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Re: Sky
Posted: Tue Oct 24, 2023 00:49
by proller
Protection: looks like bug with reverting dig/place on client, did changes still appear after reconnecting?
Ufo: changed recpie
Wheat: fixed bug, should grow after replanting (and only in good weather conditions)
Re: Sky
Posted: Tue Oct 24, 2023 01:35
by proller
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Re: Sky
Posted: Wed Jan 01, 2025 08:44
by Blockhead
According to proller
on IRC - correct me if I am interpreting his words wrong - this server is one of the oldest servers still running. On the server list, it goes by the name "fm: Sky: *", where * changes over time according to the spawnpoint, and fm stands for Freeminer.
Freeminer is a name currently assumed by
proller's fork (not to be confused with earlier incarnations). I'm not sure but at least one of the Freeminer servers probably has the extended 32-bit coordinate range as well. Unlike some servers still on 0.4.x, proller is no slacker in keeping up with the upstream engine. This means that sometimes backwards-incompatible changes are made, and in my login today the terrain had a number of unknown nodes, some kind of plant species perhaps - still much better than being stuck on a 6.5-year-old version if you ask me. The server is currently running 5.10-dev.
The game uses some kind of landslide mechanics as well, which can result in a lot of changes after mapgen. This makes the challenge of getting to the surface even more difficult. Once there, there also seems to be soil drying and wetting mechanics, so that you need water nearby for plant growth. Challenge and different. Definitely worth a play.
Re: Sky
Posted: Thu Feb 27, 2025 04:56
by Blockhead
The weather and landslide mechanics, still unique as far as I know within Minetest/Luanti/Freeminer family of games, live within Freeminer's default game (a fork of Minetest Game), within the weather mod, including
weather.lua which was a very interesting read. Suffice it to say, biomes in Freeminer Default are more defined by local heat and humidity than by anything else, and will tend towards their local climatic conditions, including a lot of transformations between node types that wouldn't happen in most games. Very cool!
Note that
neighbors_range on the sand ABM is a feature of Freeminer and not Luanti. You could port it by checking the range inside of the ABM using
find_node_near.
Re: Sky
Posted: Thu Feb 27, 2025 12:38
by proller
Look at trees!
Re: Sky
Posted: Thu Feb 27, 2025 23:04
by InitialD
protections of any kind don't seem to work. even protected chests can be dug.
Re: Sky
Posted: Mon May 04, 2026 15:34
by MXB
InitialD wrote: ↑Thu Feb 27, 2025 23:04
protections of any kind don't seem to work. even protected chests can be dug.
I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilated (it is gone & thus you can't put it back).
Also in general both servers seem broken. Forever floating items (i.e. torches, cobble) that crash the server if you attempt to pick them up. Massive lag. Carts racing along in the sky without tracks. Furnaces stall and need to be re-placed to finish cooking.
It's as if they are zombies, limping along.
It is a pity because the freeminer game is intriguing and would be fun to play with.
Re: Sky
Posted: Tue May 05, 2026 06:31
by Blockhead
MXB wrote: ↑Mon May 04, 2026 15:34
InitialD wrote: ↑Thu Feb 27, 2025 23:04
protections of any kind don't seem to work. even protected chests can be dug.
I can confirm that on the fm:Road server (almost same as Sky:Yggdrasil which I also visited) protectors show the owner as @1 and while the chat shows a message about the area being protected the node is dug and annihilated (it is gone & thus you can't put it back).
Also in general both servers seem broken. Forever floating items (i.e. torches, cobble) that crash the server if you attempt to pick them up. Massive lag. Carts racing along in the sky without tracks. Furnaces stall and need to be re-placed to finish cooking.
It's as if they are zombies, limping along.
It is a pity because the freeminer game is intriguing and would be fun to play with.
Are you playing on the Freeminer client? I have had trouble with using vanilla Minetest/Luanti
Re: Sky
Posted: Tue May 05, 2026 22:42
by MXB
Blockhead wrote: ↑Tue May 05, 2026 06:31
Are you playing on the Freeminer client? I have had trouble with using vanilla Minetest/Luanti
Nope. I assumed they were 100% compatible but I guess that could be a reason.
Incidentally the host which runs the various worlds of freeminer went down shortly after I posted and has not come back at the time of this posting.