[Game] Survival Story [0.0.4]

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

[Game] Survival Story [0.0.4]

by ErrorNull » Post

Image

Survival Story is a game that incorporates survival mechanics inspired by games like 7 Days to Die, Project Zomboid, Don't Starve, and the RLCraft mod for Minecraft.

You spawn with nothing. Challenges become deadlier the farther out from spawn point you travel, to the point where they are near impossible to handle, guarding the next farthest region over the horizon. Be the player to survive the longest or explore the farthest into the distance.

There is also a unique story underlying the player's circumstance, hinting as to why they exist in this world, and why sleep and dreams are important.

Image
Developed for Multiplayer Compatibility

custom_player_animations.png
custom_player_animations.png (241.17 KiB) Viewed 5168 times

player_body_and_underwear_customization.png
player_body_and_underwear_customization.png (161.82 KiB) Viewed 5163 times

Image
Survival Inventory with Equipable Clothing + Armor, and with Quick Crafting

Image
Skill Progression

campfire_and_cooking.png
campfire_and_cooking.png (143.39 KiB) Viewed 5158 times

Survival Story is very early in development and is planned to be a multi-year project. My goal is to create most features from scratch (and not rely on existing mods), so I can learn all aspects of the Luanti API in order to better optimize the game for multi-player. Any questions or comments let me know.


Download: Survival Story v0.0.4 - GitHub page

Video Update: https://www.youtube.com/watch?v=Q7Hra0tIDbg


Changelog v0.0.4:
Spoiler
  • reduced resource requirements for string and a few other recipes
  • added ability from Settings tab to disable pop-up notifications by group type
  • added 'baseline value' mechanism
  • added visual marker on most stat bars to show the baseline value
  • thermal status section in Status tab now displays all factors that impact 'feels like' temperature
  • added ability for clothing and armor to offset 'feels like' temperature when on dry land or in water
  • added 'water temperature' equipment buff that offsets water temperature based on equipped clothing/armor
  • added 'sun protection' equipment buff that offsets solar radiation based on equipped clothing/armor
  • added 'electrical' equipment buff that offsets electrical damage based on equipped clothing/armor
  • added 'gas' equipment buff that offsets toxic gas damage based on equipped clothing/armor
  • added illness mechanism that triggers status effects with 'cold', 'flu', and 'pneumonia' severities
  • added sneezing and coughing effects that are occasionally triggered when ill
  • trigger illness from external factors like cold weather and lack of sleep (low alertness)
  • added poison mechanism that triggers status effects with 'stomach ache', 'nausea', and 'dysentery' severities
  • added vomiting effects that are occasionally triggered when poisoned
  • trigger poisoning from consuming raw or bad food or drinking unclean water
  • added leg condition mechanism that triggers status effects with 'sprained', and 'broken' severities
  • trigger leg injuries from running and jumping from high places
  • added hand condition mechanism that triggers status effects with 'sore', 'sprained', and 'broken'
  • trigger hand injuries from swinging heavy tools and punching hard objects with bare hands
  • added ability to splint or cast leg injuries for faster recovery
  • added ability to 'crawl' up 1 meter blocks if jumping is severely hindered due to injury, exhaustion, or carrying weight
  • ensured that wearing hand or foot protection like socks, shoes, and gloves, reduces those injuries
  • added wetness (skin moisture) mechanism that is activated by standing or submersion in water
  • alertness is increased when standing or submerged in water
  • added tooltips that describe negative impacts from status effects when hovering over their names in the Status tab
  • added Skills tab allowing use of earned skill points to improve player abilities including stat maximums, stat restore rates, stat drain rates, resistance to injury and illness, walking, running, and jumping
  • added more info display to debug wand
  • updated stats wand to modify the new stats like legs, hands, illness, poison, and wetness
  • more code refactoring and better code organization
  • lots of updates to Help tab

