Luanti 5.14.0

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Krock
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Luanti 5.14.0

by Krock » Post

Luanti 5.14.0 has been released!

Blog post: https://blog.luanti.org/2025/10/05/5.14.0-released/

Highlights

  • Digging particles are now sent to all palyers
  • API to scale nametags based on the viewer's distance
  • Supported database backends are now listed in --help
  • For Lua mapgens: core.generate_decorations may now take the biome map into account.
  • 3D models' bone interpolation works again
  • Some API additions and improvements
  • Many other bugfixes
Changelog: https://docs.luanti.org/about/changelog/#5130--5140
Source code: https://github.com/luanti-org/luanti/tree/5.14.0

Downloads

Refer to the Assets section on the GitHub release page.

Which file do I need to download?
  • Windows: win64 (common), win32 (old systems)
  • MacOS: macos*_arm64 (for Apple Silicon), macos*_x86_64 (for Intel systems)
  • Android: arm64-v8a (common), armabi-v7a (older devices), x86 (ChromeOS, budget), x86_64 (ChromeOS)
  • Linux: check for updates in your package manager (WIP)
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Re: Luanti 5.14.0

by ROllerozxa » Post

Another nice highlight of 5.14.0 is that mapblocks that only contain a single node (e.g. an all-air mapblock or an all-stone mapblock) is stored much more compactly in memory now when running a dedicated server (08b7870). This could mean significant memory usage improvements depending on the map.

I have also gotten my builds of Luanti updated for 5.14.0, if anyone is using those:
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Re: Luanti 5.14.0

by TenPlus1 » Post

W00t! thanks devs, the single node mapblock saving space will be a good thing for huge maps :)))

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Re: Luanti 5.14.0

by lemonzest » Post

I hope it saves on server memory, my 25 chunk view distance voxelibre server is currently eating 6.0GB rofl
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Re: Luanti 5.14.0

by TenPlus1 » Post

o.O Wow! that's some eagle eyed server settings lemonzest :p

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Re: Luanti 5.14.0

by lemonzest » Post

TenPlus1 wrote:
Mon Oct 06, 2025 05:10
o.O Wow! that's some eagle eyed server settings lemonzest :p
Yeah 25 Chunk (400 blocks) and 60Hz timer so the world builds fast and far! does not load the server too much, its a Haswell Refresh Xeon E3-1276 v3 with 32GB RAM and a NVMe SSD (All in a Optiplex 9020)
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Re: Luanti 5.14.0

by MatyasP » Post

How can I as server owner turn off digging particles or turn off sending it to all players?

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Re: Luanti 5.14.0

by lemonzest » Post

Anyone know when the flatpak is updated?
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Re: Luanti 5.14.0

by Nininik » Post

lemonzest wrote:
Wed Oct 08, 2025 05:16
Anyone know when the flatpak is updated?
Hasn't been since 5.8 so I doubt, js be sigma and compile (i compiled and got 5.15dev lmao)
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Re: Luanti 5.14.0

by lemonzest » Post

Nininik wrote:
Wed Oct 08, 2025 17:56
lemonzest wrote:
Wed Oct 08, 2025 05:16
Anyone know when the flatpak is updated?
Hasn't been since 5.8 so I doubt, js be sigma and compile (i compiled and got 5.15dev lmao)
The current flatpak release is 5.13 and gets updates often

https://flathub.org/en-GB/apps/org.luanti.luanti

So I was just wondering when 5.14 will release on this store
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Krock
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Re: Luanti 5.14.0

by Krock » Post

MatyasP wrote:
Tue Oct 07, 2025 10:11
How can I as server owner turn off digging particles or turn off sending it to all players?
Unfortunately, the only way to get rid of them is to remove this part from builtin (server-side): https://github.com/luanti-org/luanti/bl ... #L572-L591
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Re: Luanti 5.14.0

by Linuxdirk » Post

Krock wrote:
Fri Oct 10, 2025 16:35
Unfortunately, the only way to get rid of them is to remove this part from builtin (server-side):
So this is just another hardcoded feature for games like Minetest Game?

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Re: Luanti 5.14.0

by Wuzzy » Post

Yes, digging particles are currently hardcoded (and basically always have been). Here’s a list of all known hardcoded features:

https://docs.luanti.org/for-creators/li ... -features/

(but it's outdated. no longer hardcoded are: camera modes, WASD movement keys, mouse wheel bindings)

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Re: Luanti 5.14.0

by Astrobe » Post

Linuxdirk wrote:
Fri Oct 10, 2025 22:42
Krock wrote:
Fri Oct 10, 2025 16:35
Unfortunately, the only way to get rid of them is to remove this part from builtin (server-side):
So this is just another hardcoded feature for games like Minetest Game?
Half-hardcoded I guess. I suppose one could "monkey-patch" this function from a mod. This was done before with some "builtin" item stuff, if I'm not mistaken.
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