world_edit file
download/file.php?id=18570
from minetest_tower mod
viewtopic.php?f=9&t=22440
I like the world_edit mod and it's license.
Looks like this could be turned into a box for ITB Other_CodyOther_Cody wrote:
You might use my handle_schematics mod for creating those images. Once a schematic exists and is loaded, 2d preview images of front, back, sides, top and floor can be displayed. It's not perfect; nodes that use a diffrent drawstyle (even stairs and slabs) may not look so great. But it's good enough to get an impression of the building.PEAK wrote: Also here is the blueprint -- it took me longer making this (btw with Grafx2) than building the house in Minetest ;)
Fantastic ... and huge building !AMMOnym wrote: ↑Sun Dec 08, 2013 18:57download: http://www.mediafire.com/download/ev1ul ... oloseum.weThx for moved my posts. that two we. was made by converting minecraft map to minetest




Thanks in the name of the Community and my own :) Good, solid work, and I already ponder some aplications for them.So.Po.Coder wrote: ↑Thu Oct 15, 2020 18:02I created some bridges at various lengths in the cardinal and intercardinal directions (N-S, W-E, NE-SW, NW-SE) that I'd like to offer up as WorldEdit schems that can be loaded into your Minetest world if you have such a need.


It seems there are unknown nodes in this building....whoo wrote: ↑Mon May 11, 2020 00:57Fantastic ... and huge building !AMMOnym wrote: ↑Sun Dec 08, 2013 18:57download: http://www.mediafire.com/download/ev1ul ... oloseum.weThx for moved my posts. that two we. was made by converting minecraft map to minetest
I share the same model with MTS (faster than we ... but you cannot "allocate" before)
(place //pos1)
Code: Select all
2021-05-06 16:16:27: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'worldedit_commands' in callback on_chat_message(): "stairs:slab_stoneupside_down" is not a registered node!
2021-05-06 16:16:27: ERROR[Main]: stack traceback:
2021-05-06 16:16:27: ERROR[Main]: [C]: in function 'add_node'
2021-05-06 16:16:27: ERROR[Main]: ...test/mods/Minetest-WorldEdit/worldedit/serialization.lua:248: in function 'deserialize'
2021-05-06 16:16:27: ERROR[Main]: ...test/mods/Minetest-WorldEdit/worldedit_commands/init.lua:1505: in function 'func'
2021-05-06 16:16:27: ERROR[Main]: ...test/mods/Minetest-WorldEdit/worldedit_commands/init.lua:55: in function 'func'
2021-05-06 16:16:27: ERROR[Main]: ...n/../share/minetest/builtin/profiler/instrumentation.lua:106: in function 'func'
2021-05-06 16:16:27: ERROR[Main]: ...inetest/1744/bin/../share/minetest/builtin/game/chat.lua:74: in function <...inetest/1744/bin/../share/minetest/builtin/game/chat.lua:48>
2021-05-06 16:16:27: ERROR[Main]: ...est/1744/bin/../share/minetest/builtin/game/register.lua:422: in function <...est/1744/bin/../share/minetest/builtin/game/register.lua:406>Looking at this line, (just a hunch, not sure if this is right) it appears the user might have been using an older version of stairs or something that defined stairs in a way that is not correct. Hopefully someone else can chime in that knows more about the stairs mod.AFCM wrote: ↑Thu May 06, 2021 14:18Did you use some external mod?Code: Select all
2021-05-06 16:16:27: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'worldedit_commands' in callback on_chat_message(): "stairs:slab_stoneupside_down" is not a registered node!
thxSo.Po.Coder wrote: ↑Fri Jul 02, 2021 09:47I'd like to share these .we/.mts files for adding trees and bushes to your Minetest world via the WorldEdit tool.
GitHub Readme | Download
I made these to be used with the realterrain tool for generating biomes on landscapes sculpted using DEM maps. My initial goal was to simply duplicate the trees and bushes that already exist in the Minetest game, but I later decided to expand the variety of shapes and sizes. Included are several new types of trees such as grove trees that, when generated programmatically can simulate an older forest with taller more mature trees creating a high canopy overhead, as well as large tree types with thicker trunks and large voluminous limbs. Of course several tree mods exist, such as moretrees and cooltrees, but they require additional nodes to be installed. The files I am providing here use the default nodes already present in the Minetest game so no additional mods are required. Parameter 2 for all leaf nodes has been set to 0, so that they will decay if the trunk is removed.
Here are some example biomes generated using the trees and bushes included:
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