[Game] Mineclonia [0.109.3]

GNU/gen
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Re: [Game] Mineclonia [0.109.0]

by GNU/gen » Post

Bapt-tech wrote:
Thu Dec 26, 2024 09:10
Hi !
I found a bug which make the game crash.
Its pretty simple : when you have an item without definition, rename it in an anvil and it crashes the entire server.
Thanks (:
-Bapt-tech
In this regard, it is better to write to Matrix developers or write an issue on Codeberg. Few people read the messages here.

ryvnf
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Re: [Game] Mineclonia [0.109.0]

by ryvnf » Post

Version 0.109.3 is released. This is a bugfix release made before we update min_version and abandon support for Minetest/Luanti version 5.7 and 5.8.

Changes
  • Allow all mending enchantable tools in offhand
  • Fix buckets disappearing when using with cauldron while inventory is full
  • Fix some dripstone weirdnesses
  • Fix ender chest entity texture during xmas
  • Fix campfires not setting anything on fire
  • Only spawn crying obsidian particles if node below is air
  • Fix redstone wire not propagating power over glass and slab blocks
  • Fix respawn anchors only working in the end
  • Fix potential crash when serialized boat does not contain texture data
  • Fix level 7 composter consuming item [JoseDouglas]
  • Check if biomedef exists before indexing
  • Update item description colors depending on rarity [JoseDouglas]

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Re: [Game] Mineclonia [0.109.0]

by ryvnf » Post

Bapt-tech wrote:
Thu Dec 26, 2024 09:10
Hi !
I found a bug which make the game crash.
Its pretty simple : when you have an item without definition, rename it in an anvil and it crashes the entire server.
Thanks (:
-Bapt-tech
Made an issue on codeberg: https://codeberg.org/mineclonia/mineclonia/issues/2489

vangrunz
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Re: [Game] Mineclonia [0.109.0]

by vangrunz » Post

Short question to the mod mcl_wieldlight (did not find a matching topic):
Having a light source in primary or off-hand enlightens the surrounding area what is very useful. The light disappears while in water what is correct for Torches but not Glowstone or, all the more, Sea Lanterns. My proposal is to keep shining light while underwater with blocks in a hand that are solid respectively which can't be washed away by water.

rstcxk
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Re: [Game] Mineclonia [0.109.0]

by rstcxk » Post

The reason why items dont emit light in liquids is because of engine limitations. The entire mcl_wieldlight mod is a hack that always puts a new glowing air node in your player's position, making the illusion that you're glowing. But this is impossible to do when the player is inside a liquid due to visual glitches (the glowing liquid would have it's faces rendered)

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Re: [Game] Mineclonia [0.109.3]

by vangrunz » Post

Thanks for the explanation. Hmm, it's too bad that there's no possibility to enlight areas while in a liquid; this makes exploring underwater areas difficult. I've tested it with another mod called "crucifix" wich has a weapon that also emits light: underwater (light level: 14), it doesn't work, too.

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Mantar
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Re: [Game] Mineclonia [0.109.3]

by Mantar » Post

We have light underwater, it works okay.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile

rstcxk
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Re: [Game] Mineclonia [0.109.3]

by rstcxk » Post

Well how does it work? how do you make a new glowing liquid that dosent draw its faces with other liquids? https://github.com/minetest/minetest/issues/15361

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Re: [Game] Mineclonia [0.109.3]

by vangrunz » Post

I have a short question about graphical issues. The Grindstone as well as the Bell appear in complete darkness:
screenshot_20250101_125514.jpg
screenshot_20250101_125514.jpg (368.44 KiB) Viewed 556 times
I don't know what causes the problem. Also, I have experimented with the shadows in the options, but without success.
Attachments
screenshot_20250101_125527.jpg
screenshot_20250101_125527.jpg (427.08 KiB) Viewed 556 times

rstcxk
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Re: [Game] Mineclonia [0.109.3]

by rstcxk » Post

You're using some kind of mod that does that

vangrunz
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Re: [Game] Mineclonia [0.109.3]

by vangrunz » Post

rstcxk wrote:
Thu Jan 02, 2025 19:13
You're using some kind of mod that does that
OK, I've deactivated all mods I have, started the game and still saw the bell in complete darkness. I've mined it & placed it again, but the darkness still stays.

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hunter0one
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Re: [Game] Mineclonia [0.109.3]

by hunter0one » Post

What Y level does lapis lazuli spawn at? I've been mining for ages but not found any on Y=-47 as I read somewhere. The ores.lua file says Y=14 but that seems to based on the level from Minecraft, not the level in the Luanti engine.

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Re: [Game] Mineclonia [0.109.3]

by vangrunz » Post

hunter0one wrote:
Tue Jan 07, 2025 03:04
What Y level does lapis lazuli spawn at?
https://minecraft.fandom.com/wiki/Lapis_Lazuli_Ore

Indeed, there's also Deepslate Lapis Lazuli Ore. It's AFAIK the 2nd most rare Ore, coming directly after Emerald Ore. If you need Lapis for Enchanting, find a Village and level a Cleric to at least Apprentice so he can sell you 1 Lapis Lazuli (not Ore) for 1 Emerald.

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