, I was using the resizeme mod, and I can fall from 20 blocks high and not get hurt while I'm small. It would be cool if I would get hurt from shorter falls, like say, 1 or 2 block height, is there any way I can fix that?
-
Lord_Narkissos
- Member
- Posts: 288
- Joined: Tue Jun 06, 2023 01:02
- In-game: Alexander_Jones
- Location: England
- Contact:
Re: Post your mod requests/ideas here
I fixed that issue 6 months ago. Somebody from this server named Your Land told me to change the name of the textures that I put in the API....Nininik wrote: ↑Fri Jun 30, 2023 16:34Maybe you need to put the proper name for the textures and put them into the textures folder, maybe you put something in the wrong place or wrong name.Lord_Narkissos wrote: ↑Thu Jun 29, 2023 12:56I am making a mod called Aurenite (an extremely strong, durable metal), and I have successfully created the mod, but the textures... Instead of getting the actual texture, I just get this:
2023-06-27 07:18:02: ERROR[Main]: generateImage(): Could not load image "aurenite_axe.png" while building texture; Creating a dummy image
Instead of the actual texture, most of the aurenite items are replaced with colors/color blocks. How do I fix this?
I know no one cares, so I just take matters into my own hands....
Re: Post your mod requests/ideas here
I have a proposal to rewrite the best Minecraft mods to Minetest, the requirement is to keep it compatible with the MineClone2 game.
By "rewrite" I mean to import the mod idea and settings and implement with Lua for the Minetest API.
To start, I suggest this mod, as Minetest currently lacks a good horde mod.
https://www.curseforge.com/minecraft/mc-mods/the-hordes
By "rewrite" I mean to import the mod idea and settings and implement with Lua for the Minetest API.
To start, I suggest this mod, as Minetest currently lacks a good horde mod.
https://www.curseforge.com/minecraft/mc-mods/the-hordes
- Midnight
- Member
- Posts: 222
- Joined: Sun Dec 19, 2021 13:56
- GitHub: Midnightx756
- IRC: Dragon
- In-game: Dragon_Abysss
- Location: Dehradun, India
Re: Post your mod requests/ideas here
Use Zombies4testribbon_45 wrote: ↑Sun Feb 04, 2024 00:38I have a proposal to rewrite the best Minecraft mods to Minetest, the requirement is to keep it compatible with the MineClone2 game.
By "rewrite" I mean to import the mod idea and settings and implement with Lua for the Minetest API.
To start, I suggest this mod, as Minetest currently lacks a good horde mod.
https://www.curseforge.com/minecraft/mc-mods/the-hordes
Re: Post your mod requests/ideas here
Eyes in the night . Bright beady little eyes that stare from the shadows with a soundtrack of mischievous giggles . when you approach they melt away .
cdb_12db4a79fe4c
Re: Post your mod requests/ideas here
no immersive portals firstribbon_45 wrote: ↑Sun Feb 04, 2024 00:38I have a proposal to rewrite the best Minecraft mods to Minetest, the requirement is to keep it compatible with the MineClone2 game.
By "rewrite" I mean to import the mod idea and settings and implement with Lua for the Minetest API.
To start, I suggest this mod, as Minetest currently lacks a good horde mod.
https://www.curseforge.com/minecraft/mc-mods/the-hordes
https://modrinth.com/mod/immersiveportals
- Midnight
- Member
- Posts: 222
- Joined: Sun Dec 19, 2021 13:56
- GitHub: Midnightx756
- IRC: Dragon
- In-game: Dragon_Abysss
- Location: Dehradun, India
Re: Post your mod requests/ideas here
Man this mod ain't shitmr.pigeon wrote: ↑Sat Mar 09, 2024 05:06no immersive portals firstribbon_45 wrote: ↑Sun Feb 04, 2024 00:38I have a proposal to rewrite the best Minecraft mods to Minetest, the requirement is to keep it compatible with the MineClone2 game.
