Would someone like to create crafting recipes?

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MatyasP
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Would someone like to create crafting recipes?

by MatyasP » Post

Hello, I am creating mods but I use it on my creative server and I don't know what will be balanced crafting for survival mode... Is there someone who would like to create (plan of) balanced crafting recipes for some my mods?
I can create the base of it, I can write the code - it isn't needed to must know the LUA programming.

Crafting may be for these games:
Minetest game
VoxeLibre (old name: MineClone 2)
NodeCore

Each help with crafting recipes will be good, therefore if you create recipes of two mods for one game, it will be great for me.

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Re: Would someone like to create crafting recipes?

by MatyasP » Post

Actually I would appreciate it for these mods:
Repainter and rotator - viewtopic.php?p=445632
Nameznik - viewtopic.php?t=31791

bgstack15
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Re: Would someone like to create crafting recipes?

by bgstack15 » Post

I play some Mineclonia, which is slightly different from VoxeLibre now I think. Would Mineclonia and Minetest Game recipes be useful?
cdb_5ea39b4225fd

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Re: Would someone like to create crafting recipes?

by MatyasP » Post

bgstack15 wrote:
Fri Jul 04, 2025 23:24
I play some Mineclonia, which is slightly different from VoxeLibre now I think. Would Mineclonia and Minetest Game recipes be useful?
Nice! In any form (picture, text, video, diagram, code...) - whatever you prefer will be useful and helpful!

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Re: Would someone like to create crafting recipes?

by bgstack15 » Post

I will put generating some recipes for these mods on my agenda for the week. Do you want me to aim for https://github.com/mt-mods/xcompat usage or no? I plan on submitting recipes in lua formats.
cdb_5ea39b4225fd

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Re: Would someone like to create crafting recipes?

by bgstack15 » Post

I have submitted recipes for repainter. I need some further info for Nameznik, because I don't have a lot of experience with trains.
  • All the items in nameznik look like signal markers for the ground beside a train track. Is that correct?
  • In the real world, these would probably just be plastic/metal?
  • Some of the advtrain auxiliary content like certain signs/signals do not seem to have survival recipes. It might be acceptable that these objects just wouldn't be used in a survival context. I can still come up with some sort of recipes consistent with advtrain-style design, if you insist.
cdb_5ea39b4225fd

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Re: Would someone like to create crafting recipes?

by Blockhead » Post

bgstack15 wrote:
Sun Jul 06, 2025 19:13
I have submitted recipes for repainter. I need some further info for Nameznik, because I don't have a lot of experience with trains.
  • All the items in nameznik look like signal markers for the ground beside a train track. Is that correct?
In English it's the fouling point marker, the point where when two tracks join together; past that point it's not safe to leave a wagon parked because trains on the other track will collide.
bgstack15 wrote:
Sun Jul 06, 2025 19:13
  • In the real world, these would probably just be plastic/metal?
I will let Matyas answer this since he understands the content of his mod.
bgstack15 wrote:
Sun Jul 06, 2025 19:13
  • Some of the advtrain auxiliary content like certain signs/signals do not seem to have survival recipes. It might be acceptable that these objects just wouldn't be used in a survival context. I can still come up with some sort of recipes consistent with advtrain-style design, if you insist.
A lot of people play Advtrains in survival actually, singleplayer and multiplayer. It's frustrating to not have recipes and to depend on admin spawning or mods with infinite-stock shops.
Last edited by Blockhead on Tue Jul 08, 2025 07:35, edited 1 time in total.
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/˳˳_˳˳]_[˳˳_˳˳]_[˳˳_˳˳\ Advtrains enthusiast | My map: Noah's Railyard | My Content on ContentDB ✝️♂

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Re: Would someone like to create crafting recipes?

by MatyasP » Post

bgstack15 wrote:
Sun Jul 06, 2025 01:53
I will put generating some recipes for these mods on my agenda for the week. Do you want me to aim for https://github.com/mt-mods/xcompat usage or no? I plan on submitting recipes in lua formats.
I mean about it, and it is good idea to use the xcompat!
Blockhead wrote:
Mon Jul 07, 2025 02:45
bgstack15 wrote:
Sun Jul 06, 2025 19:13
I have submitted recipes for repainter. I need some further info for Nameznik, because I don't have a lot of experience with trains.
  • All the items in nameznik look like signal markers for the ground beside a train track. Is that correct?
In English it's the fouling point marker, the point where when two tracks join together; past that point it's not safe to leave a wagon parked because trains on the other track will collide.
Yes, this is very good explanation - better than actually used. I will use it in mod description.
Blockhead wrote:
Mon Jul 07, 2025 02:45
bgstack15 wrote:
Sun Jul 06, 2025 19:13
  • In the real world, these would probably just be plastic/metal?
I will let Matyas answer this since he understand the content of his mod.
It is from concrete. It is from concrete class: C 25/30 - XF1.
One fouling point marker is from 0.0237 of cubic metres of concrete (mass: 56 kilograms). All of these invariable signals uses the same shape from the same concrete.
Source: https://www.zpsv.cz/kolejove-dopravni-s ... -nameznik/
Blockhead wrote:
Mon Jul 07, 2025 02:45
bgstack15 wrote:
Sun Jul 06, 2025 19:13
  • Some of the advtrain auxiliary content like certain signs/signals do not seem to have survival recipes. It might be acceptable that these objects just wouldn't be used in a survival context. I can still come up with some sort of recipes consistent with advtrain-style design, if you insist.
A lot of people play Advtrains in survival actually, singleplayer and multiplayer. It's frustrating to not have recipes and to depend on admin spawning or mods with infinite-stock shops.
I didn't know about this... but I think that uncraftable may be only admin tools.

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Re: Would someone like to create crafting recipes?

by bgstack15 » Post

I have submitted a MR for nameznik too. In Mineclonia, the base ingredients include red and white concrete, but MTG does not have those so I just chose the dye colors along with the other base ingredients.

Thank you for letting me participate in your mod design!
cdb_5ea39b4225fd

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Re: Would someone like to create crafting recipes?

by MatyasP » Post

bgstack15 wrote:
Tue Jul 08, 2025 00:02
I have submitted a MR for nameznik too. In Mineclonia, the base ingredients include red and white concrete, but MTG does not have those so I just chose the dye colors along with the other base ingredients.

Thank you for letting me participate in your mod design!
Thank you very much!
Yet I have released update where I implemented crafting created by you in Repainter mod in crafting.lua file, for Nameznik I will do it today.

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Re: Would someone like to create crafting recipes?

by MatyasP » Post

bgstack15 wrote:
Tue Jul 08, 2025 00:02
I have submitted a MR for nameznik too. In Mineclonia, the base ingredients include red and white concrete, but MTG does not have those so I just chose the dye colors along with the other base ingredients.

Thank you for letting me participate in your mod design!
In nameznik, I tested it in crafting.lua but not usable. After it, I added blank crafting.lua file on GitHub. Please, could you add the crafting into crafting.lua with minimal changes in nameznik.lua?

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Re: Would someone like to create crafting recipes?

by bgstack15 » Post

Submitted a new pull request.
cdb_5ea39b4225fd

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