
Voxelgarden is a classic game for Luanti, to explore, survive and build. Compatible with most mods for Minetest Game.
This topic is essentially a split from /viewtopic.php?t=6346, just like this game is a split from the original Voxelgarden. The goal is to maintain Voxelgarden in the same spirit as Casimir did.
Download:
- Stable release: ContentDB | Codeberg
- Latest (git): voxelgarden-master.zip
Getting started
Open your inventory and take a look at the Recipes tab. Select items to see how they can be made and select them twice to see what can be made out of them.
The primary resource needed to progress is crumbled stone. Combine 4 of them to make cobblestone, which is the material for stone tools.
To get sticks, place 3 leaves vertically on the crafting grid. Besides tools and torches, sticks are also used to make campfires, a cheap early-game replacement for cobblestone furnaces.
Depending on the biome, it might be harder or easier to find food. Usually, the easier and faster method to get food is to hunt rats. After killing one, it can be cooked in a furnace or on a campfire to make some nutritious rat meat.
The base game mechanics aren't too difficult to get used to. The progression is fairly obvious from this point onwards. Follow the recipes. Alloy new metals. Go to the Nether.
Build a house. Plant a tree. Raise a rat.
Features
- Hostile and passive mobs, partly inspired by Minetest 0.3.
- Good textures by default, forming an overall consistent style.
- Game mechanics different from Minetest Game and Minecraft, giving the game its unique feeling.
- Self-planting saplings. No need to collect them. Forests will spread naturally.
- Biome-dependent weather cycle, with rain extinguishing fire and snow piling on the ground.
- Progressive gameplay, while still offering different ways to achieve your goals.
- Coal-powered alloy furnaces making ingots that are unobtainable through regular cooking or crafting.
- More realistic metal progression. Iron lumps make iron ingots; alloy iron with coal to make steel.
- Hellish Nether realm, separated from the regular world by an unbreakable bedrock layer.
- Nether and Floatlands (v7) portals, ignited with the Realm Striker, an item found within dungeons deep underground.
- Not only stairs and slabs, but a wide range of sub-nodes, enabling detailed buildings.
- Most items can be placed down, allowing for interesting decorative elements.
- Dyes can be placed on wool and similar nodes to instantly color them.
- Must-see mapgen. Getting the best out of mapgens v6 and v7.
- MC-like hunger and healing.
- Sprinting mechanics.
- Simple score system, motivating players to not abandon their worlds.
- Modular doors, with which you can build more than just doors, e.g. window frames, hatches, street lamps...
- Cactus has spikes and they hurt.
- Details, details, details. Don't miss them.
Screenshots
Spoiler




Recipes to know
Spoiler
Code: Select all
Sticks 6
L
L
L
L = Leaves
Code: Select all
Cobblestone
C C
C C
C = Crumbled stone
Code: Select all
Horizontal tree 2
. T
T .
T = Tree
. = Nothing
Code: Select all
Axe
M S
M S
. S
M = Material (rock, copper ingot, steel ingot)
S = Stick
. = Nothing
Licence
Voxelgarden has 2 licenses: one for source code and one for media assets. These licenses are used as fallbacks (by the principle of least permissive) and apply unless stated otherwise.
The source code is licensed under LGPLv2.1 or later:
Media assets are licensed under CC BY-SA 4.0.This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.
Included mods and their licenses are listed in MODS.md.
Links
ContentDB: Voxelgarden
Repository: voxelgarden/voxelgarden
Website: https://voxelgarden.codeberg.page/
Original topic: /viewtopic.php?t=6346