Introducing Our New Name

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Johnny Joy
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Re: Introducing Our New Name

by Johnny Joy » Post

RokeJulianLockhart wrote:
Fri Mar 28, 2025 14:17
Even if Adravox or myriad alternative names were theoretically superior, Luanti can't feasibly rebrand for at least another few years yet.
Well, in a few years, I hope people will look around. Luanti sounds like a name people settled on after too much debate. It is, however, the perfect name for an anti-Lua organization.

I've been out of the loop with personal priorities for a few years. Were polls taken, and was there a suggestion period?

But, I guess the name could be Stink Muppet and it wouldn't matter. This game has always been more attractive for the players and the servers than the name.

Take care.
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Johnny Joy
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Re: Introducing Our New Name

by Johnny Joy » Post

Mathias wrote:
Tue Dec 24, 2024 15:19
Luanti is interesting name. Based on previous replies I am hoping mods will be programmed in C++ in future!
Off subject: Years ago, when I was integrating PostgreSQL and Memcached into the server, I had some success creating "extensions" as shared objects, which could add functionality to the Lua API. These extensions would be comparable to those loaded into PHP or similar. I could work on that again if there were interest. Currently, I'm looking into gRPC and middleware for backend storage as an option. I have also created a map generation farm using only mods where many servers are used only for map block emergence while the player server handles everything else.
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Exo
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Re: Introducing Our New Name

by Exo » Post

For me, I’ll just replace the luanti logo to the minetest logo (because it’s open sourced).
idk, join 1.1.1.1

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TumeniNodes
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Re: Introducing Our New Name

by TumeniNodes » Post

Luanti wrote:
Sun Oct 13, 2024 21:27
It's finally time. After years of deliberation, Minetest is finally ready to adopt a new identity and prove it has moved beyond its original purpose. We can finally move past the "mining" and the "testing" and focus on making this platform the best it can be.

https://blog.minetest.net/2024/10/13/In ... -New-Name/
You know, I think now would be a good time to trademark the new name, ..to prevent "issues" of a certain nature which some of us are aware of..
It's not a costly or difficult process, and would be a good move, ..although doing so would need to be done in a manner which doesn't cause too much difficulty for those who want to share videos, etc. related to any of this,
.. although as I pointed out in another post, there are plenty of people sharing videos of other trademarked software throughout the web with no real issues.

https://www.legalzoom.com/business/inte ... d_source=1
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Re: Introducing Our New Name

by TheRussian » Post

WOOHOOO!!! Luanti is up!

I like how they put Lua because this game is based on Lua code!

Luanti!!!

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Arion18
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Re: Introducing Our New Name

by Arion18 » Post

TumeniNodes wrote:
Sat Apr 19, 2025 14:07
[...] to prevent "issues" of a certain nature which some of us are aware of... [...]
Final Luanti - by NewCoder
/me can't speak much english

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Re: Introducing Our New Name

by NodeCrafter » Post

I kinda agree with this unique name, and makes sense like luanti kinda sounds "luonti" in Finnish, and translated as "creation" in English, and matches up programming language called "Lua" into its name - yet the creator celeron55 is from finland. And that's why it is called "Luanti".

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kuboid
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Re: Introducing Our New Name

by kuboid » Post

When we link servers together via proxy server, then this could be called Luantiverse. The name is just great for this.

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