Features:
Spoiler
  • Overhauled Inventory UI - equipped clothing and armor [left pane], inventory and item info [middle], crafting and ingredients [right pane]
  • Item Info Panel - displays detailed info of a selected inventory item or recipe item
  • Gridless Quick Crafting - click a recipe item [right pane] to view ingredients, click a 'craft' button to craft it and use up available ingredients currently in the inventory
  • Recipe Categories - filter craft recipes by tools, weapons, armor, medical, etc.
  • Bag Slots - add bags to increase the number of available inventory slots
  • Inventory Weight System - the more stuff you carry, the heavier you get, the more negative impact to movement, jumping, and food/water consumption.
  • Overhauled Stats System - stats like health, hunger, thirst, immunity, sanity, stamina, and experience, with HUD statbars and modifiable max values.
  • Sprinting - sprint with stamina drain along with 'exhaustion' state, which impacts moving, jumping, thirst, etc. if exertion continues.
  • Custom player model with custom animations, and with elbow and knee joints!
  • Fully crouch through 1 meter spaces
  • Choice of male vs female player model with color customization for skin, hair, eyes, and base underwear
  • Clothing and armor equip system with color variations
  • Clothing and armor provide stats buffs like damage protection, weather protection, disease and radiation protection, etc.
  • Campfire with optional tools to increase cooking and fuel slots
  • Storage bag items that can be equipped to improve inventory or can be placed on the ground for storage.
  • Variable Item Consumption - Some consumable items can be used or consumed multiple times before it is removed from the inventory.
  • Water Containers - Drink from, or refill, or boil water in (wood, glass, metal, etc.) containers to make it safer to drink, but also increases the container's wear.
  • Skill Progression - improve abilities with skill points earned from gaining experience levels
  • Biome Climate - air and water temperature, humidity, and wind unique to each biome which impacts player condition
  • Radiant Sources - hot or cold objects (like campfires) that impact player's perceived temperature and comfort
  • Wetness - getting wet from rain or submersion in water and lowers feels-like temperature
  • Status Effects - conditions that activate due to low stats or environmental factors like hot or cold.
  • Hand and Leg Injuries - soreness, sprains, and bone breaks if not careful
  • Hit/Attack Cooldown - prevent weapon hit spamming by increasing chance of missing the target.
  • Multiple Use Items - Items that can be eaten or used multiple times before its gone
  • Food Consumption Cooldown - prevent eat/drink spamming by increasing chance of choking or coughing.
  • Item Action Cooldown - prevent spamming actions like refilling water containers, using medical items, etc.
  • Item Bundling - stack items like tools, clothing, consumable items, that have different properties

Features planned for next update:
Spoiler
  • rain and snow effects
  • ambient sounds for wind and rain
  • replace default biomes with apocalyptic style biomes
  • basic sleep mechanic

Features to add before full 1.0.0 release:
Spoiler
  • Game Animals - birds, boar, deer, wolf
  • Hostile Creatures - zombies or maybe something else...
  • Item Scrapping - break down items to its base materials
  • Crafting Stations - furnace and workstation
  • Unique Sleep Mechanic - sleep does not progress time and puts you in a dream like state
  • Building/Construction - building blocks crafted from base materials and can be upgraded for higher durability
  • Mob Block Destruction - hostile mobs can attempt to destroy blocks to reach player when in attack mode
  • Hostile Mob Difficulty Progression - hostiles become stronger and more dangerous the farther away from spawn origin
  • Consistent Art Style - customize block, item, and ui textures into style based on 32x32 pixel resolution
  • Weather Events - rain, snow, dust storms, etc.
  • Basic Vehicles - along with mine carts, bike, scooter, cars (maybe?), and basic flying mode like hot air balloon or glider.
  • Town and Cities - loot towns and cities for items and equipment
** Wishlist for Core Devs **
  • Lua callback function for when 'jump', 'aux1', and 'sneak' key is pressed - for efficient and precise coding of player stat changes, visual effects, and sound effects when jumping, sprinting, and crouching.
  • Lua callback function for when 'inventory' key is pressed - allow modders to code unique gameplay mechanics based on whether the inventory formspec is currently shown. exampe: dropping item from hotbar using inventory formspec interaction vs dropping an item from hotbar via 'drop' key.
  • Update/refresh specific formspec element - ability to update only certain formspec elements instead of having to pass the full formspec code into show_formspec() each time.
Last edited by ErrorNull on Thu May 29, 2025 10:39, edited 62 times in total.

