Nininik wrote: ↑Sun Mar 15, 2026 04:12
I looked at the new stuff and I'll have to admit this is impressive
Thanks for the 'dragon's view' show, hope you enjoyed it. It's anyone's game, really, but the challenges seem orders of magnitude greater than those I would have on my agenda... Good thing there's no pressure on me from the outside, I can wait for inspiration, and have had all the glory I could ask for already, which is good cos I have to question my path in general.
The Knight's Passage:
[
https://www.youtube.com/watch?v=_cF4tWA2g1Y&t=35s]
The World 'Order':
[
https://mega.nz/file/klJhkRgQ#3sr5BdUKm ... Gb5IBNctyU]
Goes with 'RSWO':
[
https://github.com/flowingpoint/RSWO]
'It's a 20mb file on my MEGA file cloud site, which when unpacked should be about 129mb, and is the combination of a few 'routes' out from the origin (8 actually) of which only about half are done-ish, and ... need I say any more? There's something to do, if you like: Design builds, mazes. challenges, etc, make a fork, design characters and switch the template textures, design subvolumes like I did with the 'stones', play PVP with rublers, etc.'
I shall continue to aim for some things other games have, but it's heavy duty. Simple is better, and maybe I'll click with some code in time. But things I will try are: magnetic coins, shuffleable books, basic projectiles, graduated water, and I can tidy up the names a bit, but later, because they should have some 'order' to them.