By "rewrite" I mean to import the mod idea and settings and implement with Lua for the Minetest API.
To start, I suggest this mod, as Minetest currently lacks a good horde mod.
https://www.curseforge.com/minecraft/mc-mods/the-hordes
https://modrinth.com/mod/immersiveportals
- Midnight
- Member
- Posts: 222
- Joined: Sun Dec 19, 2021 13:56
- GitHub: Midnightx756
- IRC: Dragon
- In-game: Dragon_Abysss
- Location: Dehradun, India
Re: Post your mod requests/ideas here
Not gonna lie but it seems reallyhard
- ThePython
- Member
- Posts: 42
- Joined: Sat Feb 18, 2023 18:00
- GitHub: ThePython10110
- In-game: ThePython or ThePython10110
- Location: Earth
- Contact:
Re: Post your mod requests/ideas here
Tinkers' Construct (or Silent Gear or other similar mods) should absolutely be possible, since you can update item metadata to modify tool capabilities and textures.
- Skamiz Kazzarch
- Member
- Posts: 694
- Joined: Fri Mar 09, 2018 20:34
- GitHub: Skamiz
- In-game: Skamiz
- Location: la lojbaugag.
Re: Post your mod requests/ideas here
There are at least two mods which imitate Tinkers' Construct.
viewtopic.php?t=19916
and
https://content.minetest.net/packages/m ... axistools/
and maybe more buried in the depths of the forum.
I don't think either uses the custom metadata textures since both were written long before the feature existed.
viewtopic.php?t=19916
and
https://content.minetest.net/packages/m ... axistools/
and maybe more buried in the depths of the forum.
I don't think either uses the custom metadata textures since both were written long before the feature existed.
-
Dear_Roman
- Member
- Posts: 15
- Joined: Fri Mar 08, 2024 13:35
- In-game: Dear_Roman
- Location: Ru
Re: Post your mod requests/ideas here
A mod that increases online on servers :) Considering that in 3 days on average there are less than 100 players online, you should think about a more appropriate investment of effort.
Мод повышающий онлайн на серверах :) Учитывая, что за 3 дня в среднем онлайн менее 100 игроков следует задуматься о более целесообразном вложении сил.
So that it's not off-topic.
Optional integration into dedicated servers for interaction with the http service minetest.net with a small set of capabilities for managing player statistics (resetting progress, rolling back reset) and viewing locations. I could be wrong, but it seems that minetest management reported a reluctance to develop and tolerate such areas.Мод повышающий онлайн на серверах :) Учитывая, что за 3 дня в среднем онлайн менее 100 игроков следует задуматься о более целесообразном вложении сил.
Чтобы оффтопиком не было.
Опциональная интеграция в выделенные сервера взаимодействия с http сервисом minetest.net с небольшим набором возможностей по управлению статистикой игрока(сброс прогресса, откат сброса) и просмотра локации. Я могу ошибаться, но кажется руководство minetest сообщало о нежелании развития и терпения подобных направлений.Roman, 95, Ru.
- jordan4ibanez
- Member
- Posts: 1931
- Joined: Tue Sep 27, 2011 18:44
- GitHub: jordan4ibanez
- IRC: jordan4ibanez
- In-game: jordan4ibanez
- Location: jordan4ibanez
- Contact:
Re: Post your mod requests/ideas here
Can we have a mod, that adds in tomato? Maybe even ketchup?
`(() => {console.log("Hi");});`
- Midnight
- Member
- Posts: 222
- Joined: Sun Dec 19, 2021 13:56
- GitHub: Midnightx756
- IRC: Dragon
- In-game: Dragon_Abysss
- Location: Dehradun, India
Re: Post your mod requests/ideas here
actually ketchupland has the required mods.jordan4ibanez wrote: ↑Fri Mar 15, 2024 10:55Can we have a mod, that adds in tomato? Maybe even ketchup?
Who is online
Users browsing this forum: No registered users and 0 guests