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

screenshot of the player's inventory UI so far. the left pane avatar image is just a dummy image. it will be replaced by the actual custom model i'm working on.

I've also just recently learned how to use Blockbench and Blender, and completed the custom player model with a start on some the initial animations.. just idle and walking so far. will be working on mining, sitting, crouch, running, etc. I'm more of a programmer than an artist, but I think I'm happy with how it's turning out so far.

video of custom player model and animation (idle and walking)
https://youtu.be/_qB70kYveIY
Attachments
vlcsnap-2024-01-04-03h59m08s521.png
vlcsnap-2024-01-04-03h59m08s521.png (498.55 KiB) Viewed 11565 times
screenshot.png
screenshot.png (349.37 KiB) Viewed 11575 times

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

The custom player model now hitched to the player input and is now controllable. Animations for walking, running, mining, walk + mining, are shown here. Sitting and Death poses are also complete, but just not shown for this video.

Before working on other needed animations like crouching, swimming, and combinations of crouch walking and crouch mining, I need to learn and experiment on attaching items to the player, so other players can actually see the wielded items.

demo video
https://youtu.be/qeJDMHZuqkg
Attachments
vlcsnap-2024-01-05-22h35m58s039.png
vlcsnap-2024-01-05-22h35m58s039.png (490.1 KiB) Viewed 11438 times

Mint
Member
Posts: 11
Joined: Sun Dec 17, 2023 13:27

Re: [Game] Survival Story [0.0.1]

by Mint » Post

That's a great work! Very nice models and animations!

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

Mint wrote:
Sun Jan 07, 2024 10:51
That's a great work! Very nice models and animations!
hey thx mint!

Update:

core functionality of showing wield items on my custom player mesh complete. lots of challenging moments and had to redo my model and animations several times in blender to figure out positioning/rotation issues with the wield item. but, the foundation is there and it works. and the wield items now attach correctly with any animations i make. the wield item mechanic and custom model doesn't depend on any existing mods, nor on minetest game player_api or default.

video clip of wield item on custom model
https://youtu.be/Arwl48aG6rk

thanks to the 3d armor mod by stu (viewtopic.php?t=4654) helped me lots in learning the differences between its custom player model and the default minetest game player model, in regards to wield item implementation.. and how i can devise my custom model. and the visible wielditems mod by LMD (viewtopic.php?t=27714) showed me it was possible to implement wield items without the need for even the minetest game player api.

next i plan on finishing up crouching animation and then move onto player avatar customization, like choice of male/female models, skin, clothing, and armor overlays..
Attachments
vlcsnap-2024-01-11-10h29m15s152.png
vlcsnap-2024-01-11-10h29m15s152.png (642.55 KiB) Viewed 11240 times
Last edited by ErrorNull on Sun Jan 21, 2024 07:50, edited 1 time in total.

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

update:

crouching ability added. you can now pass through a 1 meter space while crouching. needed to create new animations for the related states like crouch mining, crouch walking, crouch walking mining, and also a special one where you crouch 'sit'.

you initially press the sneak key to start crouching. but when passing through a 1 meter space, you can let go of the sneak key (and save your pinky) and crouching will be automatically maintained. my brain almost exploded figuring out a way to maintain the reduced crouch speed while manually crouching and auto crouching, but it's all good so far.

to balance out the ease at which you can just find a 1 meter hole and shelter there, crouching does drain a bit of stamina over time. to prevent from going into exhaustion due to low stamina, you can go into a fully seated position and stamina will start to restore again. however while seated in this way, you cannot hit, mine, or move. so if a sneaky mob has followed into your secret tunnel, may not be safe just sitting there for too long, and you'll better dig out a more open space for proper hideout.

video demo of crouching mechanic
https://youtu.be/Vb7a3jwm1Nk

any questions or comments, feel free to let me know!
Attachments
vlcsnap-2024-01-18-19h21m09s8782.png
vlcsnap-2024-01-18-19h21m09s8782.png (752.78 KiB) Viewed 11107 times

User avatar
freshreplicant
Member
Posts: 247
Joined: Sun Aug 09, 2020 10:37
In-game: freshreplicant

Re: [Game] Survival Story [0.0.1]

by freshreplicant » Post

I have to say this game looks very promising already. Really like the character model/animation.

