Clients >= 5.11.0 will no longer support BMP texture files. This deprecation was first announced in 5.8.0.
Basic shader support is now mandatory. New minimum required OpenGL version: 2.0. See the issue for details.
A bug related to skeletal animation has been fixed. The bug shows mostly when bones have "perfect" rotations and are manipulated via bone overrides. Affected mods need to fix the rotations used for bone overrides. Multiple workarounds are possible. See the issue for details.
Downloads
Refer to the Assets section on the GitHub release page: Luanti 5.11.0
Which file do I need to download?
Windows: win64 (common), win32 (old systems)
MacOS: macos*_arm64 (for Apple Silicon), macos*_x86_64 (for Intel systems)
Congratulations on the release. I compiled it yesterday just a few minutes after the release dropped. Everything works as expected on my machine. I compiled with SDL2 and have zero issues.
One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others. According to Wikipedia, a weighted Voronoi diagram is one where there is a custom distance formula.
One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others.
That's one use case it enables, yes.
According to Wikipedia, a weighted Voronoi diagram is one where there is a custom distance formula.
The term weighted Voronoi diagram is used correctly. The biomes are weighted. You could consider that a simple custom distance formula (weighted Euclidean distance).
Note that this fundamentally changes the shape of the Voronoi diagram: Edges can be curved now.
For details and some pretty diagrams, take a look at the PR.
One interesting non-highlight feature seems to be the new weight attribute for biomes. I assume this is about making a particular Voronoi cell larger in the biome Voronoi diagram, thus giving a bit more control over the size of biomes compared to the others.
That's one use case it enables, yes.
According to Wikipedia, a weighted Voronoi diagram is one where there is a custom distance formula.
The term weighted Voronoi diagram is used correctly. The biomes are weighted. You could consider that a simple custom distance formula (weighted Euclidean distance).
Note that this fundamentally changes the shape of the Voronoi diagram: Edges can be curved now.
For details and some pretty diagrams, take a look at the PR.
(Quote for mention)
But i have a question, Why was .bmp removed in the 1st place¿?
BMP is a stupidly simple format. TGA is the closest that we still have, but it's better than BMP because it does support a very basic form of compression. For most images PNG is a better choice, or JPEG for high resolution and/or photography.
[*] Settings in the pause menu - change settings without quitting the game
FINALLY!
Lots of settings need a restart of the server/world, though.
I know, but I like it anyway. Now, players can change their graphical settings while they're playing, i.e. if they stand in front of a glass wall and want to see better what's behind it. This is very useful, especially on worlds with many mods or if you have a slow computer
It would be nice if the game could automatically detect the best settings for the system and apply them. I was playing on default for a long time before I realized how much better the game could look.