With all the new and cool render features, like shadows, water reflections, specular lighting, etc. I get a pretty decent looking result.
This is very great, but results in extremely low FPS around 30-40 on average, sometimes down to low twenties. My machine isn’t the newest anymore. It’s from circa 2015, sporting 16 GB of DDR3 RAM and a GTX 1080, powered by an Intel Core i7 4790K.
When turning off most of the modern render settings I get constant 60 FPS. But this is of course not what I have in mind. I’d like to keep the cool new visuals but improve my framerate.
So, lowering render distance, or disabling specific shaders is ruled out: what other options hidden deep inside the advanced manual configuration do I have?
Here are the relevant settings from my configuration file:
Code: Select all
# Graphics (2K = 2560x1440)
screen_w = 2560
screen_h = 1440
fsaa = 0
# Visuals
mip_map = true
leaves_style = fancy
enable_shaders = true
enable_weather = true
wieldview_node_tiles = false
wieldview_update_time = 2
enable_node_specular = true
# Shadows
shadow_filters = 2
shadow_map_texture_size = 4096
enable_dynamic_shadows = true
shadow_levels = 4
shadow_map_texture_32bit = true
shadow_map_color = true
shadow_strength_gamma = 0.8
shadow_soft_radius = 15.0
shadow_update_frames = 16
shadow_map_max_distance = 288.0
# Bloom
enable_bloom = true
enable_bloom_debug = false
bloom_intensity = 0.2
bloom_strength_factor = 0.5
bloom_radius = 5.5
# Volumetric light
enable_volumetric_lighting = true
enable_auto_exposure = false
# Water shaders
enable_water_reflections = true
enable_waving_water = true
# Clouds and Sky
soft_clouds = true
cloud_radius = 26
fog_start = 0.6
enable_fog = true
# All viewing distance related settings
viewing_range = 400
max_block_send_distance = 25
block_send_optimize_distance = 13
max_block_generate_distance = 25
server_side_occlusion_culling = true
client_mapblock_limit = 15625
max_simultaneous_block_sends_per_client = 128Any tips and tricks are welcome!
Thanks in advance!