[Game] Driftgame
- paramat
- Developer
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[Game] Driftgame
Browse code at https://github.com/paramat/driftgame
Download link https://github.com/paramat/driftgame/archive/master.zip
Licenses of code:
driftcar mod is MIT
track, trees, schematics mods are MIT
Remaining mods are from my 'minipeli' game and are a mixture of LGPL 2.1 and MIT
Licenses of media:
CC BY-SA 3.0
Release topic for 'minipeli' game viewtopic.php?f=15&t=24237
I first released my 'driftcar' mod as a mod for Minetest Game, topic link viewtopic.php?f=11&t=20619
I then discovered that intensive code in MTG was interfering with the control response of the vehicle, so realised i would need to create a new lightweight game as a demonstration environment for 'driftcar'. This led to me working on new games and the release of my 'minipeli' game.
'driftgame' is derived from 'minipeli' and includes an improved 'driftcar' mod.
The rest of this post is the game README.txt:
driftgame 0.1.4 by paramat
A game for Minetest Engine 5.2.0 and later
Derived from the 'minipeli' game by paramat
Authors of media
----------------
paramat (CC BY-SA 3.0):
header.png
icon.png
Description
-----------
This game uses a simple road generating mapgen to provide a suitable demonstration environment for my vehicle mod 'driftcar'.
The vehicle uses some physics modelling to create semi-realistic skidding and drifting behaviour.
Tyre grip is reduced on the grass nodes (nodes with the 'crumbly' group).
Smoke particles are emitted from each tyre when skidding.
Many existing games are not suitable as a demonstration environment for 'driftcar' as they use intensive ABMs or other intensive code that interferes with the control response of the vehicle.
Earlier versions of 'driftcar' mod
----------------------------------
'Driftcar' mod was previously released as a mod for 'Minetest Game' game.
The version in 'driftgame' game is an improved version and development of 'driftcar' will now continue in 'driftgame'.
Using 'driftcar' mod outside this game
--------------------------------------
This mod can be used in other Minetest games.
The vehicle's tyre grip is reduced on nodes with the 'crumbly' group, so it is a good idea for road nodes to belong to the 'cracky' group.
The vehicle responds best when used in games that do not run intensive code while the vehicle is being driven. If a non-lightweght Lua mapgen is used it is best to pre-generate an area before driving in that area.
Using this game
---------------
Due to client->server->client control delay it is recommended that this game is used in singleplayer or in local multiplayer.
Generation of new areas of world may slightly affect the control response of the vehicle, the best control response will occur in previously generated areas.
Third-person camera mode is recommended when driving for a better view.
How to start playing this game
------------------------------
Start a new world, the game will only allow 'Mapgen Flat' to be selected.
The optional features of Mapgen Flat: lakes and hills, should be left disabled.
When you enter the world, if the screen is black you are probably inside a tree, walk in various directions to exit the tree.
Type '/grantme all' to obtain all privileges.
Press 'K' to enable fly mode, and 'J' to enable fast mode.
Fly fast to find a road.
Place the car on the road, enter it. Press 'F7' to use third-person camera mode.
Car controls
------------
Left mouse button = Place car in inventory when pointing at car.
Right mouse button = Place car in world. Enter or exit car when pointing at car.
Forward = Speed up.
Slow down when moving backwards.
Backward = Slow down.
Speed up when moving backwards.
Left = Rotate anticlockwise.
Right = Rotate clockwise.
How this game was created
-------------------------
This game is derived from my 'minipeli' game.
Minipeli mods used unaltered:
gui
hand
light
player_api
Minipeli mods used and altered:
mapgen (Remove sounds folder. Remove sounds tables. Remove river water nodes as mapgen valleys is unused. Alias "mapgen_river_water_source" to "mapgen:water_source" to avoid warnings)
media (remove sounds folder)
- Attachments
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- screenshot_20200729_183915.png (327.86 KiB) Viewed 3537 times
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- screenshot_20200908_200333.png (102.17 KiB) Viewed 3537 times
- pampogokiraly
- Member
- Posts: 293
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Re: [Game] Driftgame
Very nice game! I really enjoyed drifting on circular road with my brother!
It lagged a bit for us, but we still enjoyed it :)
It lagged a bit for us, but we still enjoyed it :)
All praise the Bacon God! The one and only god in MineTest
- MisterE
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Re: [Game] Driftgame
does this work on a sever that has low lag and no mapgen functions running usually? or would it be too annoying to be practical?
- Blockhead
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Re: [Game] Driftgame
A bit of fun. Sound would probably improve it a lot. I drove 30 km out to the world border. Also encountered a dungeon which had destroyed a bit of the road along the way (coordinates and seed included in screenshot).
- Attachments
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- Drift car at world border
- screenshot_20211109_195843.png (222.87 KiB) Viewed 3537 times
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- Draft car next to a dungeon which has destroyed a bit of the road
- screenshot_20211109_193333.png (273.21 KiB) Viewed 3537 times
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂
- Unacceptium_core
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Re: [Game] Driftgame
cool game, i like it!
it is playable on adroid too, the only issue is lag. too much lag. but it is not because of the game...
below theres two roads wich is a bit weird
it is playable on adroid too, the only issue is lag. too much lag. but it is not because of the game...
below theres two roads wich is a bit weird
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- Screenshot_20231124_160134.jpg (749.86 KiB) Viewed 1838 times
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- Screenshot_20231124_155600.jpg (766.7 KiB) Viewed 1838 times
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