[Game] MineClonia DX [Concept (PU1) (Release TBD)]

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ArceusI
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[Game] MineClonia DX [Concept (PU1) (Release TBD)]

by ArceusI » Post

MineClonia DX (Or MineClone DX) is planned to be the successor to VoxeLibre & MineClonia, which will gradually merge the features of the two games together and build up with potential Minecraft features too (With some exceptions).

There are a few additions that will be present in the base version as well.

Base MCLDX additions:
Bronze - A material that is made by mixing Tin & Copper together in a Smelter, it isn't as durable as Iron (And terrible with enchantmens), but it works as a way to mine Iron, so it adds a new tier of mining. Wood -> Stone/Copper -> Bronze -> Iron -> Diamond/Emerald -> Netherite -> Mithril
Tin - Added to allow the creation of Bronze, very weak material otherwise, may have uses later.
Silver - Added in from MoreOres due to Tin being brought in, it's more durable than Gold, and does well with enchantmens.
Emerald (Upgraded) - Emeralds can now create Tools & Armor, which are around the capabilities of Diamond, and with a Smithing table can also be upgraded to Netherite.
Mithril - A new ore for The End (Though the dimension has a different name), and has no durability limit, making it the only tool worth gunning for. It is much more powerful than Netherite, and requires a Netherite pickaxe to mine. This is an end game material. Use with a Smithing table to upgrade Netherite tools/armor into Mithril tools/armor.
Item Replicator - A tool (Which is a block) that allows you to replicate items & blocks! Though you cannot replicate the replicators, you can make V1 by surrounding a block of Redstone in the 3x3 crafting grid with Diamond Blocks on the corners and Netherite Blocks on the edges. Making it a mid-game tool. It can be cooked in a Furnace (Or Lava Furnace if you have the mod) to V2, then again into V3.
Item Repair - A tool (Also a block) that repairs items on its own indefinitely, requires an Anvil surrounded by 8 Emerald Blocks (Really expensive).
Smelter - A block that is like a furnace, but it is able to mix 2 or more items together (Note the crafting guide will be updated to reflect this addition) to create an entirely new item, made especially to allow the creation of Bronze. made with Stone Blocks in the Anvil shape, with Coal, Charcoal or Dried Kelp Block on the right slot & Raw Copper on the left slot.
(More might be considered in discussion, if applicable, but please, nothing too absurd)

Differences between MineClonia/VoxeLibre &; MineClonia DX:
No Mending Nerf: In response to Mojang's thoughts on messing with Mending, and the backlash around it, MineClonia DX will NOT enforce any modifications to Mending, it'll behave exactly like it was before 2026, until there is a way to make the Item Repair a possible Portable item so there's little fear of leaving the block behind. But there's still a possibility that Mending will permanently stay and not get nerfed at all, still as a failsafe.
Enchantment extensions: Some Enchantments might receive extensions, because lots of Minecraft servers push Enchants past their usual bounds, the Level cap for Anvils will also be removed, but experience usage will be capped at 50-100 levels per action to avoid unnecessary grinding.
(There might be other additions that may come up in discussion, like possible inclusions from Total Miner (An older Minecraft clone) or other known Minecraft alternatives like CastleMiner)

(Because MineClonia DX is in its Concept stage, there is no version that is playable, somebody should help with making the game so it can be released (I use Android, which is notorious for being difficult to work with), there is also no logo for it yet because I would have to use Pixel Studio, IbisPaint X or Sketchbook to create a concept logo, and that would be very difficult, please discuss in the comments section regarding this)
Last edited by ArceusI on Sun Mar 15, 2026 19:34, edited 1 time in total.
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Re: [Game] MineClonia DX [Concept (Release TBD)]

by firefox » Post

since you called it a successor, does that mean that the other games will not be updated anymore?
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Re: [Game] MineClonia DX [Concept (Release TBD)]

by repetitivestrain » Post

firefox wrote:
Fri Mar 06, 2026 08:39
since you called it a successor, does that mean that the other games will not be updated anymore?
No, the OP is just a (baselessly) disaffected Mineclonia user with little technical ability to implement his airy proposals. Mineclonia will continue to be developed, as usual, and, being one of the more sophisticated Luanti games engineering-wise, I doubt it will lend itself to being forked by technically unskilled persons anyway.
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Re: [Game] MineClonia DX [Concept (Release TBD)]

by ArceusI » Post

firefox wrote:
Fri Mar 06, 2026 08:39
since you called it a successor, does that mean that the other games will not be updated anymore?
Well, it's possible that MineClonia might continue existing, because VoxeLibre was originally the successor of (the now dead) MineClone, then MineClonia succeeded VoxeLibre, though VoxeLibre is still ongoing. So VoxeLibre & MineClonia will both still exist, but likely become more obsolete due to Minecraft's deterioration affecting MineClonia negatively. MineClonia DX will essentially prevent that from happening, so Minecraft's deterioration will no longer damage MineClonia's accessibility.
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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by ArceusI » Post

In response to the Breeze Blocks Mod having a destabilization period, and the fact that I recovered the mod. I am electing to also include the decorative Breeze Blocks into MineClonia DX. These blocks are a more fancy version of Glass, if you hated Glass, this gives you a better looking alternative. Nothing much else regarding this Partition Update.

(Partition Updates are Pre-Release changes, so the game will be released with more content than expected, but generally will be functionally identical)
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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by Wuzzy » Post

Tbh the proposed changes are not nearly enough to justify a complete new fork. This stuff sounds like it makes more sense as a mod or modpack. I don’t know how "moddable" those games in allowing you to add new metal tiers. But even if not, I think it would be better to propose a change to the original game(s) to allow adding custom metal tiers in a safe and compatible manner.

This is only my opinion tho. I don’t really care if you do it anway, I just think it’s probably not the best idea to launch a whole new for only so few changes. Good forks are not just some forks that add a few features, but also have their own independent *vision*. My opinion at least.

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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by ArceusI » Post

Wuzzy wrote:
Tue Apr 21, 2026 20:08
Tbh the proposed changes are not nearly enough to justify a complete new fork. This stuff sounds like it makes more sense as a mod or modpack. I don’t know how "moddable" those games in allowing you to add new metal tiers. But even if not, I think it would be better to propose a change to the original game(s) to allow adding custom metal tiers in a safe and compatible manner.

This is only my opinion tho. I don’t really care if you do it anway, I just think it’s probably not the best idea to launch a whole new for only so few changes. Good forks are not just some forks that add a few features, but also have their own independent *vision*. My opinion at least.
The main problem with MineClonia, is that if Minecraft enshittifies itself, MineClonia follows suit. I want to make MineClonia DX break that property, adding things that would benefit, but not including enshittification updates, keeps the game solid and also prevents incompatibilities with the general playerbase.
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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by Twinsonian » Post

Calling it the successor to VL and MC is wrong. It is not the successor to either project. I would edit the post and simply state it is either a fork or a new project inspired by one or both of these projects. I would think you would need permission from the author(s) to claim official successor to their projects.

Wuzzy is completely right, this project sounds much more like a mod.

I have a couple mods that I use with Mineclonia:
- viewtopic.php?p=447206#p447206
- viewtopic.php?p=447144#p447144

Edit:

I re-read your post and this section specifically:
(Because MineClonia DX is in its Concept stage, there is no version that is playable, somebody should help with making the game so it can be released (I use Android, which is notorious for being difficult to work with), there is also no logo for it yet because I would have to use Pixel Studio, IbisPaint X or Sketchbook to create a concept logo, and that would be very difficult, please discuss in the comments section regarding this)
To be clear, you created a concept I guess, and you call out that someone should "help" make the game (do the work for you).

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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by crisdan » Post

Twinsonian wrote:
Fri May 01, 2026 10:58
Calling it the successor to VL and MC is wrong. It is not the successor to either project. I would edit the post and simply state it is either a fork or a new project inspired by one or both of these projects. I would think you would need permission from the author(s) to claim official successor to their projects.

Wuzzy is completely right, this project sounds much more like a mod.

I have a couple mods that I use with Mineclonia:
- viewtopic.php?p=447206#p447206
- viewtopic.php?p=447144#p447144

Edit:

I re-read your post and this section specifically:
(Because MineClonia DX is in its Concept stage, there is no version that is playable, somebody should help with making the game so it can be released (I use Android, which is notorious for being difficult to work with), there is also no logo for it yet because I would have to use Pixel Studio, IbisPaint X or Sketchbook to create a concept logo, and that would be very difficult, please discuss in the comments section regarding this)
To be clear, you created a concept I guess, and you call out that someone should "help" make the game (do the work for you).
In my opinion, the project shouldn't be launched without having something already developed or well-planned. Planning is easy, but games like Minecolonia or Voxelibre had their planning and development time. I work on Android, and developing something like this takes a long time with the available tools, since accessing the Android data folder requires different tools. I use my own tools, or I leave things like 3D models or logos to someone who knows what they're doing. It's just my opinion; I'm sure the developer of Minecolonia DX will know how to handle this project.

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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by ArceusI » Post

crisdan wrote:
Fri May 01, 2026 13:27
Twinsonian wrote:
Fri May 01, 2026 10:58
Calling it the successor to VL and MC is wrong. It is not the successor to either project. I would edit the post and simply state it is either a fork or a new project inspired by one or both of these projects. I would think you would need permission from the author(s) to claim official successor to their projects.

Wuzzy is completely right, this project sounds much more like a mod.

