HardCore Farming - (serious pests)

Post Reply
User avatar
Neuromancer
Member
Posts: 1014
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

HardCore Farming - (serious pests)

by Neuromancer » Post

My idea is to make farming much more challenging and interesting. This mod is an experiment in how to do that. For now it adds pests that devour your crops far more often than they normally do. Thanks to Liil for the locust and rat mobs, DuckGo for the crow mob. This mod is compatible with the default farming, farming redo, crops mod, and x_farming mods. I intend to add support for more farming mods. I have added rat-traps & crows fly away from the scarecrow in x_farming. I'm looking for your thoughts. What should I add to defeat locusts ?

You can configure how often the pests spawn, how likely they are to spawn, and how often they eat your crops by clicking on Settings>All Settings>Content:Mods>hardcore_farming and changing the values there.

SourceCode: https://github.com/Neuromancer56/hardcore_farming
Last edited by Neuromancer on Sat Jul 15, 2023 21:31, edited 2 times in total.

User avatar
sirrobzeroone
Member
Posts: 593
Joined: Mon Jul 16, 2018 07:56
GitHub: sirrobzeroone
Contact:

Re: HardCore Farming - (serious pests)

by sirrobzeroone » Post

you could add to the standard cows, sheep, rabbits so they eat crops as well - in the case of rabbits more crops, I guess they wouldnt be affected by the scarcrow but would make fencing crops off from roving animals more important :).

Don't suppose theres a goat model anywhere they will eat anything, talk about a pest when in the wrong place :)

User avatar
Blockhead
Moderator
Posts: 3014
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: HardCore Farming - (serious pests)

by Blockhead » Post

sirrobzeroone wrote:
Sat Jul 15, 2023 07:40
rabbits
Ah yes, then you can myxoma virus and we can deploy that to control rabbit numbers like they did in Australia... (they're still here >.<)
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

Astrobe
Member
Posts: 714
Joined: Sun Apr 01, 2018 10:46

Re: HardCore Farming - (serious pests)

by Astrobe » Post

> cats that eat [...] crows

Crows ain't that weak or dumb, and are not pests either - not more than pigeons or seagulls as crop fields "predators", from what I can see.
My game? It's Minefall.

User avatar
Neuromancer
Member
Posts: 1014
Joined: Tue Jun 12, 2012 22:28
GitHub: Neuromancer56

Re: HardCore Farming - (serious pests)

by Neuromancer » Post

Astrobe wrote:
Sat Jul 15, 2023 09:54
> cats that eat [...] crows

Crows ain't that weak or dumb, and are not pests either - not more than pigeons or seagulls as crop fields "predators", from what I can see.
Makes sense. The crows now run away from x_farming:scarecrows, and the rats get trapped in rat_traps that you can craft. I've got nothing for locusts.

User avatar
sirrobzeroone
Member
Posts: 593
Joined: Mon Jul 16, 2018 07:56
GitHub: sirrobzeroone
Contact:

Re: HardCore Farming - (serious pests)

by sirrobzeroone » Post

Downunder the only locusts controls we have are chemicals, lizards and birds pick some off but normally they are in plague proportions and the birds and lizards get full way to fast.

There are light traps but they tend to be for monitoring but that might work in game context bit like a rat trap, so long as players can ignore the fact the light trap works during day time as well...magic light trap maybe...or in-game locusts are attracted to mese...mese light trap?

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests