Would someone like to create crafting recipes?
- MatyasP
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Would someone like to create crafting recipes?
Hello, I am creating mods but I use it on my creative server and I don't know what will be balanced crafting for survival mode... Is there someone who would like to create (plan of) balanced crafting recipes for some my mods?
I can create the base of it, I can write the code - it isn't needed to must know the LUA programming.
Crafting may be for these games:
Minetest game
VoxeLibre (old name: MineClone 2)
NodeCore
Each help with crafting recipes will be good, therefore if you create recipes of two mods for one game, it will be great for me.
I can create the base of it, I can write the code - it isn't needed to must know the LUA programming.
Crafting may be for these games:
Minetest game
VoxeLibre (old name: MineClone 2)
NodeCore
Each help with crafting recipes will be good, therefore if you create recipes of two mods for one game, it will be great for me.
- MatyasP
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Re: Would someone like to create crafting recipes?
Actually I would appreciate it for these mods:
Repainter and rotator - viewtopic.php?p=445632
Nameznik - viewtopic.php?t=31791
Repainter and rotator - viewtopic.php?p=445632
Nameznik - viewtopic.php?t=31791
Re: Would someone like to create crafting recipes?
I play some Mineclonia, which is slightly different from VoxeLibre now I think. Would Mineclonia and Minetest Game recipes be useful?
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- MatyasP
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Re: Would someone like to create crafting recipes?
I will put generating some recipes for these mods on my agenda for the week. Do you want me to aim for https://github.com/mt-mods/xcompat usage or no? I plan on submitting recipes in lua formats.
cdb_5ea39b4225fd
Re: Would someone like to create crafting recipes?
I have submitted recipes for repainter. I need some further info for Nameznik, because I don't have a lot of experience with trains.
- All the items in nameznik look like signal markers for the ground beside a train track. Is that correct?
- In the real world, these would probably just be plastic/metal?
- Some of the advtrain auxiliary content like certain signs/signals do not seem to have survival recipes. It might be acceptable that these objects just wouldn't be used in a survival context. I can still come up with some sort of recipes consistent with advtrain-style design, if you insist.
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- Blockhead
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Re: Would someone like to create crafting recipes?
In English it's the fouling point marker, the point where when two tracks join together; past that point it's not safe to leave a wagon parked because trains on the other track will collide.
I will let Matyas answer this since he understands the content of his mod.
A lot of people play Advtrains in survival actually, singleplayer and multiplayer. It's frustrating to not have recipes and to depend on admin spawning or mods with infinite-stock shops.bgstack15 wrote: ↑Sun Jul 06, 2025 19:13
- Some of the advtrain auxiliary content like certain signs/signals do not seem to have survival recipes. It might be acceptable that these objects just wouldn't be used in a survival context. I can still come up with some sort of recipes consistent with advtrain-style design, if you insist.
Last edited by Blockhead on Tue Jul 08, 2025 07:35, edited 1 time in total.
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- MatyasP
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Re: Would someone like to create crafting recipes?
I mean about it, and it is good idea to use the xcompat!bgstack15 wrote: ↑Sun Jul 06, 2025 01:53I will put generating some recipes for these mods on my agenda for the week. Do you want me to aim for https://github.com/mt-mods/xcompat usage or no? I plan on submitting recipes in lua formats.
Yes, this is very good explanation - better than actually used. I will use it in mod description.
It is from concrete. It is from concrete class: C 25/30 - XF1.
One fouling point marker is from 0.0237 of cubic metres of concrete (mass: 56 kilograms). All of these invariable signals uses the same shape from the same concrete.
Source: https://www.zpsv.cz/kolejove-dopravni-s ... -nameznik/
I didn't know about this... but I think that uncraftable may be only admin tools.Blockhead wrote: ↑Mon Jul 07, 2025 02:45A lot of people play Advtrains in survival actually, singleplayer and multiplayer. It's frustrating to not have recipes and to depend on admin spawning or mods with infinite-stock shops.bgstack15 wrote: ↑Sun Jul 06, 2025 19:13
- Some of the advtrain auxiliary content like certain signs/signals do not seem to have survival recipes. It might be acceptable that these objects just wouldn't be used in a survival context. I can still come up with some sort of recipes consistent with advtrain-style design, if you insist.
Re: Would someone like to create crafting recipes?
I have submitted a MR for nameznik too. In Mineclonia, the base ingredients include red and white concrete, but MTG does not have those so I just chose the dye colors along with the other base ingredients.
Thank you for letting me participate in your mod design!
Thank you for letting me participate in your mod design!
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- MatyasP
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Re: Would someone like to create crafting recipes?
Thank you very much!bgstack15 wrote: ↑Tue Jul 08, 2025 00:02I have submitted a MR for nameznik too. In Mineclonia, the base ingredients include red and white concrete, but MTG does not have those so I just chose the dye colors along with the other base ingredients.
Thank you for letting me participate in your mod design!
Yet I have released update where I implemented crafting created by you in Repainter mod in crafting.lua file, for Nameznik I will do it today.
- MatyasP
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Re: Would someone like to create crafting recipes?
In nameznik, I tested it in crafting.lua but not usable. After it, I added blank crafting.lua file on GitHub. Please, could you add the crafting into crafting.lua with minimal changes in nameznik.lua?bgstack15 wrote: ↑Tue Jul 08, 2025 00:02I have submitted a MR for nameznik too. In Mineclonia, the base ingredients include red and white concrete, but MTG does not have those so I just chose the dye colors along with the other base ingredients.
Thank you for letting me participate in your mod design!
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