Mineclonia is a fork of MineClone 2 with focus on stability, multiplayer performance and features. The goal of the project is to create a free clone of Minecraft. The game is available for download on ContentDB.
More information can be found in the README.
Differences from MineClone 2
- Overworld depth increased from 64 to 128 nodes
- Improved nether portals
- Improved leaf decay
- Improved villages
- Wandering traders and trader llamas
- Suspicious nodes, pottery shreds and decorated pots
- Conduits
- Deep dark biome and ancient hermitage (structure corresponding to ancient city)
- Functional loom to apply banner patterns
- Lush caves biome
- Cherry grove biome
- No in-game music, twice as small compared to MineClone 2
- No hamburgers
- More features but almost 10k lines of code less
- Sandbox-style gameplay, no goals
- Survive: Fight against hostile monsters and hunger
- Mine for ores and other treasures
- Magic: Gain experience and enchant your tools
- Use the collected blocks to create great buildings, your imagination is the limit
- Collect flowers (and other dye sources) and colorize your world
- Find some seeds and start farming
- Find or craft one of hundreds of items
- Build a railway system and have fun with minecarts
- Build complex machines with redstone circuits
- In creative mode you can build almost anything for free and without limits
- Natively moddable (thanks to Minetest's powerful Lua API)
- In-game help system containing extensive help about gameplay basics, blocks, items and more
- Height limit is increased to around +30900
- More stairs, slabs and fences
- Bookshelves can be used to store books
- Nether portals can be created with custom shapes
- The game is currently in beta. It is fully playable, but some breakages/changes are expected
- Git repository https://codeberg.org/mineclonia/mineclonia/
- Report bugs here https://codeberg.org/mineclonia/mineclonia/issues/