New Feature Hype Thread

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Wuzzy
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New Feature Hype Thread

by Wuzzy » Post

Let's get excited about new and upcoming features in Minetest.

Post about any feature that will come in the next stable release and why it's cool.

Please only post features that have actually made it into the main Minetest development line. Don't post stuff that hasn't been accepted yet.
Last edited by Wuzzy on Tue Nov 07, 2023 13:26, edited 1 time in total.

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Re: New Feature Hype Thread

by Wuzzy » Post

I begin:

Minetest 5.8.0 will bring a bunch of cool features.

Custom fog!
Games will be able to limit the fog range on a per-player based, finally allowing for actual fog weather. The "fog start point" can also be mofified.

Here's an example for very dense fog:
lowfog.jpg
lowfog.jpg (25.04 KiB) Viewed 10003 times
This is what I mean with "fog start point":
lowfog2.jpg
lowfog2.jpg (39.16 KiB) Viewed 9999 times
As you can see, in these images, the fog distance remained the same, but the "fog start point" increase. The fog start point is how far from the player the fog will "start", relative to the view distance.

New texture modifiers
There will be new methods to modify textures:
  • Fill the entire texture with 1 color
  • Change contrast like in GIMP
  • Change hue, saturation and lightness like in GIMP
  • ... and more!
New player physics overrides

This is my feature. More aspects of player physics can be modified on a per-player basis:
  • custom climb speed
  • custom swim/dive speed
  • custom sneak speed
  • custom accelleration
Mod translation updater script

This is my feature. Long overdue, Minetest finally will come with a script that gives an official way to update the mod translation files automatically. It's called util/mod_translation_updater.py. Previously, we were forced to do that by unofficial scripts.

New settings page
The settings page has been completely reorganized. The giant tree is gone and there are now only like 2 layers of depth. Much easier to use.
newmenu.png
newmenu.png (83.99 KiB) Viewed 10006 times


I'm sure there are many other features to hype, so let us know!

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Re: New Feature Hype Thread

by ancientmariner » Post

Killing off MTG. Now people will download MT, and realise it's not a rubbish empty version of Minecraft, but has good games folk have made. Hopefully should help retention significantly. Maybe one day, architectural decisions won't be based on the fact that every PR has to absolutely support MTG, but nobody is allowed to touch MTG.

The settings stuff looks great also.

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Re: New Feature Hype Thread

by Nininik » Post

daum! seems like were getting a huge upgrade! just like multicraft upgraded their gui stuff.....
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Re: New Feature Hype Thread

by Wuzzy » Post

Another feature worth mentioning (5.8.0-dev):

The inventory will get a bunch of new useful shortcuts!

It will be easier to do things with item stacks in the inventory using various combinations of cursor click, movement, dragging and holding down the sneak key. These things will be available:
  • Holding down Sneak+click while moving the mouse over item slots now continously moves items to other inventory (if available)
  • Press Sneak+click on the crafting output slot to craft and move result to inventory
    • Left mouse button: Craft as many as possible
    • Mouse wheel: Craft 10 times
    • Right mouse button: Craft once
  • Drag an item stack on the crafting grid to split stacks evenly
  • Hold down Left mouse button while holding an item stack and move the cursor over the slots to pick up items of the same type
  • Scroll the mouse wheel on top of a slot to pick up or put down items
The usefulness of this feature cannot be overstated. :-)

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Re: New Feature Hype Thread

by Nininik » Post

MineTest finna Getting Them Ground-Breaking Changes, YAY!
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Re: New Feature Hype Thread

by ROllerozxa » Post

5.8 brings new high-quality shader-based antialiasing (after the old MSAA antialiasing being broken in 5.7), namely SSAA which dramatically improves the quality of distant graphics:

Image
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Re: New Feature Hype Thread

by Blockhead » Post

Right hand image looks like it is using default_grid, and possibly opaque texture mode ('fast leaves" - I could be wrong) so it doesn't make for a very good comparison.
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Re: New Feature Hype Thread

by ROllerozxa » Post

Blockhead wrote:
Sun Nov 26, 2023 02:46
Right hand image looks like it is using default_grid, and possibly opaque texture mode ('fast leaves" - I could be wrong) so it doesn't make for a very good comparison.
Both sides have the exact same settings apart from the antialiasing, no idea what you mean by the leaves being opaque on the right side, they're supposed to be transparent on both but look opaque on the left due to the lack of detail (something SSAA fixes!). The texture pack is OhCeeDee.
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Re: New Feature Hype Thread

by Blockhead » Post

ROllerozxa wrote:
Sun Nov 26, 2023 09:12
Both sides have the exact same settings apart from the antialiasing, no idea what you mean by the leaves being opaque on the right side,
Oops I meant on the left
ROllerozxa wrote:
Sun Nov 26, 2023 09:12
they're supposed to be transparent on both but look opaque on the left due to the lack of detail (something SSAA fixes!). The texture pack is OhCeeDee.
Well that makes sense, but I wasn't expecting a texture pack when one wasn't mentioned.

Closer to on-topic: Hypertext respecting font size is good.
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Re: New Feature Hype Thread

by MirceaKitsune » Post

Happily subscribing to be notified of new ones posted here. I only run the Git version which I compile myself, but new features may not be obvious so a place where major ones are announced is very useful. Sun / moon shadows must be the most amazing thing to have happened recently, I hear someone is working on reflective / refractive water now... if only colored light sources could finally be supported at this stage, I keep dreaming it will happen one day.

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Re: New Feature Hype Thread

by Wuzzy » Post

It will be possible to change what nodes and objects certain items can or can't point at. Additionally, it will also be possible to prevent pointing "through" a certain thing.

https://github.com/minetest/minetest/pull/13992

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Re: New Feature Hype Thread

by Hybrid Dog » Post

ROllerozxa wrote:
Sat Nov 25, 2023 18:08
5.8 brings new high-quality shader-based antialiasing (after the old MSAA antialiasing being broken in 5.7), namely SSAA which dramatically improves the quality of distant graphics:
Minetest's SSAA is low-quality in my opinion because the downscaling is not gamma-correct. In this example, the checkerboard gets darker in the distance:
left: no SSAA, right: 8x SSAA
left: no SSAA, right: 8x SSAA
ssaa_off_on_gammaproblem.png (46.17 KiB) Viewed 7882 times


‪‪‮
For reference, here is how a gamma-correct downscaling output from the GIMP looks like:
downscaling in image editor.png
downscaling in image editor.png (9.46 KiB) Viewed 7882 times


I have implemented a different downscaling algorithm for SSAA in Minetest based on personal preferences:
Image

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Re: New Feature Hype Thread

by Wuzzy » Post

Mod, game and texture pack descriptions have become translatable:

https://github.com/minetest/minetest/pull/12208

Remaining untranslatable texts:
  • Game/mod settings (settingtypes.txt)
  • A few special server messages

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Re: New Feature Hype Thread

by Wuzzy » Post

L-system trees can now be placed as decorations:

https://github.com/minetest/minetest/pull/14355

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Re: New Feature Hype Thread

by Nininik » Post

Wuzzy wrote:
Thu Mar 21, 2024 23:39
L-system trees can now be placed as decorations:

https://github.com/minetest/minetest/pull/14355
EPICC! NOW I CAN MAKE DIAMOND TREES :P
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Re: New Feature Hype Thread

by Wuzzy » Post

There's now a function that allows you to get the *real* collision or selection or nodeboxes of nodes, as they are in the world, including rotation an all that:

https://github.com/minetest/minetest/pull/13964

This will simplify a lot of things on the Lua side.

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Re: New Feature Hype Thread

by TenPlus1 » Post

I kinda wish that there was a way to get movedata for players so we could check their engine collisiondata like we do entities.

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Re: New Feature Hype Thread

by Wuzzy » Post

It will be possible to force Minetest to load a particular mod of a game as the first one, and to specify a mod to be loaded as the last one.

https://github.com/minetest/minetest/pull/14177

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Re: New Feature Hype Thread

by v-rob » Post

Wuzzy wrote:
Sun Jun 02, 2024 08:08
It will be possible to force Minetest to load a particular mod of a game as the first one, and to specify a mod to be loaded as the last one.

https://github.com/minetest/minetest/pull/14177
Oooh, that's a really useful one!
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Re: New Feature Hype Thread

by Blockhead » Post

You'll be able to selectively hide objects from players, allowing nifty things like (as Zughy said) healthbars that only show up for teammates, or maybe a potion of selective invisibility, or hallucinations of pink elephants :P
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Re: New Feature Hype Thread

by Nininik » Post

Blockhead wrote:
Sat Aug 17, 2024 02:42
You'll be able to selectively hide objects from players, allowing nifty things like (as Zughy said) healthbars that only show up for teammates, or maybe a potion of selective invisibility, or hallucinations of pink elephants :P
AH YES time to add a schizophrenia mod. perfect.
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Re: New Feature Hype Thread

by InterPotato » Post

What happened to the new animated model support (Idr the format)? It was supposed to be added in 5.9, but it's not mentioned anywhere in changelogs. Was it finally added or was it scrapped?
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Re: New Feature Hype Thread

by rubenwardy » Post

InterPotato wrote:
Sun Aug 18, 2024 13:55
What happened to the new animated model support (Idr the format)? It was supposed to be added in 5.9, but it's not mentioned anywhere in changelogs. Was it finally added or was it scrapped?
glTF - Work is ongoing. Non-animated support is likely to be in 5.10. Animated support is possible but less likely
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Re: New Feature Hype Thread

by Wuzzy » Post

Well if glTF comes only with non-animated support, then unfortunately this doesn't gain us very much because we already have OBJ.

The reason we all wait for glTF is because of the nightmarish B3D support in modelling software and B3D is currently the only "practical" animated format in Minetest atm. glTF support in modelling software seems to be much better.

But if this format support arrives, WITH animation, that will be the ULTRA HYPE! :D

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