[Modpack] Subways [2.1.1]

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SylvesterKruin
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[Modpack] Subways [2.1.1]

by SylvesterKruin » Post

Subways

Adds nice, customizable subways to Advanced Trains.

Supports Advanced Trains Livery Tools and custom Unicode exterior line displays.
screenshot.png
screenshot.png (565.93 KiB) Viewed 1126 times
I thought I'd try making my subways voxel-based. They look nicer, they fit better in the blocky style of Minetest worlds, and their textures and level of detail are much more consistent. This is (as far as I know) the only voxel-based AdvTrains modpack out there, so let me know what you think.

Code license: AGPL-3.0
Media license: CC-BY-SA-3.0

Modpack dependencies:
  • advtrains
  • advtrains_train_track
  • tga_encoder
  • unicode_text
Download: https://content.minetest.net/packages/s ... /download/
Last edited by SylvesterKruin on Mon Nov 18, 2024 19:30, edited 2 times in total.
The Little Luantier

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SylvesterKruin
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Joined: Sun Sep 25, 2022 13:03
In-game: SylvesterKruin
Location: Noitacol

Re: [Modpack] Subways [2.1.0]

by SylvesterKruin » Post

Subways 2.1.0 is out! Changes:
  • Changed outside displays from using the "Line" value to using the "Outside Text" value, thanks to Emojigit/Emojiminetest.
The Little Luantier

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SylvesterKruin
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Joined: Sun Sep 25, 2022 13:03
In-game: SylvesterKruin
Location: Noitacol

Re: [Modpack] Subways [2.1.1]

by SylvesterKruin » Post

Subways 2.1.2 includes some small bugfixes:
  • Fix LRV Type 9 displays line number, not outside text
  • Fix LRV Type 9 Middle Section lags and glitches
  • Fix attempt to index local 'old_props'
The Little Luantier

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