New Feature Hype Thread
- Wuzzy
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New Feature Hype Thread
Let's get excited about new and upcoming features in Minetest.
Post about any feature that will come in the next stable release and why it's cool.
Please only post features that have actually made it into the main Minetest development line. Don't post stuff that hasn't been accepted yet.
Post about any feature that will come in the next stable release and why it's cool.
Please only post features that have actually made it into the main Minetest development line. Don't post stuff that hasn't been accepted yet.
Last edited by Wuzzy on Tue Nov 07, 2023 13:26, edited 1 time in total.
- Wuzzy
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Re: New Feature Hype Thread
I begin:
Minetest 5.8.0 will bring a bunch of cool features.
Custom fog!
Games will be able to limit the fog range on a per-player based, finally allowing for actual fog weather. The "fog start point" can also be mofified.
Here's an example for very dense fog: This is what I mean with "fog start point": As you can see, in these images, the fog distance remained the same, but the "fog start point" increase. The fog start point is how far from the player the fog will "start", relative to the view distance.
New texture modifiers
There will be new methods to modify textures:
This is my feature. More aspects of player physics can be modified on a per-player basis:
This is my feature. Long overdue, Minetest finally will come with a script that gives an official way to update the mod translation files automatically. It's called util/mod_translation_updater.py. Previously, we were forced to do that by unofficial scripts.
New settings page
The settings page has been completely reorganized. The giant tree is gone and there are now only like 2 layers of depth. Much easier to use.
I'm sure there are many other features to hype, so let us know!
Minetest 5.8.0 will bring a bunch of cool features.
Custom fog!
Games will be able to limit the fog range on a per-player based, finally allowing for actual fog weather. The "fog start point" can also be mofified.
Here's an example for very dense fog: This is what I mean with "fog start point": As you can see, in these images, the fog distance remained the same, but the "fog start point" increase. The fog start point is how far from the player the fog will "start", relative to the view distance.
New texture modifiers
There will be new methods to modify textures:
- Fill the entire texture with 1 color
- Change contrast like in GIMP
- Change hue, saturation and lightness like in GIMP
- ... and more!
This is my feature. More aspects of player physics can be modified on a per-player basis:
- custom climb speed
- custom swim/dive speed
- custom sneak speed
- custom accelleration
This is my feature. Long overdue, Minetest finally will come with a script that gives an official way to update the mod translation files automatically. It's called util/mod_translation_updater.py. Previously, we were forced to do that by unofficial scripts.
New settings page
The settings page has been completely reorganized. The giant tree is gone and there are now only like 2 layers of depth. Much easier to use.
I'm sure there are many other features to hype, so let us know!
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ancientmariner
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Re: New Feature Hype Thread
Killing off MTG. Now people will download MT, and realise it's not a rubbish empty version of Minecraft, but has good games folk have made. Hopefully should help retention significantly. Maybe one day, architectural decisions won't be based on the fact that every PR has to absolutely support MTG, but nobody is allowed to touch MTG.
The settings stuff looks great also.
The settings stuff looks great also.
- Nininik
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Re: New Feature Hype Thread
daum! seems like were getting a huge upgrade! just like multicraft upgraded their gui stuff.....
↯Glory to Team Thunderstrike!↯
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- Wuzzy
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Re: New Feature Hype Thread
Another feature worth mentioning (5.8.0-dev):
The inventory will get a bunch of new useful shortcuts!
It will be easier to do things with item stacks in the inventory using various combinations of cursor click, movement, dragging and holding down the sneak key. These things will be available:
The inventory will get a bunch of new useful shortcuts!
It will be easier to do things with item stacks in the inventory using various combinations of cursor click, movement, dragging and holding down the sneak key. These things will be available:
- Holding down Sneak+click while moving the mouse over item slots now continously moves items to other inventory (if available)
- Press Sneak+click on the crafting output slot to craft and move result to inventory
- Left mouse button: Craft as many as possible
- Mouse wheel: Craft 10 times
- Right mouse button: Craft once
- Drag an item stack on the crafting grid to split stacks evenly
- Hold down Left mouse button while holding an item stack and move the cursor over the slots to pick up items of the same type
- Scroll the mouse wheel on top of a slot to pick up or put down items
- Nininik
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Re: New Feature Hype Thread
MineTest finna Getting Them Ground-Breaking Changes, YAY!
↯Glory to Team Thunderstrike!↯
↯T.T.S.↯
↯T.T.S.↯
- ROllerozxa
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Re: New Feature Hype Thread
5.8 brings new high-quality shader-based antialiasing (after the old MSAA antialiasing being broken in 5.7), namely SSAA which dramatically improves the quality of distant graphics:


- Blockhead
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Re: New Feature Hype Thread
Right hand image looks like it is using default_grid, and possibly opaque texture mode ('fast leaves" - I could be wrong) so it doesn't make for a very good comparison.
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- ROllerozxa
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Re: New Feature Hype Thread
Both sides have the exact same settings apart from the antialiasing, no idea what you mean by the leaves being opaque on the right side, they're supposed to be transparent on both but look opaque on the left due to the lack of detail (something SSAA fixes!). The texture pack is OhCeeDee.Blockhead wrote: ↑Sun Nov 26, 2023 02:46Right hand image looks like it is using default_grid, and possibly opaque texture mode ('fast leaves" - I could be wrong) so it doesn't make for a very good comparison.