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

freshreplicant wrote:
Sat Jan 20, 2024 22:34
I have to say this game looks very promising already. Really like the character model/animation.
thanks freshreplicant for encouraging words. i just learned how to make the player model's head look up or down when you mouse up or down to change the view angle. will share on the next update.

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

update:

still fleshing out the player customization screen and need to figure out how i'm even going to approach the hair customization and armor on this model. but meanwhile, here's a video to share some aspects of the inventory and crafting system. =)

video demo of inventory system and quick crafting
https://youtu.be/8JXxUNqM6Wc
Attachments
vlcsnap-2024-01-24-21h26m16s591.png
vlcsnap-2024-01-24-21h26m16s591.png (645.63 KiB) Viewed 10822 times

User avatar
Blockhead
Moderator
Posts: 2787
Joined: Wed Jul 17, 2019 10:14
GitHub: Montandalar
IRC: Blockhead256
In-game: Blockhead Blockhead256
Location: Land Down Under
Contact:

Re: [Game] Survival Story [0.0.1]

by Blockhead » Post

ErrorNull wrote:
Thu Jan 25, 2024 04:28
update:

still fleshing out the player customization screen and need to figure out how i'm even going to approach the hair customization and armor on this model. but meanwhile, here's a video to share some aspects of the inventory and crafting system. =)

video demo of inventory system and quick crafting
https://youtu.be/8JXxUNqM6Wc
.
This is project looking pretty good already. It reminds me of Project Zomboid, which you have mentioned.

One usability note: The colours green and red are hard to distinguish for about 4.5% of the world's population that has some form of colour blindness*. You can probably keep the red/green colours, but I think you should boost the brightness on the green; and on the red add more saturation and less brightness - that way there is an obvious difference between available and unavailable based on lightness.

It's not an entirely accurate representation, nothing ever can be, but it's helpful to use a colour blindness simulation to check if your colours are distinct to colour blind users. I recommend the one from Daltonlens.

*The statistic is for all forms of colour blindness though only the red-green forms deuteranopia and protanopia have trouble distinguishing shades of red from shades of green, and the condition can vary from mild to complete deficiency of a colour (part of why it's often called "colour vision deficiency"); the other main form of colour blindness is the blue-blindness tritanopia, which has its own problems with other colours; monochromacy is exceedingly rare.

Another critique is that your typography is rather all over the place, with 3 different fonts. In particular the pixel font for available/unavailable looks very out of place.
/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

hey thanks blockhead. yea me and my bros have been playing pz the past couple months. love the amount of survival realism detail in there, but sometimes can get too intricate hehe. good point about the red and greens. i'll work in better contrast so that it's easier for ppl with color challenges.

my typography and icon resolution are totally everywhere for sure. i eventually plan to have all icons at 32x32 px resolution, but still in process of customizing away the default minetest game 16x16 icons. i also began the project naively with lots of image-based text labels because i didn't like how normal text labels and hypertext don't scale at different window sizes. the 'missing' and 'avail' labels for the ingredients are actually images lol. i will need to settle for hypertext for those and work that in for the next update. i appreciate the input thanks.

User avatar
Midnight
Member
Posts: 216
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] Survival Story [0.0.1]

by Midnight » Post

Hey were can I try this game?

