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Update:
Posted: Wed Feb 25, 2026 13:57
by TenPlus1
- Lava Flan now spawn in nether lava areas.
Update:
Posted: Thu Mar 05, 2026 12:57
by TenPlus1
- Level 2 protected mobs no longer suffocate.
Update:
Posted: Sun Mar 15, 2026 17:31
by TenPlus1
- Localize get_node and use new function if found.
Update:
Posted: Sun Mar 29, 2026 15:21
by TenPlus1
- Added self:death_anim() function for use with on_die and on_death functions.
- If on_die returns True then the mob will not be removed.
- Added Russian locale (thanks Skybuilder1717).
Re: Update:
Posted: Mon Mar 30, 2026 01:24
by duckgo
TenPlus1 wrote: ↑Sun Mar 29, 2026 15:21
- Added self:death_anim() function for use with on_die and on_death functions.
- If on_die returns True then the mob will not be removed.
Thank you so much for adding this feature, it will add many cool possibilities used within on_die, such as the use of achievements, particles, messages and many other things ;)
Update:
Posted: Wed Apr 01, 2026 10:41
by TenPlus1
- Optimize do_jump() and other code.
- Fix deprecated get and set_metadata for mob eggs.
Update:
Posted: Thu Apr 02, 2026 09:40
by TenPlus1
- Fix on_replace.
- Tweak survival run and more code :P
- Re-add False checks.
- Add jump_chance for non-walking mobs.
- Use self.animation_current to store current anim.
Updated to Version 1.63:
Posted: Tue Apr 07, 2026 06:39
by TenPlus1
- Fix NOT NOT typo.
- Many of the changes you see above :P
- Update Readme.md
Update:
Posted: Thu Apr 09, 2026 08:04
by TenPlus1
- Simplify mob riding to use existing physics and env_damage.
- Add do_mount_action for when riding mobs.
- Tweak, Tidy and Fix code.
- Add run anim and speed for Mobs Animals.
- Remove custom on_punch for horses, use Protection rune for damage control.
Update:
Posted: Sat Apr 11, 2026 09:52
by TenPlus1
- No nil owners.
- Update French locale in Mobs Monster (thx Syl).
- Update lucky blocks for Animals, Monsters and NPC.
- Tweak spider climbing ability and attack.
- Add some new mob textures (thx SkyBuilder1717).
- Fix monster model darkness with slight glow.
- Tweak yaw_to_pos function (thx NubstikAI).
Update:
Posted: Wed Apr 15, 2026 12:40
by TenPlus1
- Use set_rotation instead of set_yaw (this way it doesnt reset roll and pitch if in use).
- Add set_pitch and set_roll mob functions that use above.
- Spider mob actually climbs wall using set_pitch :)
Update:
Posted: Mon Apr 20, 2026 09:18
by TenPlus1
- mobs.fly can now use do_mount_action function.
- Previous mobs.fly shoot and arrow feature has timer added to stop constant firing.
- Increase mobs.fly old arrow speed from 6 to 12.
- Remove delay when using yaw_to_pos.
- Add descriptions to mob definitions.
- Update screenshot [26th].
Update:
Posted: Fri May 01, 2026 06:46
by TenPlus1
- Rewrite mobs:capture_mob function.
- Add separate do_custom function to arrows.
- Remove cobweb arrow tail for spider.
Update:
Posted: Mon May 04, 2026 07:06
by TenPlus1
- Tweak set_animation function, adding frame_blend option.
- Tweak yaw_to_pos function, adding delay option.
- Tweak follow_flop function, having mobs stop properly when in reach.
- Tweak falling and fall damage.
- Only have mob spin slightly on knockback.
Update:
Posted: Wed May 06, 2026 10:34
by TenPlus1
- Tweak on_punch.
- Tweak can_dig_drop.
- Tweak do_states.
Update:
Posted: Sat May 09, 2026 09:25
by TenPlus1
- Refactor can_spawn.
- Tweak register_arrow, when arrow hits node use self.node_pos for it's position.
- Tweak Obsidian Flan arrows in mobs_monster.
- Tweak n Tidy mobs_monster code.
Update:
Posted: Thu May 14, 2026 06:59
by TenPlus1
- Do not animate mob when ordered to stand.
- Tweak dungeon master fireball.
- Optimize cow milking [16th].
- More code tweaks and early returns [18th].