[Game] Mineclonia [0.116.1]

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jester
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Re: [Game] Mineclonia [0.116.1]

by jester » Post

Hi there, two quick questions:

1. Are there Bundles in mineclonia? (poor man's shulker boxes)
2. Do soul sand water elevators work in mineclonia? I've tried it and can't get it to working (even when filling every cell with water source), so I'm wondering if I'm doing something incorrectly or is it just not working.

cheers 👋

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Blockhead
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Re: [Game] Mineclonia [0.116.1]

by Blockhead » Post

jester wrote:
Thu Nov 06, 2025 09:14
Hi there, two quick questions:

1. Are there Bundles in mineclonia? (poor man's shulker boxes)
No. See #2466 Comprehensive list of missing things

jester wrote:
Thu Nov 06, 2025 09:14
2. Do soul sand water elevators work in mineclonia? I've tried it and can't get it to working (even when filling every cell with water source), so I'm wondering if I'm doing something incorrectly or is it just not working.

cheers 👋
It's pretty likely that Minecraft's physics aren't replicated closely enough for this to work, but I can't say anything definitive really. It also goes to a general question about replicating 1:1 as a goal, even unintended behaviours and undefined behaviour, which I'll refrain from giving an opinion on.
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Codiac
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Joined: Sun Apr 23, 2023 03:04

Re: [Game] Mineclonia [0.116.1]

by Codiac » Post

jester wrote:
Thu Nov 06, 2025 09:14
Hi there, two quick questions:

1. Are there Bundles in mineclonia? (poor man's shulker boxes)
2. Do soul sand water elevators work in mineclonia? I've tried it and can't get it to working (even when filling every cell with water source), so I'm wondering if I'm doing something incorrectly or is it just not working.

cheers 👋
No to both, but there are mods that add them or very similar things.

This murders my performance, it might work for you.

https://content.luanti.org/packages/j45 ... le_column/

This doesn't add bundles, but it lets you carry chests :D

https://content.luanti.org/packages/SURV/i_have_hands/

This adds OP bags.

https://content.luanti.org/packages/Codiac/prestibags/

Etc.

repetitivestrain
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Re: [Game] Mineclonia [0.116.1]

by repetitivestrain » Post

Blockhead wrote:
Thu Nov 06, 2025 09:22
It's pretty likely that Minecraft's physics aren't replicated closely enough for this to work, but I can't say anything definitive really. It also goes to a general question about replicating 1:1 as a goal, even unintended behaviours and undefined behaviour, which I'll refrain from giving an opinion on.
Soul sand elevators are 100% a well-defined and intentional feature in Minecraft, just one which we have eschewed for the moment on performance grounds. Otherwise mcl_mobs (and my CSM, mcl_localplayer) feature 1:1 reproductions of Minecraft's living entity physics engine, bugs not excepted.
cdb_6dcb4b04312d

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jester
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Re: [Game] Mineclonia [0.116.1]

by jester » Post

repetitivestrain wrote:
Thu Nov 06, 2025 09:47
Otherwise mcl_mobs (and my CSM, mcl_localplayer) feature 1:1 reproductions of Minecraft's living entity physics engine, bugs not excepted.
this mcl_localplayer sounds interesting, does it still require minetest compiled from source?

repetitivestrain
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Re: [Game] Mineclonia [0.116.1]

by repetitivestrain » Post

jester wrote:
Thu Nov 06, 2025 12:33
repetitivestrain wrote:
Thu Nov 06, 2025 09:47
Otherwise mcl_mobs (and my CSM, mcl_localplayer) feature 1:1 reproductions of Minecraft's living entity physics engine, bugs not excepted.
this mcl_localplayer sounds interesting, does it still require minetest compiled from source?
If by this you mean my modified version of Luanti, yes.
cdb_6dcb4b04312d

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