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

Midnight wrote:
Thu Jan 25, 2024 07:57
Hey were can I try this game?
i haven't made it available for download yet. once some other features are complete, i will put it all on my github page. the original post above is now updated to list the features i'd like to have completed before having a 'play testable' version for everyone. i've copied it here below..
  • Female Player Model - choose between male and female models
  • Player Body Customization - skin, eyes, mouth, and hair
  • Clothing and Armor System - ability to wear clothing and armor which other players can see
  • Crafting Stations - campfire, furnace, and workstation
  • Building/Construction - building blocks crafted from base materials and can be upgraded for higher durability
  • Customized Mobs - 2 game animals and 2 hostile mobs that can be harvested with tools to obtain drops

User avatar
Midnight
Member
Posts: 216
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] Survival Story [0.0.1]

by Midnight » Post

Hey btw will you enable an us to do custom clothing changes in game just for personal use

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

Midnight wrote:
Thu Jan 25, 2024 18:32
Hey btw will you enable an us to do custom clothing changes in game just for personal use
clothing will be an important part of the game. when you spawn in the game the first time, you start out without clothes and only in your underwear. the underwear you'll be able to choose the color. then you can only wear clothing that you find or craft. certain clothing will give you better heating or cooling based on the clothing item. way down the line there can be a way players can dye a piece of clothing to the color they want.

of course you can also mod in completely new clothes yourself. i'll be sure to have a basic mod api and image templates for the texture files when i'm at that point.

User avatar
freshreplicant
Member
Posts: 247
Joined: Sun Aug 09, 2020 10:37
In-game: freshreplicant

Re: [Game] Survival Story [0.0.1]

by freshreplicant » Post

Will there be a temperature/climate feature, so that you need warmer clothes in colder biomes or areas?

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

freshreplicant wrote:
Sat Jan 27, 2024 14:34
Will there be a temperature/climate feature, so that you need warmer clothes in colder biomes or areas?
yes, that is certainly planned. to avoid negative effects, cold biomes will require warmer clothing and hot biomes will require more cooling types of clothing. specific events that would alter the biome temperature further would be night and day cycle, and rain or snow. being wet (rain or submerged in water) will also temporarily impact your body temperature.

the character setup screen is coming along. and you'll notice the guy finally has some hair..
Attachments
Screenshot 2024-01-27 121513.png
Screenshot 2024-01-27 121513.png (28.8 KiB) Viewed 10520 times

User avatar
Midnight
Member
Posts: 216
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] Survival Story [0.0.1]

by Midnight » Post

ErrorNull wrote:
Sat Jan 27, 2024 19:12
freshreplicant wrote:
Sat Jan 27, 2024 14:34
Will there be a temperature/climate feature, so that you need warmer clothes in colder biomes or areas?
yes, that is certainly planned. to avoid negative effects, cold biomes will require warmer clothing and hot biomes will require more cooling types of clothing. specific events that would alter the biome temperature further would be night and day cycle, and rain or snow. being wet (rain or submerged in water) will also temporarily impact your body temperature.

the character setup screen is coming along. and you'll notice the guy finally has some hair..
Hey reminds me of Survivalcraft.
also please make mobs neutral with cows attacking when punched a lot and bulls attacking when they're directly punched, also make crops grow in certain biomes with proper watering and soil's fertility

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

ah yes, i remember trying out survivalcraft many years ago. shooting down the birds from the sky for food was lots of fun actually lol. i quit playing since it seemed at that time it was no longer being updated, but looks like there's now a 2.3 version - so will have to check it out soon.

like in many survival games, mine will also have passive game animals that will flee when attacked, neutral game animals that only attack if you attack first, and hostile animals that attack you on sight no matter what. there will also be some wild edible food unique to certain biomes. a farming system will be there too, but that is way down the road.
Last edited by ErrorNull on Wed Jan 31, 2024 23:42, edited 1 time in total.

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

update:

the basic player setup screen is done. will next be working on the following:

- 2 more hair options for male and female model
- clothing items and equip / unequip from inventory screen
- a 'settings' tab to adjust customize colors like crafting icon highlight colors (@blockhead)
- change ingredient box 'missing' and 'available' labels from images to hypertext

video demo of player setup screen
https://youtu.be/tZrlxVNIytk
Attachments
vlcsnap-2024-01-31-16h29m59s189.png
vlcsnap-2024-01-31-16h29m59s189.png (681.62 KiB) Viewed 10267 times

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

update:

the player clothing system is coming along. but, i spent too many days last week playing project zomboid.. had a nice long run with one character then made one mistake, got overwhelmed by a zombie horde, and rage quit. lol.

