Exile is a challenging, at times brutal wilderness survival game with simple technology.
Use your wits to find food, water, and shelter before succumbing to the elements, while exploring the mysterious world, and developing your capacities to endure your exile.
Features:
Player health effects: hypothermia, exhaustion,...
Dynamic nature with: Seasonal weather, erosion, soil water flows...
Building matters: make shelters from the rain, kilns, iron smelters, water reservoirs,...
Development status: Active
Exile is still in alpha. It's very playable, and there should be virtually no bugs, but there are still missing features.
v0.4.0a is up for Luanti 5.10 and up:
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Changes:
- Widespread seasonal changes and effects, applied out to draw distance
- A tutorial to introduce new players to the game
- Many new biomes, trees, and plants
- More complex plant growth and soil tracking
- More intelligent animals, including the new Chichasa bird
- Harsh weather can be exhausting to travel in
- Dramatic new lava effects and behavior
- New food recipes including breads, vinegar, and more
- New crafting system based off rubenwardy's crafting mod
- Crafting "spots" replaced with surface requirements or placed tools
- More in-world construction and materials
- Fewer bottlenecks in the crafting tech tree
- Chairs to let you rest while sitting upright
- New spawn system designed for Exile's specific needs
- Three-button control scheme to reduce accidental clicks
- Player settings and UI themes