Luanti 5.11.0

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Krock
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Luanti 5.11.0

by Krock » Post

Luanti 5.11.0 has been released!

Blog post: https://blog.luanti.org/2025/02/14/5.11.0-released/

Highlights

  • Settings in the pause menu - change settings without quitting the game
  • Android: New editor to customize the touch controls layout
  • GUI: Server list improvements (search, packages, connected players, website links)
  • Font media files
Changelog: https://docs.luanti.org/about/changelog/#5100--5110
Source code: https://github.com/luanti-org/luanti/tree/5.11.0

Compatibility notes

  • Clients >= 5.11.0 will no longer support BMP texture files. This deprecation was first announced in 5.8.0.
  • Basic shader support is now mandatory. New minimum required OpenGL version: 2.0. See the issue for details.
  • A bug related to skeletal animation has been fixed. The bug shows mostly when bones have "perfect" rotations and are manipulated via bone overrides. Affected mods need to fix the rotations used for bone overrides. Multiple workarounds are possible. See the issue for details.

Downloads

Refer to the Assets section on the GitHub release page: Luanti 5.11.0

Which file do I need to download?
  • Windows: win64 (common), win32 (old systems)
  • MacOS: macos*_arm64 (for Apple Silicon), macos*_x86_64 (for Intel systems)
  • Android: arm64-v8a (common), armabi-v7a (older devices), x86 (ChromeOS, budget), x86_64 (ChromeOS)
  • Linux: check for updates in your package manager (WIP)
Last edited by Krock on Fri May 23, 2025 18:11, edited 5 times in total.

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TenPlus1
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Re: Luanti 5.11.0

by TenPlus1 » Post

Thanks to everyone who worked on this release, especially love the water reflections :)

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Linuxdirk
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Re: Luanti 5.11.0

by Linuxdirk » Post

Congratulations on the release. I compiled it yesterday just a few minutes after the release dropped. Everything works as expected on my machine. I compiled with SDL2 and have zero issues.

Good job, everyone! Thank you!

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Re: Luanti 5.11.0

by PiTTi » Post

Thank you for the update. What I like most is that you can now finally change settings in the game or change the texture pack. Thank you :)
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Wuzzy
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Re: Luanti 5.11.0

by Wuzzy » Post

Awesome!

One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others. According to Wikipedia, a weighted Voronoi diagram is one where there is a custom distance formula.

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Re: Luanti 5.11.0

by LMD » Post

Wuzzy wrote:
Sun Feb 16, 2025 17:10
One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others.
That's one use case it enables, yes.
According to Wikipedia, a weighted Voronoi diagram is one where there is a custom distance formula.
The term weighted Voronoi diagram is used correctly. The biomes are weighted. You could consider that a simple custom distance formula (weighted Euclidean distance).

Note that this fundamentally changes the shape of the Voronoi diagram: Edges can be curved now.

For details and some pretty diagrams, take a look at the PR.
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Re: Luanti 5.11.0

by Nininik » Post

LMD wrote:
Sun Feb 16, 2025 18:59
Wuzzy wrote:
Sun Feb 16, 2025 17:10
One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others.
That's one use case it enables, yes.
According to Wikipedia, a weighted Voronoi diagram is one where there is a custom distance formula.
The term weighted Voronoi diagram is used correctly. The biomes are weighted. You could consider that a simple custom distance formula (weighted Euclidean distance).

Note that this fundamentally changes the shape of the Voronoi diagram: Edges can be curved now.

For details and some pretty diagrams, take a look at the PR.

(Quote for mention)

But i have a question, Why was .bmp removed in the 1st place¿?
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TenPlus1
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Re: Luanti 5.11.0

by TenPlus1 » Post

@Nininik - BMP format pictures are uncompressed and huge and were more than likely replaced for the better file sizes of PNG support.

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Re: Luanti 5.11.0

by Blockhead » Post

BMP is a stupidly simple format. TGA is the closest that we still have, but it's better than BMP because it does support a very basic form of compression. For most images PNG is a better choice, or JPEG for high resolution and/or photography.
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Re: Luanti 5.11.0

by Arion18 » Post

Krock wrote:
Sat Feb 15, 2025 14:01
[*] Settings in the pause menu - change settings without quitting the game
FINALLY!
/me can't speak much english

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Linuxdirk
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Re: Luanti 5.11.0

by Linuxdirk » Post

Arion18 wrote:
Fri Mar 14, 2025 15:55
Krock wrote:
Sat Feb 15, 2025 14:01
[*] Settings in the pause menu - change settings without quitting the game
FINALLY!
Lots of settings need a restart of the server/world, though.

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Re: Luanti 5.11.0

by Arion18 » Post

Linuxdirk wrote:
Fri Mar 14, 2025 18:12
Arion18 wrote:
Fri Mar 14, 2025 15:55
Krock wrote:
Sat Feb 15, 2025 14:01
[*] Settings in the pause menu - change settings without quitting the game
FINALLY!
Lots of settings need a restart of the server/world, though.
I know, but I like it anyway. Now, players can change their graphical settings while they're playing, i.e. if they stand in front of a glass wall and want to see better what's behind it. This is very useful, especially on worlds with many mods or if you have a slow computer
/me can't speak much english

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Re: Luanti 5.11.0

by Breaky » Post

It would be nice if the game could automatically detect the best settings for the system and apply them. I was playing on default for a long time before I realized how much better the game could look.

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