[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
- jordan4ibanez
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okay man
gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble gobble
I'm gonna make pistons as soon as i can get the orientation of a block from the lua api.
For now, sticky movestones are also very powerful.
For now, sticky movestones are also very powerful.
Last edited by Jeija on Fri Dec 30, 2011 05:12, edited 1 time in total.
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I built a clock:
http://youtu.be/GjoSIBAWBHc
http://youtu.be/GjoSIBAWBHc
A drawtype is the way how nodes (blocks/items...) are rendered by the client. Let me explain:
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".
Cheers,
Jeija
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".
Cheers,
Jeija
You know, here we are really 'hunger' of tutorialsJeija wrote:A drawtype is the way how nodes (blocks/items...) are rendered by the client. Let me explain:
Stone is normal, it is a normal block. So its the standard drawtype.
Rails aren't, they dont look like a block, but like something that is put on the ground,
so they have their own drawtype: "raillike"
Other drawtypes are "plantlike", "torchlike" or "fencelike".
Cheers,
Jeija
Pistons
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!
Cheers,
Jeija
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!
Cheers,
Jeija
Last edited by Jeija on Wed Dec 28, 2011 19:45, edited 1 time in total.
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+2 Please add them to the Jeija ModJeija wrote:Pistons
Download here
There is no animation for them yet.
You can craft them like pistons in minecraft, you just have to replace redstone by mesecons and slime balls by glue.
They push/pull (only the sticky ones) blocks in the opposite direction the signal comes from.
Sticky pistons need a mesecon conductor (energy sources can't just be placed next to them)
Do you want me to add them to the jeija mod and animate them?
Or is it too minecraft-like?
Tell me your opinion and post your creations!
Cheers,
Jeija
Last edited by sfan5 on Wed Dec 28, 2011 19:48, edited 1 time in total.
Modified ironzorg's hatches so that you can control them using mesecons (just 2 lines of code).
Download as .tar.gz
Expect to see a new mesecon mod version soon!
Download as .tar.gz
Expect to see a new mesecon mod version soon!
I just realized that pressure plates are possble in the very new minetest version...
(Although CPU would be quite high for them I suppose)
Im not sure if I'm gonna make pressure plates or nearrange-detection-sensors, maybe both.
They will be added in the 0.31 update, because 0.3 is already packaged...
Thanks to remind me!
(Although CPU would be quite high for them I suppose)
Im not sure if I'm gonna make pressure plates or nearrange-detection-sensors, maybe both.
They will be added in the 0.31 update, because 0.3 is already packaged...
Thanks to remind me!
Thanks!Jeija wrote:ooh, you see, I never played MineCraft before ^^. I didn't know that sticky pistons only pull back 1 block. But that should be a lot easier than the code that the piston uses right now. I'm gonna update this and release the fix in version 0.31.
Cheers, Jeija
s3tuPDfUv2IyvXHzPmE31MQvnWULv1zj
Problem in V 0.3 when I try to use or remove a piston :
Minetest crashes
Code: Select all
01:06:32: ERROR[ServerThread]: ERROR: An unhandled exception occurred: LuaError: error: ...Games\minetest-0.4.d\bin\..\data\mods\jeija\init.lua:895: attempt to call method 'get_objects_inside_radius' (a nil value)
01:06:32: ERROR[ServerThread]: stack traceback:
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