Very nice work, and big thanks for getting it out right in time for the
Game Jam.
Personally, the crafting improvements are great, as is the layout of the new Settings interface (even if I don't really like how the button clashes with the left tab alignment and overall design language of the rest of the UI).
I am overall ambivalent about changing to .md as the file extension for the Lua API docs, but kind of annoyed that the .txt file was left in, because now tab completion is much slower to get to that file. I have worked out how to give direct function/line number links with the new filetype on GitHub, that was not too bad. But what was/was there a rationale for leaving the file lua_api.txt instead of removing it entirely? So that bad links that point to master (instead of a specific commit) don't go bad?
lemonzest wrote: ↑Mon Dec 04, 2023 19:19
Will there be an AppImage for Linux?
AppImage isn't something the developers of Minetest have ever packaged; they have the Ubuntu PPA and that's about it for first-party versions of Minetest for Linux. Most distributions build packages themselves. There was one individual making AppImages over at
this thread, but their GitHub has been quite inactive. You may have to make it yourself.
hlqkj wrote: ↑Tue Dec 05, 2023 10:22
I see the concerns I expressed in
viewtopic.php?t=30005 have been taken into account with a "Yeah I definitely agree" and nothing more... Too bad. I'm starting to think tht Minetest GUI's fate will be the same one of proper lighting and VAEs, lol.
I assume you meant to link to
this post. It does seem a shame to have not improved the wording. However there was not any consensus on what a better wording would be. Also, the string doesn't just have to be written in English, but translated for all the localisations of Minetest. And of course this is all under time constraints in actually trying to get a release out for the Jam.