anywho.. below are the details of my more important work.

completed:
- changed ingredient box 'missing' and 'available' labels from images to hypertext
- created 'settings' tab to tweak colors like crafting icon highlight colors (@blockhead)
- created fiber shirt clothing for male and female model
- functioning equip and unequip of clothing that shows on formspec and player model

pending:
- create fiber pants for both model types
- create cloth tshirt and cloth pants that can be colorized for both model types
- 2 more hair options for male model
- 2 more hair options for female model

i've also just now uploaded another video .. this time it shares more details on the current player stats system. let me know what you think..

video demo of player stats system (23 min)
https://youtu.be/sqMALexz3Tw
Attachments
vlcsnap-2024-02-14-23h43m42s929b.png
vlcsnap-2024-02-14-23h43m42s929b.png (397 KiB) Viewed 9874 times

User avatar
Midnight
Member
Posts: 216
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] Survival Story [0.0.1]

by Midnight » Post

You know the models are pretty awesome compared to traditional ones. I am a player of mc bedrock, and remember that it had a lot of purchasable clothing and one of the clothing were boots that were quite realistic, your models remind me of that thing

mine_eru
Member
Posts: 17
Joined: Sun Apr 23, 2023 09:10
Location: Poland

Re: [Game] Survival Story [0.0.1]

by mine_eru » Post

Beautiful is not enough to describe these models. Will it be possible to use them in mineclonia or mineclone2?
my english may be bad ;)

User avatar
ErrorNull
Member
Posts: 307
Joined: Thu Mar 03, 2016 00:43
GitHub: ErrorNull0

Re: [Game] Survival Story [0.0.1]

by ErrorNull » Post

Midnight wrote:
Thu Feb 15, 2024 09:59
You know the models are pretty awesome compared to traditional ones. I am a player of mc bedrock, and remember that it had a lot of purchasable clothing and one of the clothing were boots that were quite realistic, your models remind me of that thing
hey thanks. my kids first got me into playing mc when it was still called mc mobile.. we had lots of fun. but then later got into the pc java version and played lots of bedwars on the hypixel server. every couple months i fire up my dedicated server with our saved map and we play again. i have some friends who play on bedrock version and the clothing options are cool.
mine_eru wrote:
Thu Feb 15, 2024 21:03
Beautiful is not enough to describe these models. Will it be possible to use them in mineclonia or mineclone2?
thanks! once i release the code of this game to github, the authors of mineclonia or mineclone2 are free grab my models and texture files (and credit me tho) and try to hack it into their game. it will require major rework of their code, but it's possible.

User avatar
Midnight
Member
Posts: 216
Joined: Sun Dec 19, 2021 13:56
GitHub: Midnightx756
IRC: Dragon
In-game: Dragon_Abysss
Location: Dehradun, India

Re: [Game] Survival Story [0.0.1]

by Midnight » Post

ErrorNull wrote:
Fri Feb 16, 2024 03:25
Midnight wrote:
Thu Feb 15, 2024 09:59
You know the models are pretty awesome compared to traditional ones. I am a player of mc bedrock, and remember that it had a lot of purchasable clothing and one of the clothing were boots that were quite realistic, your models remind me of that thing
hey thanks. my kids first got me into playing mc when it was still called mc mobile.. we had lots of fun. but then later got into the pc java version and played lots of bedwars on the hypixel server. every couple months i fire up my dedicated server with our saved map and we play again. i have some friends who play on bedrock version and the clothing options are cool.
mine_eru wrote:
Thu Feb 15, 2024 21:03
Beautiful is not enough to describe these models. Will it be possible to use them in mineclonia or mineclone2?
thanks! once i release the code of this game to github, the authors of mineclonia or mineclone2 are free grab my models and texture files (and credit me tho) and try to hack it into their game. it will require major rework of their code, but it's possible.
If you play the current Minecraft versions cracked which allow in-app purchases for no money you can see what I was saying about the models, they are more than just the classic java, mineclone, mineclonia models

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests