Post your mod requests/ideas here
- Irremann
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Re: Post your mod requests/ideas here
Hi, I'm exploring caves and there are underground lakes there. But no fish there. Tell me about the deep-sea fish with luminous appendages? Or give me the model please.
The Truth Is Out There
- Blockhead
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Re: Post your mod requests/ideas here
A Minetest server with CSM and OS integration that provides location data and places the player in a Minetest world that mirrors earth. The player will spawn at the location where they are in the real world. Would need either minetest-32 or a tricky server proxy & handoff system due to the size not fitting in the Minetest world size of 60 km x 60 km.
It's not meant for doxxing, and you would need to trust the server. If you connected with a VPN I suppose you could visit other countries.. but the idea would be to maybe meet anyone else playing Minetest in your area. You could go to a local public place like a library, a town square, etc. rather than connecting from home.
Just an idle thought anyway.
It's not meant for doxxing, and you would need to trust the server. If you connected with a VPN I suppose you could visit other countries.. but the idea would be to maybe meet anyone else playing Minetest in your area. You could go to a local public place like a library, a town square, etc. rather than connecting from home.
Just an idle thought anyway.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
Re: Mod Ideas
rainbow mod, maybe to be followed by a storm, or added to a weather/storm mod. perhaps it can sprinkle gold blocks or ingots, but like dropped items, so it won't last forever, or else a world might eventually get covered in gold, but spinning dropped items like when a mob is killed, which will last a few day/night cycles might be neat for hunting for them. i mention gold for obvious reasons of rainbows being associated with a pot of gold at the end of one, but could be anything.
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InterPotato
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Re: Post your mod requests/ideas here
A good road sign mod. There are couple barebones ones, but none of them offer European signs or a good selection of them. Just look at mods like Traffic Control, Road Stuff (only 1.7.10 version) or Blu's Signs Pack for MineCraft. They offer large selection, with only few signs missing, and the first one even supports custom sign packs.
I would like mod to have:
- most European (Vienna Convention signs, including ones unique for some countries, such as UK or Polish ones) and American signs
- couple signs being editable (such as speed limits, speed limits zone, minimum/recommended speed) and having most possible variations
- an editor for direction signs
- compatibility with VoxeLibre/Mineclonia/VoxelForge
Wikipedia and government websites will be good sources here.
I would like mod to have:
- most European (Vienna Convention signs, including ones unique for some countries, such as UK or Polish ones) and American signs
- couple signs being editable (such as speed limits, speed limits zone, minimum/recommended speed) and having most possible variations
- an editor for direction signs
- compatibility with VoxeLibre/Mineclonia/VoxelForge
Wikipedia and government websites will be good sources here.
I'm only human, after all...
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Lord_Narkissos
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Re: Post your mod requests/ideas here
InterPotato wrote: ↑Fri Aug 02, 2024 05:38A good road sign mod. There are couple barebones ones, but none of them offer European signs or a good selection of them. Just look at mods like Traffic Control, Road Stuff (only 1.7.10 version) or Blu's Signs Pack for MineCraft. They offer large selection, with only few signs missing, and the first one even supports custom sign packs.
I would like mod to have:
- most European (Vienna Convention signs, including ones unique for some countries, such as UK or Polish ones) and American signs
- couple signs being editable (such as speed limits, speed limits zone, minimum/recommended speed) and having most possible variations
- an editor for direction signs
- compatibility with VoxeLibre/Mineclonia/VoxelForge
Wikipedia and government websites will be good sources here.
I know no one cares, so I just take matters into my own hands....
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Lord_Narkissos
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Re: Post your mod requests/ideas here
For VoxelLibre, add EVERYTHING from Vanilla Minecraft and put it into VL, and make the sounds, textures, and models JUST like Minecraft to give the player nostalgia of Minecraft.
I know no one cares, so I just take matters into my own hands....
- Blockhead
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Re: Post your mod requests/ideas here
Just play Minecraft.Lord_Narkissos wrote: ↑Fri Aug 02, 2024 17:23For VoxelLibre, add EVERYTHING from Vanilla Minecraft and put it into VL, and make the sounds, textures, and models JUST like Minecraft to give the player nostalgia of Minecraft.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
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Lord_Narkissos
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Re: Post your mod requests/ideas here
...which you will have to pay for. This subgame was created so that you DON'T have to pay for anything....Blockhead wrote: ↑Sat Aug 03, 2024 02:41Just play Minecraft.Lord_Narkissos wrote: ↑Fri Aug 02, 2024 17:23For VoxelLibre, add EVERYTHING from Vanilla Minecraft and put it into VL, and make the sounds, textures, and models JUST like Minecraft to give the player nostalgia of Minecraft.
I know no one cares, so I just take matters into my own hands....
Re: Post your mod requests/ideas here
the problem is that you dont own the assets and opens you up to being sued by mojang
also VL dosent exist because "you dont have to pay for it"
also VL dosent exist because "you dont have to pay for it"
- Blockhead
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Re: Post your mod requests/ideas here
If all you care about is not paying for it, there are ways to get Minecraft without paying. If you're about to point out that that's illegal piracy, yes I know that it is. So is stealing all the assets from Mojang and putting them in a Minetest engine game.Lord_Narkissos wrote: ↑Sun Aug 04, 2024 01:04...which you will have to pay for. This subgame was created so that you DON'T have to pay for anything....
