[Mod] More Danger

Post Reply
User avatar
Twinsonian
Member
Posts: 18
Joined: Mon Jun 19, 2017 21:34

[Mod] More Danger

by Twinsonian » Post

https://github.com/Twinsonian/moredanger

Scaling difficulty mob mod for multiple Luanti games/mods. Based on the difficulty mobs will have faster movement speed, more damage and more health.

More Danger is a mob difficulty scaling mod that gives the player full control over how difficult mobs are in Luanti.

So far this provides support for Mineclonia(Game) and Mobs Redo (Mod)

When in creative or if you have the right permission you can use /md to bring up the GUI to change difficulties.

You can also manually use commands:

/moredanger mode <normal|hard|nightmare|hell> /moredanger_off /moredanger_mode = tells you the current mode /moredanger_debug = toggles debug mode on and off, this is mainly for viewing hps of mobs

The mod works different depending on which game or mode you are in. Mineclonia it basically gives mobs a second health bar that heals them in the background that gives the illusion of more hps. This is due to the way that Mineclonia clamps max hps.

Mobs Redo requires that the mobs be set as the "monster" type.

Supported Games: Mineclonia and minetest_game
Supported Mob APIs: Mobs Redo

=========

Would love bug reports, feedback and suggestions. Still in the process of learning to add it to contentdb.

Thank you for reading and trying the mod.
Last edited by Twinsonian on Sun Oct 19, 2025 13:14, edited 4 times in total.

User avatar
Twinsonian
Member
Posts: 18
Joined: Mon Jun 19, 2017 21:34

Re: More Danger [WIP]

by Twinsonian » Post

Beta 1
-Fixed GUI bug
-Fixed project folder naming issue
-Fixed hp bug in Mobs Redo.
-Many more bugs fixed
-Initial balancing of stats
-Removed debug button from /md (command still exists /moredanger_debug)
Last edited by Twinsonian on Sun Oct 19, 2025 13:14, edited 1 time in total.

bgstack15
Member
Posts: 47
Joined: Fri Feb 28, 2025 02:31

Re: [Mod] More Danger

by bgstack15 » Post

This sounds awesome! I like Mineclonia, and increasing the mob difficulty will make it even more interesting.
cdb_5ea39b4225fd

wheat8
Member
Posts: 51
Joined: Sat Jul 20, 2024 13:06
Location: France

Re: [Mod] More Danger

by wheat8 » Post

I would say that this is a major feature to let players choose their difficulty. I'll download luanti soon and try out your mod.

I had a similar idea for a luanti game (but for now don't have time) : a mod that increase mob stats (speed, health, damage) as you walk away from spawn's coordinates, so players who want to be advanturous and who want challenge have to explore the world; and the deepest you dig for minerals the stronger enemies will be.

User avatar
Twinsonian
Member
Posts: 18
Joined: Mon Jun 19, 2017 21:34

Re: [Mod] More Danger

by Twinsonian » Post

Appreciate the thoughts and feedback. I really love the idea of increasing difficulty as you adventure further away from the initial spawn location. I might add this is an an option in the config file. I need to think about how difficult it can get based distance and if there should be caps etc, but still a fantastic idea.

As far as getting this mod to work this was more difficult than I thought it would be since the way mobs are handled is fragmented in Luanti. I am still learning everything I can about modding with Luanti and there are nuances. With Mineclonia, I believe the mobs max hps are clamped by Mineclonia itself which created a challenge. I ended up creating my own second health pool as a workaround, you can see this if you use /moredanger_debug/

Things are starting to smooth out and I am still testing for bugs on the mod. With the three day weekend I wanted to make progress on it and will be working on adding aggro distance as well to the mobs based on difficulty. This should create some real challenge.

I will be expanding the config options as well so that any of the enhancements to mobs can be turned on and off. I want players to be able to have a drop in and go experience or be able to fine-tune it without having to actually dig in to the mod code.

wheat8
Member
Posts: 51
Joined: Sat Jul 20, 2024 13:06
Location: France

Re: [Mod] More Danger

by wheat8 » Post

Okay so I've played Mineclonia with your mod for like an hour, and no bug encountered. It's really great to have a better challenge. I played in 'hell' mode, and I've set the monster cap to x2 or x3. With diamond armor it was still okay to manage, but it get really challenging to fight the mobs with no armor; fighting was really fun ! Creeper are really dangerous as they come from behind and very quickly, so they explode near the player, so it become a really dangeous mob :)

I really love the idea of increasing difficulty as you adventure further away from the initial spawn location. I might add this is an an option in the config file. I need to think about how difficult it can get based distance and if there should be caps etc, but still a fantastic idea.
Happy to read that you like the idea. In the project that I had in mind, it was applying a difficulty multiplicator based on the addition of horizontal coordinates (X + Z), OR based on the vertical coordinate (Y) multiplied by 5 (as it's much harder to dig down than simply walk from spawn). This was part of a Luanti game project, where players have to dig down to get powerful ressources, and explore the surface to complete dungeons. The deeper they go, the better minerals would be, and the farer they go, the better loot would be in dungeon.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest