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More Glass(?) glow glass doesn't display correctly
Posted: Sat Aug 01, 2026 19:28
by Square70
Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,
Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?
thanks

Re: [Mod] More Glass by MultiCraftMaster
Posted: Sun Aug 02, 2026 03:17
by Nininik
Square70 wrote: ↑Sat Aug 01, 2026 19:28
Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,
Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?
thanks
That's a weird bug, in the code there isn't even glow glass and all the textures and code look fine, could this be texture pack overwriting or some client problem?
Re: [Mod] More Glass by MultiCraftMaster
Posted: Sun Aug 02, 2026 09:21
by Square70
Nininik wrote: ↑Sun Aug 02, 2026 03:17
Square70 wrote: ↑Sat Aug 01, 2026 19:28
Linux Mint 22.3 Cinnamon _ Luanti 5.16.1
Hi,
Is this mod still supported/active?
I have a problem: all the buildings I used "glow glass" on don't display the glass correctly. Can someone help me, or do I have to replace them all?
thanks
That's a weird bug, in the code there isn't even glow glass and all the textures and code look fine, could this be texture pack overwriting or some client problem?
hi, wow what do you tell me.....
I can only tell you that I don't have additional texture packs, I know that in the online server there are at least 170 mods and maybe there could be conflicts with the items/names?
regards

Re: More Glass(?) glow glass doesn't display correctly
Posted: Sun Aug 02, 2026 12:50
by Blockhead
Hi, I have moved this to its own thread for visibility and since I'm not sure it belongs in the More Glass thread, More Blocks thread (since that mod adds glowstone), or is maybe relevant to a combination of mods like on a server.
Re: More Glass(?) glow glass doesn't display correctly
Posted: Sun Aug 02, 2026 18:34
by TumeniNodes
It looks as though, someone changed from drawtype = nodebox to mesh somewhere in some code.. or something.
Can you use F5 and point the crosshair at it and at least get the modname/subname ? Even though your screenshot shows, it would be nice to see the actual debug info for the node.
It is not unusual for changes in a dependant mod cause issues for modes depending on them
Re: More Glass(?) glow glass doesn't display correctly
Posted: Mon Aug 03, 2026 20:12
by Square70
TumeniNodes wrote: ↑Sun Aug 02, 2026 18:34
It looks as though, someone changed from drawtype = nodebox to mesh somewhere in some code.. or something.
Can you use F5 and point the crosshair at it and at least get the modname/subname ? Even though your screenshot shows, it would be nice to see the actual debug info for the node.
It is not unusual for changes in a dependant mod cause issues for modes depending on them
Hi,
it's definitely a conflict between mods: with a new world and only this one enabled, it works perfectly.... I should look into it and find who's creating this conflict, maybe enabling mods little by little until I find the guilty combination....
In a new world with only moreglass and a few other enabled mods

Re: More Glass(?) glow glass doesn't display correctly
Posted: Mon Aug 03, 2026 23:22
by TumeniNodes
Square70 wrote: ↑Mon Aug 03, 2026 20:12
Hi,
it's definitely a conflict between mods: with a new world and only this one enabled, it works perfectly.... I should look into it and find who's creating this conflict, maybe enabling mods little by little until I find the guilty combination....
In a new world with only moreglass and a few other enabled mods
.. the chase is on !! 8^D
Re: More Glass(?) glow glass doesn't display correctly
Posted: Tue Aug 04, 2026 22:23
by Nininik
Alr square7 install inspector mod and use it on the broken texture glass and see what it is, then search all your mods for that texture
Re: More Glass(?) glow glass doesn't display correctly
Posted: Wed Aug 05, 2026 16:30
by Square70
Nininik wrote: ↑Tue Aug 04, 2026 22:23
Alr square7 install inspector mod and use it on the broken texture glass and see what it is, then search all your mods for that texture
Thanks, I didn't know this tool: installed on the server (via git), enabled and hitting the moreglass/glow node with it.... this is what appears:
Code: Select all
===== node data =====
name = moreglass:glass_glow
param1 = 223 storing light: 15 with sun, 13 without sun
param2 = 0
light = 15 15 at noon, 12 at night
==== meta ====
meta.fields = {}
meta.inventory =
==== nodedef ====
buildable_to = false
climbable = false
damage_per_second = 0
-> description = "Glow Glass"
diggable = true
-> drawtype = "glasslike_framed_optional"
drowning = 0
floodable = false
-> groups = {
cracky = 3,
oddly_breakable_by_hand = 3,
}
inventory_image = ""
-> is_ground_content = false
legacy_facedir_simple = false
legacy_wallmounted = false
-> light_source = 13
liquid_alternative_flowing = ""
liquid_alternative_source = ""
liquid_viscosity = 0
liquids_pointable = false
liquidtype = "none"
-> mod_origin = "moreglass"
-> name = "moreglass:glass_glow"
on_dig = <function>
on_drop = <function>
on_pickup = <function>
on_place = <function>
on_punch = <function>
-> paramtype = "light"
paramtype2 = "none"
pointable = true
post_effect_color = {
a = 0,
b = 0,
g = 0,
r = 0,
}
selection_box = {
type = "regular",
}
-> sounds = {
dig = {
gain = 0.5,
name = "default_glass_footstep",
},
dug = {
gain = 1,
name = "default_break_glass",
},
footstep = {
gain = 0.3,
name = "default_glass_footstep",
},
place = {
gain = 1,
name = "default_place_node_hard",
},
}
stack_max = 99
-> sunlight_propagates = true
-> tiles = {
"glass.png",
"glass_detail.png",
}
-> type = "node"
usable = false
-> use_texture_alpha = false
visual_scale = 1
walkable = true
wield_image = ""
wield_scale = {
x = 1,
y = 1,
z = 1,
}
==== Location ====
position = (1252,9,3082)
heat = 92.176261901855
humidity = 10.080407142639
biome = desert {
depth_filler = 1,
depth_riverbed = 2,
depth_top = 1,
heat_point = 92,
humidity_point = 16,
name = "desert",
node_dungeon = "default:desert_stone",
node_dungeon_stair = "stairs:stair_desert_stone",
node_filler = "default:desert_sand",
node_riverbed = "default:sand",
node_stone = "default:desert_stone",
node_top = "default:desert_sand",
y_max = 31000,
y_min = 4,
}
but I don't understand anything.... I have to get there and try to enable the various mods little by little
Re: More Glass(?) glow glass doesn't display correctly
Posted: Wed Aug 05, 2026 22:22
by Nininik
Square70 wrote: ↑Wed Aug 05, 2026 16:30
Nininik wrote: ↑Tue Aug 04, 2026 22:23
Alr square7 install inspector mod and use it on the broken texture glass and see what it is, then search all your mods for that texture
Thanks, I didn't know this tool: installed on the server (via git), enabled and hitting the moreglass/glow node with it.... this is what appears:
Code: Select all
===== node data =====
name = moreglass:glass_glow
param1 = 223 storing light: 15 with sun, 13 without sun
param2 = 0
light = 15 15 at noon, 12 at night
==== meta ====
meta.fields = {}
meta.inventory =
==== nodedef ====
buildable_to = false
climbable = false
damage_per_second = 0
-> description = "Glow Glass"
diggable = true
-> drawtype = "glasslike_framed_optional"
drowning = 0
floodable = false
-> groups = {
cracky = 3,
oddly_breakable_by_hand = 3,
}
inventory_image = ""
-> is_ground_content = false
legacy_facedir_simple = false
legacy_wallmounted = false
-> light_source = 13
liquid_alternative_flowing = ""
liquid_alternative_source = ""
liquid_viscosity = 0
liquids_pointable = false
liquidtype = "none"
-> mod_origin = "moreglass"
-> name = "moreglass:glass_glow"
on_dig = <function>
on_drop = <function>
on_pickup = <function>
on_place = <function>
on_punch = <function>
-> paramtype = "light"
paramtype2 = "none"
pointable = true
post_effect_color = {
a = 0,
b = 0,
g = 0,
r = 0,
}
selection_box = {
type = "regular",
}
-> sounds = {
dig = {
gain = 0.5,
name = "default_glass_footstep",
},
dug = {
gain = 1,
name = "default_break_glass",
},
footstep = {
gain = 0.3,
name = "default_glass_footstep",
},
place = {
gain = 1,
name = "default_place_node_hard",
},
}
stack_max = 99
-> sunlight_propagates = true
-> tiles = {
"glass.png",
"glass_detail.png",
}
-> type = "node"
usable = false
-> use_texture_alpha = false
visual_scale = 1
walkable = true
wield_image = ""
wield_scale = {
x = 1,
y = 1,
z = 1,
}
==== Location ====
position = (1252,9,3082)
heat = 92.176261901855
humidity = 10.080407142639
biome = desert {
depth_filler = 1,
depth_riverbed = 2,
depth_top = 1,
heat_point = 92,
humidity_point = 16,
name = "desert",
node_dungeon = "default:desert_stone",
node_dungeon_stair = "stairs:stair_desert_stone",
node_filler = "default:desert_sand",
node_riverbed = "default:sand",
node_stone = "default:desert_stone",
node_top = "default:desert_sand",
y_max = 31000,
y_min = 4,
}
but I don't understand anything.... I have to get there and try to enable the various mods little by little
Alright now search all your mod folders (like using your file manager) for textures named glass.png and glass_detail.png and see if any ones with same names pop up