It's almost as if there's some kind of other motivation behind making Mineclone-family games than just free Minecraft...
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
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Lord_Narkissos
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Re: Post your mod requests/ideas here
Uh..... and, how do I do that? Get Minecraft without paying?Blockhead wrote: ↑Sun Aug 04, 2024 03:32If all you care about is not paying for it, there are ways to get Minecraft without paying. If you're about to point out that that's illegal piracy, yes I know that it is. So is stealing all the assets from Mojang and putting them in a Minetest engine game.Lord_Narkissos wrote: ↑Sun Aug 04, 2024 01:04...which you will have to pay for. This subgame was created so that you DON'T have to pay for anything....
It's almost as if there's some kind of other motivation behind making Mineclone-family games than just free Minecraft...
I know no one cares, so I just take matters into my own hands....
- Blockhead
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Re: Post your mod requests/ideas here
Minecraft Java Edition's files are all downloadable from Mojang's servers if you know the URL. They let anyone download the server files too. You just can't actually launch the game client with Mojang's launcher without actually having a paid account. There are free pirate launchers that can bypass that requirement, but I'm not in a position to tell you any names because that would be facilitating piracy and you'd probably get a virus instead anyway.Lord_Narkissos wrote: ↑Mon Aug 05, 2024 14:53Uh..... and, how do I do that? Get Minecraft without paying?
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
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Lord_Narkissos
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Re: Post your mod requests/ideas here
The point of VoxelLibre is to bring Minecraft TO Minetest....Blockhead wrote: ↑Mon Aug 05, 2024 16:51Minecraft Java Edition's files are all downloadable from Mojang's servers if you know the URL. They let anyone download the server files too. You just can't actually launch the game client with Mojang's launcher without actually having a paid account. There are free pirate launchers that can bypass that requirement, but I'm not in a position to tell you any names because that would be facilitating piracy and you'd probably get a virus instead anyway.Lord_Narkissos wrote: ↑Mon Aug 05, 2024 14:53Uh..... and, how do I do that? Get Minecraft without paying?
I know no one cares, so I just take matters into my own hands....
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InterPotato
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Re: Post your mod requests/ideas here
So yeah, anyone interested in making this? This game deserves a good traffic sign mod... oh, and it is also supposed to be compatible with MTG ofc.InterPotato wrote: ↑Fri Aug 02, 2024 05:38A good road sign mod. There are couple barebones ones, but none of them offer European signs or a good selection of them. Just look at mods like Traffic Control, Road Stuff (only 1.7.10 version) or Blu's Signs Pack for MineCraft. They offer large selection, with only few signs missing, and the first one even supports custom sign packs.
I would like mod to have:
- most European (Vienna Convention signs, including ones unique for some countries, such as UK or Polish ones) and American signs
- couple signs being editable (such as speed limits, speed limits zone, minimum/recommended speed) and having most possible variations
- an editor for direction signs
- compatibility with VoxeLibre/Mineclonia/VoxelForge
Wikipedia and government websites will be good sources here.
Shouldn't be too hard as it's basically couple nodes, tinkering with sign selection UI and signs API, but the problem is graphics... well, I'm not into licenses too much, so, I think we need a help.
I'm only human, after all...
Re: Post your mod requests/ideas here
We do have a pretty good mod for street signs, but it only includes U.S. signage: viewtopic.php?t=20866. If you want a mod with European signage, you might want to use that mod as a base to work from.
Re: Post your mod requests/ideas here
A knockback mod. It's pleasant to have the mob to go back when you hit it. And it's a good way to stay far when they are many.
Re: Post your mod requests/ideas here
@wheat8 - Mobs Redo has knockback included for mobs, and PlayerPlus mod has knockback available for players as well :)
https://content.minetest.net/packages/T ... layerplus/
https://content.minetest.net/packages/T ... layerplus/
Re: Post your mod requests/ideas here
I would like to have a more frenetic combat system, so I plan to remove 'Full_punch_interval' for swords. I've seen in your API that knockback is only active when Full_punch, so I assume I need to do some modifications.TenPlus1 wrote: ↑Sat Oct 12, 2024 15:39@wheat8 - Mobs Redo has knockback included for mobs, and PlayerPlus mod has knockback available for players as well :)
https://content.minetest.net/packages/T ... layerplus/
And thank you TenPlus1 for your work and informations :)
- Irremann
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Re: Post your mod requests/ideas here
I haven't found any mods for the deep ocean or underground lakes. I need more scary fish and glowing cuttlefish!


The Truth Is Out There
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MrGoodWolf_randdev
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Re: Post your mod requests/ideas here
I have been trying to get people to help me write a clone of the Blockbusterclone mod starting with 1.5:
* Actors and player recording – the most important feature, as you won't be able to create a machinimas without it. With Blockbusterclone mod you can record yourself doing things and then playback it using an actor.