I have a couple mods that I use with Mineclonia:
- viewtopic.php?p=447206#p447206
- viewtopic.php?p=447144#p447144

Edit:

I re-read your post and this section specifically:
(Because MineClonia DX is in its Concept stage, there is no version that is playable, somebody should help with making the game so it can be released (I use Android, which is notorious for being difficult to work with), there is also no logo for it yet because I would have to use Pixel Studio, IbisPaint X or Sketchbook to create a concept logo, and that would be very difficult, please discuss in the comments section regarding this)
To be clear, you created a concept I guess, and you call out that someone should "help" make the game (do the work for you).
In my opinion, the project shouldn't be launched without having something already developed or well-planned. Planning is easy, but games like Minecolonia or Voxelibre had their planning and development time. I work on Android, and developing something like this takes a long time with the available tools, since accessing the Android data folder requires different tools. I use my own tools, or I leave things like 3D models or logos to someone who knows what they're doing. It's just my opinion; I'm sure the developer of Minecolonia DX will know how to handle this project.
Again, I'm on an Android device, which seriously limits what I can accomplish. I desperately need help with this...The idea is pretty good, plus it gives that middle-ground, where people don't have to deal with Minecraft's deterioration, but also not wasting space like what VoxeLibre did.
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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by crisdan » Post

ArceusI wrote:
Fri May 01, 2026 16:27
crisdan wrote:
Fri May 01, 2026 13:27
Twinsonian wrote:
Fri May 01, 2026 10:58
Calling it the successor to VL and MC is wrong. It is not the successor to either project. I would edit the post and simply state it is either a fork or a new project inspired by one or both of these projects. I would think you would need permission from the author(s) to claim official successor to their projects.

Wuzzy is completely right, this project sounds much more like a mod.

I have a couple mods that I use with Mineclonia:
- viewtopic.php?p=447206#p447206
- viewtopic.php?p=447144#p447144

Edit:

I re-read your post and this section specifically:



To be clear, you created a concept I guess, and you call out that someone should "help" make the game (do the work for you).
In my opinion, the project shouldn't be launched without having something already developed or well-planned. Planning is easy, but games like Minecolonia or Voxelibre had their planning and development time. I work on Android, and developing something like this takes a long time with the available tools, since accessing the Android data folder requires different tools. I use my own tools, or I leave things like 3D models or logos to someone who knows what they're doing. It's just my opinion; I'm sure the developer of Minecolonia DX will know how to handle this project.
Again, I'm on an Android device, which seriously limits what I can accomplish. I desperately need help with this...The idea is pretty good, plus it gives that middle-ground, where people don't have to deal with Minecraft's deterioration, but also not wasting space like what VoxeLibre did.
Well, I just gave my opinion. I don't think your project is bad, it's just that you need to have a plan in place for how you're going to develop it and how those helping you will collaborate. I have an idea to create a game for Luanti on Android, which is limited, but that's why I haven't proposed the project yet. My idea is based on dividing the project into stages. First, I'd release an initial, unstable version, and from there I'd see how to work. Nowadays, Android is much more limited; it's more difficult to access data files, or very limited. Certain tools have errors. What I do is design tools that only work for each part of my project. I suppose you use Shizuku to access Luanti's data files.
I suppose you already know how you're going to carry out this project. I say this because the people who want to help will want to see something that shows the project is real and not just an idea for Android, for example. Making a 3D model is very limiting; there aren't many good applications, and most of them are very limited.

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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by ArceusI » Post

crisdan wrote:
Fri May 01, 2026 17:17
ArceusI wrote:
Fri May 01, 2026 16:27
crisdan wrote:
Fri May 01, 2026 13:27

In my opinion, the project shouldn't be launched without having something already developed or well-planned. Planning is easy, but games like Minecolonia or Voxelibre had their planning and development time. I work on Android, and developing something like this takes a long time with the available tools, since accessing the Android data folder requires different tools. I use my own tools, or I leave things like 3D models or logos to someone who knows what they're doing. It's just my opinion; I'm sure the developer of Minecolonia DX will know how to handle this project.
Again, I'm on an Android device, which seriously limits what I can accomplish. I desperately need help with this...The idea is pretty good, plus it gives that middle-ground, where people don't have to deal with Minecraft's deterioration, but also not wasting space like what VoxeLibre did.
Well, I just gave my opinion. I don't think your project is bad, it's just that you need to have a plan in place for how you're going to develop it and how those helping you will collaborate. I have an idea to create a game for Luanti on Android, which is limited, but that's why I haven't proposed the project yet. My idea is based on dividing the project into stages. First, I'd release an initial, unstable version, and from there I'd see how to work. Nowadays, Android is much more limited; it's more difficult to access data files, or very limited. Certain tools have errors. What I do is design tools that only work for each part of my project. I suppose you use Shizuku to access Luanti's data files.
I suppose you already know how you're going to carry out this project. I say this because the people who want to help will want to see something that shows the project is real and not just an idea for Android, for example. Making a 3D model is very limiting; there aren't many good applications, and most of them are very limited.
I do possess Shizuku, unfortunately, my knowledge of LUA scripting is also quite limited. Plus, I have QuickEdit+, which can do LUA scripting, but I probably wouldn't get it right. The main thing here, is that my plan to create MineClonia DX involves taking an older version of MineClonia itself, and implementing the aforementioned changes. The only thing is: Who even has the capabilities to accomplish that? Plus, Development builds will need the Chest With Everything mod in order to test things out and find bad glitches. It's a tough process...I want to ensure that crashes are minimized.
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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by crisdan » Post

ArceusI wrote:
Fri May 01, 2026 18:29
crisdan wrote:
Fri May 01, 2026 17:17
ArceusI wrote:
Fri May 01, 2026 16:27


Again, I'm on an Android device, which seriously limits what I can accomplish. I desperately need help with this...The idea is pretty good, plus it gives that middle-ground, where people don't have to deal with Minecraft's deterioration, but also not wasting space like what VoxeLibre did.
Well, I just gave my opinion. I don't think your project is bad, it's just that you need to have a plan in place for how you're going to develop it and how those helping you will collaborate. I have an idea to create a game for Luanti on Android, which is limited, but that's why I haven't proposed the project yet. My idea is based on dividing the project into stages. First, I'd release an initial, unstable version, and from there I'd see how to work. Nowadays, Android is much more limited; it's more difficult to access data files, or very limited. Certain tools have errors. What I do is design tools that only work for each part of my project. I suppose you use Shizuku to access Luanti's data files.
I suppose you already know how you're going to carry out this project. I say this because the people who want to help will want to see something that shows the project is real and not just an idea for Android, for example. Making a 3D model is very limiting; there aren't many good applications, and most of them are very limited.
I do possess Shizuku, unfortunately, my knowledge of LUA scripting is also quite limited. Plus, I have QuickEdit+, which can do LUA scripting, but I probably wouldn't get it right. The main thing here, is that my plan to create MineClonia DX involves taking an older version of MineClonia itself, and implementing the aforementioned changes. The only thing is: Who even has the capabilities to accomplish that? Plus, Development builds will need the Chest With Everything mod in order to test things out and find bad glitches. It's a tough process...I want to ensure that crashes are minimized.
If I understand correctly, errors on Android are more frequent and sometimes harder to diagnose, and Shizuku sometimes has errors, and Android is quite limited with file paths.

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Re: [Game] MineClonia DX [Concept (PU1) (Release TBD)]

by ArceusI » Post

crisdan wrote:
Fri May 01, 2026 19:03
ArceusI wrote:
Fri May 01, 2026 18:29
crisdan wrote:
Fri May 01, 2026 17:17


Well, I just gave my opinion. I don't think your project is bad, it's just that you need to have a plan in place for how you're going to develop it and how those helping you will collaborate. I have an idea to create a game for Luanti on Android, which is limited, but that's why I haven't proposed the project yet. My idea is based on dividing the project into stages. First, I'd release an initial, unstable version, and from there I'd see how to work. Nowadays, Android is much more limited; it's more difficult to access data files, or very limited. Certain tools have errors. What I do is design tools that only work for each part of my project. I suppose you use Shizuku to access Luanti's data files.
I suppose you already know how you're going to carry out this project. I say this because the people who want to help will want to see something that shows the project is real and not just an idea for Android, for example. Making a 3D model is very limiting; there aren't many good applications, and most of them are very limited.
I do possess Shizuku, unfortunately, my knowledge of LUA scripting is also quite limited. Plus, I have QuickEdit+, which can do LUA scripting, but I probably wouldn't get it right. The main thing here, is that my plan to create MineClonia DX involves taking an older version of MineClonia itself, and implementing the aforementioned changes. The only thing is: Who even has the capabilities to accomplish that? Plus, Development builds will need the Chest With Everything mod in order to test things out and find bad glitches. It's a tough process...I want to ensure that crashes are minimized.
If I understand correctly, errors on Android are more frequent and sometimes harder to diagnose, and Shizuku sometimes has errors, and Android is quite limited with file paths.
That I know: When I had Android 4.4 back in 2017-2019, there were far less restrictions on file paths, and even accessing Android/data was easier. Nowadays you need Shizuku to do things there, and applications must use Android/data (Pixel Studio used to use DCIM, now files are stored in Android/data, making importing much more difficult), and that's where problems really start, because access is harder to achieve. No wonder Google is losing popularity so rapidly.

Anyway, if somebody could get MineClonia DX started on development, I could then estimate when development will result in a stable public release...
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