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Re: New Feature Hype Thread
Oops I meant on the leftROllerozxa wrote: ↑Sun Nov 26, 2023 09:12Both sides have the exact same settings apart from the antialiasing, no idea what you mean by the leaves being opaque on the right side,
Well that makes sense, but I wasn't expecting a texture pack when one wasn't mentioned.ROllerozxa wrote: ↑Sun Nov 26, 2023 09:12they're supposed to be transparent on both but look opaque on the left due to the lack of detail (something SSAA fixes!). The texture pack is OhCeeDee.
Closer to on-topic: Hypertext respecting font size is good.
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- MirceaKitsune
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Re: New Feature Hype Thread
Happily subscribing to be notified of new ones posted here. I only run the Git version which I compile myself, but new features may not be obvious so a place where major ones are announced is very useful. Sun / moon shadows must be the most amazing thing to have happened recently, I hear someone is working on reflective / refractive water now... if only colored light sources could finally be supported at this stage, I keep dreaming it will happen one day.
- Wuzzy
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Re: New Feature Hype Thread
It will be possible to change what nodes and objects certain items can or can't point at. Additionally, it will also be possible to prevent pointing "through" a certain thing.
https://github.com/minetest/minetest/pull/13992
https://github.com/minetest/minetest/pull/13992
- Hybrid Dog
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Re: New Feature Hype Thread
Minetest's SSAA is low-quality in my opinion because the downscaling is not gamma-correct. In this example, the checkerboard gets darker in the distance: ROllerozxa wrote: ↑Sat Nov 25, 2023 18:085.8 brings new high-quality shader-based antialiasing (after the old MSAA antialiasing being broken in 5.7), namely SSAA which dramatically improves the quality of distant graphics:
For reference, here is how a gamma-correct downscaling output from the GIMP looks like:
I have implemented a different downscaling algorithm for SSAA in Minetest based on personal preferences:

- Wuzzy
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Re: New Feature Hype Thread
Mod, game and texture pack descriptions have become translatable:
https://github.com/minetest/minetest/pull/12208
Remaining untranslatable texts:
https://github.com/minetest/minetest/pull/12208
Remaining untranslatable texts:
- Game/mod settings (settingtypes.txt)
- A few special server messages
- Nininik
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Re: New Feature Hype Thread
EPICC! NOW I CAN MAKE DIAMOND TREES :PWuzzy wrote: ↑Thu Mar 21, 2024 23:39L-system trees can now be placed as decorations:
https://github.com/minetest/minetest/pull/14355
↯Glory to Team Thunderstrike!↯
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- Wuzzy
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Re: New Feature Hype Thread
There's now a function that allows you to get the *real* collision or selection or nodeboxes of nodes, as they are in the world, including rotation an all that:
https://github.com/minetest/minetest/pull/13964
This will simplify a lot of things on the Lua side.
https://github.com/minetest/minetest/pull/13964
This will simplify a lot of things on the Lua side.
Re: New Feature Hype Thread
I kinda wish that there was a way to get movedata for players so we could check their engine collisiondata like we do entities.
- Wuzzy
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Re: New Feature Hype Thread
It will be possible to force Minetest to load a particular mod of a game as the first one, and to specify a mod to be loaded as the last one.
https://github.com/minetest/minetest/pull/14177
https://github.com/minetest/minetest/pull/14177
Re: New Feature Hype Thread
Oooh, that's a really useful one!Wuzzy wrote: ↑Sun Jun 02, 2024 08:08It will be possible to force Minetest to load a particular mod of a game as the first one, and to specify a mod to be loaded as the last one.
https://github.com/minetest/minetest/pull/14177
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Re: New Feature Hype Thread
You'll be able to selectively hide objects from players, allowing nifty things like (as Zughy said) healthbars that only show up for teammates, or maybe a potion of selective invisibility, or hallucinations of pink elephants :P
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- Nininik
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Re: New Feature Hype Thread
AH YES time to add a schizophrenia mod. perfect.
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InterPotato
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Re: New Feature Hype Thread
What happened to the new animated model support (Idr the format)? It was supposed to be added in 5.9, but it's not mentioned anywhere in changelogs. Was it finally added or was it scrapped?
I'm only human, after all...
- rubenwardy
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Re: New Feature Hype Thread
glTF - Work is ongoing. Non-animated support is likely to be in 5.10. Animated support is possible but less likelyInterPotato wrote: ↑Sun Aug 18, 2024 13:55What happened to the new animated model support (Idr the format)? It was supposed to be added in 5.9, but it's not mentioned anywhere in changelogs. Was it finally added or was it scrapped?
- Wuzzy
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Re: New Feature Hype Thread
Well if glTF comes only with non-animated support, then unfortunately this doesn't gain us very much because we already have OBJ.
The reason we all wait for glTF is because of the nightmarish B3D support in modelling software and B3D is currently the only "practical" animated format in Minetest atm. glTF support in modelling software seems to be much better.
But if this format support arrives, WITH animation, that will be the ULTRA HYPE! :D
The reason we all wait for glTF is because of the nightmarish B3D support in modelling software and B3D is currently the only "practical" animated format in Minetest atm. glTF support in modelling software seems to be much better.
But if this format support arrives, WITH animation, that will be the ULTRA HYPE! :D
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