Hello,
my new idea (I know, I have so many ideas...) is Luanti chat client. What? And why?
Proposed "Luanti chat client" - LuantiCC - should be shorted software of Luanti, made only for chat on servers. You shoud to can use in chat all with all commands as in normal game but without any not-in-chat interactions (move, interact, see nodes...).
Why? For chatting (too from old PC or mobile) with people on Luanti server but with smaller data loading and with shorter loading time. On much of servers, media contains hundreds of MB and loading of the server is long... for playing is it acceptable but for chat (especially if you want to chat only for some minutes from public transport vehicle) it isn't good.
Luanti chat client
- MatyasP
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Re: Luanti chat client
You can install beerchat and use matterbridge to connect in-game chat to IRC or Matrix. We do it on our Exile servers, works nicely.
Lead dev of Exile, git repo: https://codeberg.org/Mantar/Exile
- Blockhead
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Re: Luanti chat client
I was hoping this would be doable with a web UI like Pandorabox's, but that seems to specifically forbid using /say.
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- MatyasP
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Re: Luanti chat client
Thats sounds cool! My alternative idea is:Blockhead wrote: ↑Tue May 20, 2025 02:55I was hoping this would be doable with a web UI like Pandorabox's, but that seems to specifically forbid using /say.
Add to Luanti to server join checkbox "join only to chat".
Re: Luanti chat client
Headless server, headless client, headless user, headless developer? ;-)
My game? It's Minefall.
- MatyasP
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Re: Luanti chat client
Just a joke, the idea of a headless client is kind of funny, although they are not uncommon (bots). Also, as a developer "somewhere else", when I receive feature requests, sometimes it feels like the users are "headless" (stupid request) or I am "headless" (good request I didn't think about).
My game? It's Minefall.
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