* Director blocks – one actor is good, a crowd of them is even better. Blockbusterclone mod provides you with a mechanism called director block which manages playback of registered actors. It allows you to record actors. It also has outlets attaching some custom commands on start or the end of the scene playback.
* Model block – besides actors, Blockbusterclone also adds a model block, allowing you placing down custom models or mobs as static props, which allows creating magnificient and immersive scenes. Besides placing them down, you can also hold those models or mobs in your hand.
* Custom models – recording only player-like entities limits the originality of your machinimas. Blockbusterclone mod let's you create custom models using in-game model editor. Unleash your creativity with custom models!
* OBJ models – beside custom models which can be created with in-game custom model editor, Blockbusterclone also supports OBJ models on top of custom JSON models!
* Mobs support – Blockbusterclone provides a morphing system which lets player morph themselves into any Animalia Mob provides to be used by Blockbuster actors.
* Minema compatability – thanks to frame-based player recording and cameras, you can convert your in-game machinimas to videos with a press of a button.
* Green screen features – Blockbusterclone adds glowing green blocks without any shading and an option to turn the sky fully green which makes it easier creating green screens for post processing of your machinimas.
* Actors and player recording – the most important feature, as you won't be able to create a machinimas without it. With Blockbusterclone mod you can record yourself doing things and then playback it using an actor.
* Director blocks – one actor is good, a crowd of them is even better. Blockbusterclone mod provides you with a mechanism called director block which manages playback of registered actors. It allows you to record actors. It also has outlets attaching some custom commands on start or the end of the scene playback.
* Model block – besides actors, Blockbusterclone also adds a model block, allowing you placing down custom models or mobs as static props, which allows creating magnificient and immersive scenes. Besides placing them down, you can also hold those models or mobs in your hand.
* Custom models – recording only player-like entities limits the originality of your machinimas. Blockbusterclone mod let's you create custom models using in-game model editor. Unleash your creativity with custom models!
* OBJ models – beside custom models which can be created with in-game custom model editor, Blockbusterclone also supports OBJ models on top of custom JSON models!
* Mobs support – Blockbusterclone provides a morphing system which lets player morph themselves into any Animalia Mob provides to be used by Blockbuster actors.
* Minema compatability – thanks to frame-based player recording and cameras, you can convert your in-game machinimas to videos with a press of a button.
* Green screen features – Blockbusterclone adds glowing green blocks without any shading and an option to turn the sky fully green which makes it easier creating green screens for post processing of your machinimas.
Last edited by MrGoodWolf_randdev on Sun Nov 03, 2024 01:00, edited 3 times in total.
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MrGoodWolf_randdev
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Re: Post your mod requests/ideas here
Is anyone interested in recreating the tool in this video for minetest:
https://youtu.be/cVTIzKzWtqg?list=PL6UP ... aRGWTGKlZk
short of above ^ .
https://youtu.be/cVTIzKzWtqg?list=PL6UP ... aRGWTGKlZk
short of above ^ .
Re: Post your mod requests/ideas here
Entirely doable, but quite a bit of work. I'd suggest using a client-side mod for player recording, so lag can't interfere with actions.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
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MrGoodWolf_randdev
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Re: Post your mod requests/ideas here
Bottled weather
Essentially a breweable potion that the player would either need to drink or throw or plop open, and it would immediately change the weather. Depending of the implementation, it could change the weather for the current biome, chunk or chunks, or ideally in a zone surrounding the location where it was triggered. Additionally, this could be applied to armors/weapons so the effect is applied when the weapon is wielded.
I guess this would call for a strong API to manage all that, including an efficient weather system that isn't too slow !
Essentially a breweable potion that the player would either need to drink or throw or plop open, and it would immediately change the weather. Depending of the implementation, it could change the weather for the current biome, chunk or chunks, or ideally in a zone surrounding the location where it was triggered. Additionally, this could be applied to armors/weapons so the effect is applied when the weapon is wielded.
I guess this would call for a strong API to manage all that, including an efficient weather system that isn't too slow !
Re: Post your mod requests/ideas here
WakeyWakey
I'd like a gameplay option that tells me when the sun is rising without having to look at a wall-mounted sun-clock, or possibly without the need to craft anything for that matter. My original idea was a simple chime that would trigger whenever the sun rises, nothing needed. But it could also be other creative things like, if a chicken is nearby and the sun is rising, trigger a "Cock-a-doodle-doo! " sound coming out of that chicken - that would require you to actually bring a chicken with you in your underground adventures, which would be quite funny, but useful !
I'd like a gameplay option that tells me when the sun is rising without having to look at a wall-mounted sun-clock, or possibly without the need to craft anything for that matter. My original idea was a simple chime that would trigger whenever the sun rises, nothing needed. But it could also be other creative things like, if a chicken is nearby and the sun is rising, trigger a "Cock-a-doodle-doo! " sound coming out of that chicken - that would require you to actually bring a chicken with you in your underground adventures, which would be quite funny, but useful !
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